Post by ReiKaz on Feb 28, 2020 9:59:52 GMT 10
BETA RELEASE:
1998 WEAPONS SOUNDS
1998 Weapons Sounds (Leon weapons demonstration):
1998 Weapons Sounds (Claire weapons demonstration):
1998 weapons sounds to emulate more nostalgia...
Just not everything is possible to change how i intended (especially with upgraded guns).
This game have many sound variations, plus "I can't control what it does (RE engine)". Any shot sound is controlled by game (what sound effect/speed/pitch applied).
Eg. Matilda, you can change shot sfx's - but in-game that sound is controlled by engine/map points (changing that sound speed/pitch +which echo sounds to trigger).
If is not enough headache - some other weapons using same sounds (just drastically/slightly changing how is sounds)..
Modding result is same or similar to 1998 sounds. Check "1998 WEAPONS SOUNDS MOD [INFO]"
What more could i do - mess more with weapon shot/echo sounds,search more sounds (eg. many bullet cases sounds) and replace/change sounding. Messing with sounds could effect other weapons. With echos i'm not wanna mess, this kind of game should have how it made.
Beta release - any clicks missing, sound effect strange or anything (eg. you don't like specific sound, sound too loud/silent), post here. More ears is better.
I feel nostalgia while doing this, hope you feel it too..
Installation:
Use FluffyQuack's Fluffy Manager 5000.
Put .rar files to "...\modmanager\Games\RE2R\Mods" folder. Open Modmanager and install from "Resident Evil 2 Remake" mods list.
Now working:
On all pistols. Hunk's MP5 better version.
Changes (Leon):
1.10b - M19 pistol fixes. Leon's M19 and Claire's JMB pistols beta release.
1.07b - Knife fixes
1.05b - Knife small re-balance, Matilda shot/reload re-balance, Shotgus shot small re-balance
Changes (Claire):
1.04b - Added Hunk's MP5 (alpha version)
1.03b - Mac10 re-work and re-balance
1.01b - Grenade Launcher re-balance
Download (beta):
RE2 Remake - 1998 Weapons Sounds (#1 Leon) v1.10 beta (Mediafire)
RE2 Remake - 1998 Weapons Sounds (#2 Claire) v1.04 beta (MediaFire)
1998 Weapons Sounds (NexusMods)
old files:
RE2 Remake - 1998 Weapons Sounds (#1 Leon) v1.07 beta
RE2 Remake - 1998 Weapons Sounds (#2 Claire) v1.03 beta
RE2 Remake - 1998 Weapons Sounds (#1 Leon) v1.05 beta
RE2 Remake - 1998 Weapons Sounds (#2 Claire) v1.01 beta
RE2 Remake - 1998 Weapons Sounds (#1 Leon) v1.0 beta
RE2 Remake - 1998 Weapons Sounds (#2 Claire) v1.0 beta
EXTRA:
1998 "SELF DESTRUCT" SEQUENCE VOICE.
Original 1998 Self Destruct sequence warning voice.
Included version with:
"Ada Wait" Leon voice replacing "I'm not done talking with you" at Parking garage (with subtitles).
Leon high damage taken sound effect replaced (you could try e.g. at Birkin fight in lab).
Changes:
1.7 - support for all languages
Download:
RE2 Remake - 1998 Self Destruct voice line v1.7 (MediaFire)
RE2 Remake - 1998 Self Destruct voice line v1.0 (MediaFire)
RE2 Remake - 1998 Self Destruct voice line (+Ada wait) v0.2 beta (Mediafire)
1998 Weapons Sounds (NexusMods)
MORE 1998 STUFF:
1998 Models Project: Forum, Nexus Mods
(could be bugs on Leon/Claire)
1998 Zombie Sounds: Forum, Nexus Mods
Classic Inventory: Forum, Nexus Mods
Classic Title and Title Voice: Forum
Red Herb fix: Forum
Police Cars R.P.D. Logo: Forum
Classic Flamethrower: Forum
Tony's Arms Ammo (retexture): Forum
___________________________________________________
[v1.10beta]
1998 WEAPONS SOUNDS MOD [INFO]:
Knife (swing, hit material, hit enemy).
Pistols (Leon)
Matilda (shot, shot upgraded, reload, clip drop).
M19 pistol - (shot, uses Matilda's reload sfx's).
(M19 pistol shot sfx's (many audio settings applied) also used by JBM pistol (drastically changed how it sounds by game engine).
Pistols (Claire):
Colt Revolver (shot, reload).
SLS pistol - (uses sfx's files from Revolver).
JMB pistol - (uses M19 shot sfx, uses Matilda reload sfx's).
(JBM uses M19 pistol shot sfx's, but changing how it sounds by engine, also additional changes by map echo points).
Other Pistols:
Any unlocked/DLC Pistol (Samurai Edge's) uses same sfx's from Matilda (but changes sound pitch/speed by game engine).
Hunk's pistol - uses all Matilda's sfx's, volumes controlled by game engine.
Shotgun:
(shot, reload). Sadly upgraded Shotgun uses same shot sfx sounds (just changing how it sounds by game engine).
Magnum:
(shot, reload, clip drop). Upgraded Magnum uses same shot sfx sounds (just changing how it sounds by game engine).
Mac10:
(shot, shot silenced, reload, clip drop). 1998 shot sound for not silenced.
For silenced is nice combination (2019 silenced with 1998 shot) edited sound.
Other Submachine Gun:
Hunk's MP5 - (shot, reload, clip drop) - custom re-worked sfx's for now.
Unlocked infinite MP5 - uses sfx's combination from Claire's Mac10/Hunk's MP5
Grenade Launcher:
(shot, hit acid, hit flame, reload).
Sparkshot:
(shot, reload, clip drop).
Flamethrower:
(shot, shot loop).
