Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 9, 2019 6:28:03 GMT 10
im trying to make a good port of sherry's europe outfit, the good news are that i confirmed my theory, the alpha layers are, just like in the MT Framework V2 engine, controlled by the interpolation level, which can be easily adjusted via hexadecimal, as result i can manipulate it, merge a bunch of models to build a more consistant base, here's what i mean: this is the vanilla base, the one that was the result of the merged models without any other extra manipulation. and this one is the one i edited to make the hair layers interpolate in the correct position: of course, this doesn't mean it simplifies my work, but it does make it possible, unfortunately capcom made the multiple interpolation only possible in the MT V2 possible, but as re5 uses a different version it still gets bugged with those models that use this multiple interpolation method, and unfortunately sherry's USA outfit use it on her hood fur, the good thing is that i can fix that completely now, the bad thing is that it'll take me awhile to create the correct amount of alpha layers to fix this lol, but eventually i'll get her working. Oh and by the way, i didn't merged anything on sherry's model, this is the actual interpolation level from Capcom, i'll have to fix it manually, the good thing is that her hair and eyelashes are perfect now.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Apr 9, 2019 7:55:57 GMT 10
Looks much better. Great work, keep it up!
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Posts: 72
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Post by sukhoi30 on Apr 9, 2019 15:16:05 GMT 10
im trying to make a good port of sherry's europe outfit, the good news are that i confirmed my theory, the alpha layers are, just like in the MT Framework V2 engine, controlled by the interpolation level, which can be easily adjusted via hexadecimal, as result i can manipulate it, merge a bunch of models to build a more consistant base, here's what i mean: this is the vanilla base, the one that was the result of the merged models without any other extra manipulation. and this one is the one i edited to make the hair layers interpolate in the correct position: of course, this doesn't mean it simplifies my work, but it does make it possible, unfortunately capcom made the multiple interpolation only possible in the MT V2 possible, but as re5 uses a different version it still gets bugged with those models that use this multiple interpolation method, and unfortunately sherry's USA outfit use it on her hood fur, the good thing is that i can fix that completely now, the bad thing is that it'll take me awhile to create the correct amount of alpha layers to fix this lol, but eventually i'll get her working. Oh and by the way, i didn't merged anything on sherry's model, this is the actual interpolation level from Capcom, i'll have to fix it manually, the good thing is that her hair and eyelashes are perfect now. Nice one. I hope you can port all three sherry's outfit even the monitor one
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Post by noonbob on Apr 10, 2019 8:05:52 GMT 10
im trying to make a good port of sherry's europe outfit, the good news are that i confirmed my theory, the alpha layers are, just like in the MT Framework V2 engine, controlled by the interpolation level, which can be easily adjusted via hexadecimal, as result i can manipulate it, merge a bunch of models to build a more consistant base, here's what i mean: this is the vanilla base, the one that was the result of the merged models without any other extra manipulation. and this one is the one i edited to make the hair layers interpolate in the correct position: of course, this doesn't mean it simplifies my work, but it does make it possible, unfortunately capcom made the multiple interpolation only possible in the MT V2 possible, but as re5 uses a different version it still gets bugged with those models that use this multiple interpolation method, and unfortunately sherry's USA outfit use it on her hood fur, the good thing is that i can fix that completely now, the bad thing is that it'll take me awhile to create the correct amount of alpha layers to fix this lol, but eventually i'll get her working. Oh and by the way, i didn't merged anything on sherry's model, this is the actual interpolation level from Capcom, i'll have to fix it manually, the good thing is that her hair and eyelashes are perfect now. SHOOK! Sherry looks divine
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レッドフィールド
Posts: 1,332
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Post by Beefy Busch on Apr 11, 2019 13:15:22 GMT 10
I see Samurai Chris has the feet of a person in Street Fighter Classic Capcom!
Amazing Progress, keep up the awesome work!
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Posts: 5
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Post by tauronga1969 on Apr 12, 2019 5:10:15 GMT 10
Hi. I wanted to unzip the Edonia Chris file and give an error, it says that there is no file. Can you upload it again?
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 12, 2019 7:24:51 GMT 10
Hmm that's weird, i re downloaded it and it's fine, ¿could you try to do the same?
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Posts: 1,504
Original Join Date: Dec 29, 2011
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Post by V on Apr 14, 2019 12:54:55 GMT 10
It works great, even in cutscenes! Some issues with the hair but could be overlooked, nicely done. I don't suppose you could put his RE5 hair on the RE6 model cause i would love that.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Apr 23, 2019 21:28:57 GMT 10
-IronSoul- , so it's possible to go back to Chris and separate his textures singly from each other or is it too late for that? This is a pain in the ass to edit any texture right now, even NM because they are all combined :/
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 24, 2019 4:04:15 GMT 10
I could do a revision of this mod, considering that i made this slightly before i discovered how to add more alpha layers, i can do it leaving the original uv's aswell, also i can try to finish the samurai outfit along with the ex2 version.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Apr 24, 2019 4:59:04 GMT 10
I could do a revision of this mod, considering that i made this slightly before i discovered how to add more alpha layers, i can do it leaving the original uv's aswell, also i can try to finish the samurai outfit along with the ex2 version. I like the quality of these mods that are here now, but if you can improve something, it would be great, because I love these versions of Chris more than RE5. But you choose what will be easier for you.
All I want now is separated textures, so that they are easier to edit and change something if you want and don't have to take into account all the others every time like right now. Just don't combine please all the textures in one canvas for your future mods as it was here, because it brings a lot of inconvenience in editing.
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Posts: 41
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Post by chris33451 on Apr 26, 2019 11:21:43 GMT 10
Pueden poner para que cambie a barry por chris re6 You can put it to change to barry by chris re6
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Posts: 37
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Post by redfield2012 on Apr 27, 2019 8:16:31 GMT 10
chris33451, use "chara" in Maluc's patch 4P
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Posts: 41
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Post by chris33451 on Apr 28, 2019 12:13:05 GMT 10
Endonde puedo en contrar ese parche
Endende I can contrary that patch
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RE5 Modder
Posts: 49
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Post by IchiTasty on Apr 29, 2019 18:01:45 GMT 10
This mod is really amazing!! It looks like an improved version of his RE6 models since his models there are not so hd lol. Good job dude!
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