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Post by johnnyboii on Apr 4, 2020 1:56:47 GMT 10
Does anyone have the filename for Jill classic costume?
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trying to learn
Posts: 196
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Post by themimegogo on Apr 4, 2020 11:09:14 GMT 10
Alrighty, since the info hasnt been updated yet: (actual game chunk unpacking) em9000 - Nemesis in-game body (consists of normal wrapped clothing, but also has clothes tearing apart as a sub mesh) em9100 - Nemesis title - screen body (note: skeleton bone index is different from em9000) em9001 - Nemesis head em9030 - Nemesis' hentai weapon. ?? - opening cutscene Nemesis head (covered in the black wrapping) <----- Does anyone know which one this is? I was looking thru the different enemy files folders, and couldn't find this one
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I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Apr 4, 2020 17:03:43 GMT 10
Normal Jill
player / pl2000 / pl2001 / mesh = Default Face
player / pl2000 / pl2005 / mesh = Default Hair
player / pl2000 / pl2010 / mesh = S.T.A.R.S player / pl2000 / pl2020 / mesh = Classic Jill Infected Jill player / pl2700 / pl2701 / mesh = Default Face
player / pl2700 / pl2700 / mesh = Default player / pl2700 / pl2710 / mesh = S.T.A.R.S player / pl2700 / pl2720 / mesh = Classic Jill
Mirror Jill player / pl2900 / = Default Zombie player / pl2910 / = Default player / pl2920 / = S.T.A.R.S player / pl2930 / = Classic Jill
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Post by ৡLuciferFlashঌ on Apr 6, 2020 13:18:53 GMT 10
Hello im new here I have a past with modding L4D2, but ofc this is different, i tried to get my knowlege by myself, but here is 2 questions about this topic. How can i find new model names that are not included in Re3_repack_namelist.list file And if its possible because i dont have the classic costume for Jill, that i dont even have it in my game files ? Or i just messed up editing the list? here are the lines i inserted in the list in the spoiler natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020.mdf2.13 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020.mesh.1902042334 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_blend.mesh.1902042334 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_00_alba.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_00_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_01_alba.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_01_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_02_alba.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_02_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_03_alba.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_damage_03_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_eye_out_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_alb.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_albm.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_atos.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_blend_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_dirt_albm.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_intensity_msk4.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_nrmr.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_rgh.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_face_spc.tex.190820018 natives/stm/escape/character/player/pl2000/pl2020/mesh/pl2020_rtt.rtex.4 natives/stm/escape/character/player/pl2000/pl2930/mesh/pl2930.mdf2.13 [/spoiler] Thank you guys, you are awesome!
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❤️Chris Redfield Stan❤️
Posts: 12
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Post by UltraGamera on Apr 6, 2020 22:25:41 GMT 10
I'm having the same issue. Anyone have solutions? Is there an updated RE3 File Pak List somewhere I can download?
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Post by alphaz on Apr 7, 2020 19:01:10 GMT 10
Here is my list that I have compiled from running RE2Hook v0.4 a hundred times in short bursts (progression is halted after about 60 seconds by anti-cheat). It extracts 34,916 out of 40,434 files from the main PAK file of Resident Evil 3 (86%) It extracts 584 out of 623 files from the DLC file, re_dlc_stm_1158730.pak (94%) Download: re3_pak_names_release.listUPDATED - Merged with Ekey's and FluffyQuack's lists, now 89% of files known To extract your files, drag+drop your pak file onto RETool using this list.
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Posts: 12
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Post by trek on Apr 7, 2020 19:49:25 GMT 10
Hey, thanks for sharing! If one wanted to get the filename list for the DLC pak, how would I run it? Like, if I want to get access to the classic costume pack. Do I put the dlc pak from the dlc folder on the root folder of the game and temporarly give it the name of the main game pak and run the game? How does this work? Thanks!
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❤️Chris Redfield Stan❤️
Posts: 12
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Post by UltraGamera on Apr 7, 2020 23:18:52 GMT 10
Thank you so much! I really appreciate it!
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Deleted Member
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Post by Deleted on Apr 7, 2020 23:48:33 GMT 10
pl8070 hospital carlos textures pls update
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Post by alphaz on Apr 8, 2020 0:51:20 GMT 10
pl8070 hospital carlos textures pls update I never did that cutscene in my playthrough, sorry. I did see him in the model viewer though, so everything is there for him but his standard MDF file. I think his pl8070_figure.mdf file is just a copy of his default one for use in the model viewer, because when you make a renamed copy of it as pl8070.mdf, he looks complete. Alternatively you can just extract the default MDF file yourself since you know what it's called, using a "list" of only one entry
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Deleted
Deleted Member
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Post by Deleted on Apr 8, 2020 1:25:00 GMT 10
pl8070 hospital carlos textures pls update I never did that cutscene in my playthrough, sorry. I did see him in the model viewer though, so everything is there for him but his standard MDF file. I think his pl8070_figure.mdf file is just a copy of his default one for use in the model viewer, because when you make a renamed copy of it as pl8070.mdf, he looks complete. Alternatively you can just extract the default MDF file yourself since you know what it's called, using a "list" of only one entry Ok I see thanks alpha. Though I meant that OP should update the file list in the original post since pl8070 is not mentioned, I do know that the hooking that you did takes a lot of time.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Apr 8, 2020 3:19:44 GMT 10
updated main post with PLs, EMs, and NPCs (which are in the EM folder)
it seems the enemies are split over two folders. the escape folder and sectionroot. sectionroot is mostly where you'd find the reused stuff from RE2R like zombies. oddly enough not all zombie dogs, and the lickers also weren't there, they were in the "escape" folder instead...
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Post by fearkingpin on Apr 8, 2020 19:14:46 GMT 10
Alrighty, since the info hasnt been updated yet: (actual game chunk unpacking) em9000 - Nemesis in-game body (consists of normal wrapped clothing, but also has clothes tearing apart as a sub mesh) em9100 - Nemesis title - screen body (note: skeleton bone index is different from em9000) em9001 - Nemesis head em9030 - Nemesis' hentai weapon. ?? - opening cutscene Nemesis head (covered in the black wrapping) <----- Does anyone know which one this is? I was looking thru the different enemy files folders, and couldn't find this one the opening cutscene head for nemesis is em9101
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Apr 8, 2020 20:45:40 GMT 10
Alrighty, since the info hasnt been updated yet: (actual game chunk unpacking) em9000 - Nemesis in-game body (consists of normal wrapped clothing, but also has clothes tearing apart as a sub mesh) em9100 - Nemesis title - screen body (note: skeleton bone index is different from em9000) em9001 - Nemesis head em9030 - Nemesis' hentai weapon. ?? - opening cutscene Nemesis head (covered in the black wrapping) <----- Does anyone know which one this is? I was looking thru the different enemy files folders, and couldn't find this one the opening cutscene head for nemesis is em9101 I posted that yesterday in the main post. but yes nemesis' head in the bag for the opening is em9101
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trying to learn
Posts: 196
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Post by themimegogo on Apr 9, 2020 4:05:01 GMT 10
lol thanks.
When I made the Ultron mod during the demo, I was anticipating that the bagged head look would be a problem, but now that I actually see it in the game, it works quite well. it made a very nice reveal of his glowing eyes as Jill was shooting his face in the bedroom.
decided to leave it in
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