Gatling Gun:
(spin start, shot, shot loop, spin stop).
Other Minigun:
Unlocked Minigun uses same sfx's (but changes sound pitch/speed by game engine).
Rocket Launcher:
(shot, hit).
Other Rocket Launcher:
Unlocked Rocket Launcher uses same RPG sfx's (but changes sound pitch/speed by game engine).
1998 WEAPONS SOUNDS
1998 Weapons Sounds (Leon weapons demonstration):
1998 Weapons Sounds (Claire weapons demonstration):
1998 weapons sounds to emulate more nostalgia...
Just not everything is possible to change how i intended (especially with upgraded guns).
This game have many sound variations, plus "I can't control what it does (RE engine)". Any shot sound is controlled by game (what sound effect/speed/pitch applied).
Eg. Matilda, you can change shot sfx's - but in-game that sound is controlled by engine/map points (changing that sound speed/pitch +which echo sounds to trigger).
If is not enough headache - some other weapons using same sounds (just drastically/slightly changing how is sounds)..
Modding result is same or similar to 1998 sounds. Check "1998 WEAPONS SOUNDS MOD [INFO]"
What more could i do - mess more with weapon shot/echo sounds,search more sounds (eg. many bullet cases sounds) and replace/change sounding. Messing with sounds could effect other weapons. With echos i'm not wanna mess, this kind of game should have how it made.
Beta release - any clicks missing, sound effect strange or anything (eg. you don't like specific sound, sound too loud/silent), post here. More ears is better.
I feel nostalgia while doing this, hope you feel it too..
Installation:
Use FluffyQuack's Fluffy Manager 5000.
Put .rar files to "...\modmanager\Games\RE2R\Mods" folder. Open Modmanager and install from "Resident Evil 2 Remake" mods list.
Now working:
On all pistols. Hunk's MP5 better version.
Changes (Leon):
1.10b - M19 pistol fixes. Leon's M19 and Claire's JMB pistols beta release.
1.07b - Knife fixes
1.05b - Knife small re-balance, Matilda shot/reload re-balance, Shotgus shot small re-balance
Changes (Claire):
1.04b - Added Hunk's MP5 (alpha version)
1.03b - Mac10 re-work and re-balance
1.01b - Grenade Launcher re-balance
Download (beta):
RE2 Remake - 1998 Weapons Sounds (#1 Leon) v1.10 beta (Mediafire)
RE2 Remake - 1998 Weapons Sounds (#2 Claire) v1.04 beta (MediaFire)
1998 Weapons Sounds (NexusMods)
old files:
EXTRA:
1998 "SELF DESTRUCT" SEQUENCE VOICE.
Original 1998 Self Destruct sequence warning voice.
Included version with:
"Ada Wait" Leon voice replacing "I'm not done talking with you" at Parking garage (with subtitles).
Leon high damage taken sound effect replaced (you could try e.g. at Birkin fight in lab).
Changes:
1.7 - support for all languages
Download:
RE2 Remake - 1998 Self Destruct voice line v1.7 (MediaFire)
RE2 Remake - 1998 Self Destruct voice line (+Ada wait) v0.2 beta (Mediafire)
1998 Weapons Sounds (NexusMods)
MORE 1998 STUFF:
1998 Models Project: Forum, Nexus Mods
(could be bugs on Leon/Claire)
1998 Zombie Sounds: Forum, Nexus Mods
Classic Inventory: Forum, Nexus Mods
Classic Title and Title Voice: Forum
Red Herb fix: Forum
Police Cars R.P.D. Logo: Forum
Classic Flamethrower: Forum
Tony's Arms Ammo (retexture): Forum
___________________________________________________
[v1.10beta]
1998 WEAPONS SOUNDS MOD [INFO]:
Knife (swing, hit material, hit enemy).
Pistols (Leon)
Matilda (shot, shot upgraded, reload, clip drop).
M19 pistol - (shot, uses Matilda's reload sfx's).
(M19 pistol shot sfx's (many audio settings applied) also used by JBM pistol (drastically changed how it sounds by game engine).
Pistols (Claire):
Colt Revolver (shot, reload).
SLS pistol - (uses sfx's files from Revolver).
JMB pistol - (uses M19 shot sfx, uses Matilda reload sfx's).
(JBM uses M19 pistol shot sfx's, but changing how it sounds by engine, also additional changes by map echo points).
Other Pistols:
Any unlocked/DLC Pistol (Samurai Edge's) uses same sfx's from Matilda (but changes sound pitch/speed by game engine).
Hunk's pistol - uses all Matilda's sfx's, volumes controlled by game engine.
Shotgun:
(shot, reload). Sadly upgraded Shotgun uses same shot sfx sounds (just changing how it sounds by game engine).
Magnum:
(shot, reload, clip drop). Upgraded Magnum uses same shot sfx sounds (just changing how it sounds by game engine).
Mac10:
(shot, shot silenced, reload, clip drop). 1998 shot sound for not silenced.
For silenced is nice combination (2019 silenced with 1998 shot) edited sound.
Other Submachine Gun:
Hunk's MP5 - (shot, reload, clip drop) - custom re-worked sfx's for now.
Unlocked infinite MP5 - uses sfx's combination from Claire's Mac10/Hunk's MP5
Grenade Launcher:
(shot, hit acid, hit flame, reload).
Sparkshot:
(shot, reload, clip drop).
Flamethrower:
(shot, shot loop).
Gatling Gun:
(spin start, shot, shot loop, spin stop).
Other Minigun:
Unlocked Minigun uses same sfx's (but changes sound pitch/speed by game engine).
Rocket Launcher:
(shot, hit).
Other Rocket Launcher:
Unlocked Rocket Launcher uses same RPG sfx's (but changes sound pitch/speed by game engine).