Busy with work + studies. Will be back when I have free time. Please be patient. :)
Posts: 58
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Post by moehammered on Apr 25, 2020 20:15:51 GMT 10
So I know everyone (including me) wants more Nemmy. But there are some that might not want Nemmy around. This mod removes Nemmy from pursuing during the city (from the power plant to the sewers). I haven't tested playing beyond reaching the sewers. This was achieved by swapping the inthecity scenario file with the rocket launcher scenario file. I can achieve "No More Nemmy" through manually editing the scenario file but I'm too lazy for now. Anyway known issues: - The radio conversation returning to the garage after the power still plays. - After the trains are running again, the donut shop door leading to the Nemesis cutscene will be locked. You'll have to go the long way around. Currently the rocket launcher nemmy chase sequence I haven't modified. So he will chase you there(I think, haven't tested). Enjoy No More NemmyInstallation: - Need to use FluffyQuack's ModManager - Extract the zip and put the "NoMoreNemmyMod" folder into ModManager/Games/RE3R/Mods/
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Deleted
Deleted Member
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Post by Deleted on Apr 25, 2020 22:42:35 GMT 10
Nemesis was in the game? I didn't even notice him!
If only there was a way to trigger the demo cutscene where he shows up in the burning alleyway...
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Post by shion555 on Apr 27, 2020 3:56:57 GMT 10
can you make a more stong nemesis mod? 1 grenade to kill nemesis is ridiculous, two or 3 will be great! (if you can make a more nemesis mod, like a chase before the power station will be great to!)
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Posts: 152
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Post by GabrielGeog on Apr 27, 2020 5:24:57 GMT 10
can you make a more stong nemesis mod? 1 grenade to kill nemesis is ridiculous, two or 3 will be great! (if you can make a more nemesis mod, like a chase before the power station will be great to!)
Yes, thank you for this mod but I think most of us want him to chase us more times in the game. I know this is difficult and you modders are still searching for a way to do it.
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Busy with work + studies. Will be back when I have free time. Please be patient. :)
Posts: 58
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Post by moehammered on Apr 27, 2020 14:08:22 GMT 10
can you make a more stong nemesis mod? 1 grenade to kill nemesis is ridiculous, two or 3 will be great! (if you can make a more nemesis mod, like a chase before the power station will be great to!)
While I haven't found where Nemesis' health gets initially set, you can make Nemesis stronger by making the player weaker. To do this you can modify the damage dealt by the player to reduce it. See this thread. But how to make it so Nemesis only is stronger, I haven't figured that out yet. I'm working on trying to make Nemesis chase more at the moment. Yes, thank you for this mod but I think most of us want him to chase us more times in the game. I know this is difficult and you modders are still searching for a way to do it. I know. I only made this as it was a request and I had discovered how to do this while trying to figure out how to change Nemesis' behaviour. I'm still trying to figure out how to spawn Nemesis and make him chase more. I've figured out how to make him not leave the player alone when walking into a safe room but he is unable to enter the safe room. He just keeps walking into the door like there's an invisible wall for him.
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Posts: 152
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Post by GabrielGeog on Apr 28, 2020 2:52:54 GMT 10
can you make a more stong nemesis mod? 1 grenade to kill nemesis is ridiculous, two or 3 will be great! (if you can make a more nemesis mod, like a chase before the power station will be great to!)
While I haven't found where Nemesis' health gets initially set, you can make Nemesis stronger by making the player weaker. To do this you can modify the damage dealt by the player to reduce it. See this thread. But how to make it so Nemesis only is stronger, I haven't figured that out yet. I'm working on trying to make Nemesis chase more at the moment. Yes, thank you for this mod but I think most of us want him to chase us more times in the game. I know this is difficult and you modders are still searching for a way to do it. I know. I only made this as it was a request and I had discovered how to do this while trying to figure out how to change Nemesis' behaviour. I'm still trying to figure out how to spawn Nemesis and make him chase more. I've figured out how to make him not leave the player alone when walking into a safe room but he is unable to enter the safe room. He just keeps walking into the door like there's an invisible wall for him. That's very cool! I can patiently wait for these possible future mods. You have my gratitude!
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Post by uxot on Sept 27, 2020 16:17:39 GMT 10
Nice i was looking for this.
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Post by SlaverStudios on Oct 27, 2020 12:59:51 GMT 10
I've been modifying save files to have nemesis be at the start of the game. If someone could somehow adjust it so the power planet didn't need to be powered to trigger Nemesis' arrival, you can simply teleport, trigger him, teleport back, and save the game without touching anything and start the game there from then on with Nemesis pursuing. Only issues are that cutscene to exit the subway doesn't play after he's spawned and I think that's also because the power plant gets exploded, which alters the map and enemy count.
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Post by SlaverStudios on Oct 27, 2020 13:00:44 GMT 10
Also someone should replace Nemesis' form 2 with his rocket launcher form, at least for the first fight by the clocktower.
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