Reskinner & Graphic Designer
Posts: 906
|
Post by Frank Alcantara on Apr 9, 2020 8:23:26 GMT 10
pl2710 is Jill STARS in the Hospital. EDIT: when you play as Carlos and she stays on the bed - its that one. It has these textures but it also loads the textures from the main model (STARS)
|
|
First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
|
Post by JTeghius Kittius on Apr 9, 2020 18:24:47 GMT 10
pl2710 is Jill STARS in the Hospital. EDIT: when you play as Carlos and she stays on the bed - its that one. added to main post. also added hospital jill classic which is pl2720
|
|
First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
|
Post by JTeghius Kittius on Apr 12, 2020 7:25:09 GMT 10
zombie brad is face90, pants90, and shirt90 in the em0000 folder. in the em0000 folder there's a folder called "specific", this is the Pale Heads
Brad is unique because you can't get an explosion headshot on him, and he has no internal destroyed face model.
|
|
|
Post by ash97 on Apr 17, 2020 5:45:52 GMT 10
I have a couple of Claire mods for RE2 Remake that I would like to be able to use on Jill in RE3 Remake. If anyone could make an instruction on how to do that, it'd be much appreciated and I'm sure I'm not the only one who would find it useful
I tried doing it myself, but all I get is a change of mesh with the textures missing in the model viewer and when I try to start playing the game crashes on loading...
|
|
trying to learn
Posts: 196
|
Post by themimegogo on Apr 18, 2020 9:44:41 GMT 10
Does anyone know where I can find the mesh for Murphy's corpse? I'm trying out a new mod, and the replacement works fine during the cutscene, but the moment it ends, his body swaps back, but retains the textures of the mod. - im guessing the corpse might be a part of the environment model
|
|
|
Post by triclops on Apr 18, 2020 14:48:01 GMT 10
|
|
trying to learn
Posts: 196
|
Post by themimegogo on Apr 18, 2020 16:54:45 GMT 10
thank ye!
|
|
Reskinner & Graphic Designer
Posts: 906
|
Post by Frank Alcantara on Apr 19, 2020 12:43:56 GMT 10
pl0015 - Carlos classic hair pl0011 - carlos head (classic?)
|
|
Reskinner & Graphic Designer
Posts: 906
|
Post by Frank Alcantara on Apr 19, 2020 23:10:23 GMT 10
found the items... the path is: stm/objectroot/setmodel/sm7x_item/sm70 the textures are located in: ...Escape/SetModel/textures/
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 21, 2020 1:48:07 GMT 10
Anyone knows where I can find the voice lines from the cutscenes? I was able to find the announcement trailer sound. No idea why is that inside the demo. Announcement trailer
|
|
Gonna give another go at modifying the shotgun sounds.
Posts: 207
|
Post by maxwellian01 on Apr 22, 2020 7:00:14 GMT 10
Is there a guide for what audio files correspond to what thing? I want to replace the credits music.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 25, 2020 13:24:36 GMT 10
There is no /sectionroot in my listing.
|
|
First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
|
Post by JTeghius Kittius on Apr 25, 2020 16:51:03 GMT 10
There is no /sectionroot in my listing. RE3R uses the "escape" folder instead of RE2R's sectionroot folder
|
|
First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
|
Post by JTeghius Kittius on Apr 25, 2020 16:52:25 GMT 10
Anyone knows where I can find the voice lines from the cutscenes? I was able to find the announcement trailer sound. No idea why is that inside the demo. The demo had an option to play a few different trailers after having beaten it once.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 25, 2020 23:10:55 GMT 10
I was able to find voice lines from the demo, but currently I have no way of re-importing them. Wwiseutil doesn't work with the pck files.
Edit: If I try to make my own pck file and import it inside the game, the voice lines dont play at all.
|
|