Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 31, 2019 8:46:31 GMT 10
Chris Nude version when !!!!
also nice job he looks amazing X3
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Mar 31, 2019 9:41:20 GMT 10
Finally Chris doesn't look like a pumped truck and mountain of muscles. Thank you for your hard and thorough work for him! PS/ How about Chris samurai? Or you don't want to mess with him because his robe is long and will be stretch and deform for the legs, because no extra bones there that he worked well? thanks to you for the higher resolution textures, they really made my work way easier! about the samurai version, it will be easy to simulate with the legs bones, since he only have physics on the clothing that's hanging from his pelvis, even with the corresponding bones from re6 it's really static, so i can play around with the bones from there to port him, i'll take a look and see what i can do there also about his nude version, maybe, in the near future? xD
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The extreme frost starts here
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Post by Wolfyyy on Apr 1, 2019 1:26:43 GMT 10
Excellent work as usual Iron ! Under 1 hour O-O i can't even make one working '-'
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 1, 2019 7:42:11 GMT 10
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Apr 1, 2019 22:11:40 GMT 10
Looks great. I remember that the textures for this suit have very extremely low textures, which makes it difficult to restore them to a higher resolution. I can try improve as before, but I cannot promise that the result will be good. Most likely, he will need a full restoration of textures from scratch from more experienced people.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Apr 2, 2019 5:17:33 GMT 10
hahaha im glad you like it, also i made some progress on his samurai outfit, i managed to give him some small physics on his clothing falling from his pelvis, not the big thing but that plus the hair rigging looks really nice, i gues that the only downside is the rigging aberrations and the extremely low texture quality, capcom really did a poor job on the ex outfits, helena and sherry have those issues aswell, same as ada and jake. Here are some caps, not ready for download yet, but i'll upload a wip link soon amazing x3 any video or gifs to show the sexy physics :3
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 4, 2019 5:08:04 GMT 10
unfortunately i don't have any proof to show the physics, but i already uploaded a WIP version of the Samurai Outfit, Special Thanks to Night Furious for completely re-working his ugly textures, now he looks really nice, im thinking on making him some sort of re-work on zbrush by making his geometry smoother since capcom did an awful job with the ex outfits on re6, the concepts are really nice, but the actual models and textures are terrible. how i added the physics was really simple, i just used his plain model as base, since he have those "skirt-like" bones for his jacket, not the big thing, but it helps to make it less static, hope you like it! as he's not ready yet, i can't make the corresponding swaps, but i'll add them as soon as i finish this one along with his alternative colors version.
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Posts: 218
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Post by mben67 on Apr 4, 2019 9:11:03 GMT 10
amazing mod!! thanks by share
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 6, 2019 6:15:47 GMT 10
hey guys, i think i found out a way to add more alpha layers, right now i had up to a limit of 28 layers, right now i could have 255 layers or even more, this means that i could port most of the characters from other games, without messing with their actual interpolation system, i could even port some non mt framework games, this removes completely my limitations in modding, holy shit. if this works i could go straight over sherry's Edonia outfit, im dying for a non bugged alpha with her
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Apr 6, 2019 6:24:24 GMT 10
hey guys, i think i found out a way to add more alpha layers, right now i had up to a limit of 28 layers, right now i could have 255 layers or even more, this means that i could port most of the characters from other games, without messing with their actual interpolation system, i could even port some non mt framework games, this removes completely my limitations in modding, holy shit. if this works i could go straight over sherry's Edonia outfit, im dying for a non bugged alpha with her This is great news and at the same time sad. I mean the imports made before not will be able to get these updates with a fix alpha issues? Do you have to completely import from scratch?
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Apr 6, 2019 6:30:19 GMT 10
ooohhhh i cant wait to see what you can do !!! good luck :3
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Apr 7, 2019 2:22:28 GMT 10
hey guys, i think i found out a way to add more alpha layers, right now i had up to a limit of 28 layers, right now i could have 255 layers or even more, this means that i could port most of the characters from other games, without messing with their actual interpolation system, i could even port some non mt framework games, this removes completely my limitations in modding, holy shit. if this works i could go straight over sherry's Edonia outfit, im dying for a non bugged alpha with her This is great news and at the same time sad. I mean the imports made before not will be able to get these updates with a fix alpha issues? Do you have to completely import from scratch? i can re-use the old mods and make the fix, since aman took the bother and made the re-import posible with the re5 script, there shouldn't be that much issues with that well, to put it in simple words, sherry's USA is the model in the entire MT Framework series with the max alpha layers, which is 78 layers (excluding the LOD2 and 252 of course) and now i can add up to a max of 255 layers and even more, without alpha issues, this means that i don't have to mess with the alpha layers anymore, i can just use the original interpolation levels by capcom. imma test this with sherry's USA model, which wasn't possible to fix completely without messing up her alpha.
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Post by noonbob on Apr 7, 2019 17:18:05 GMT 10
This is awesome ! Will you do other RE6 Characters ? @-IronSoul-
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Post by sukhoi30 on Apr 8, 2019 12:24:17 GMT 10
Please do another RE6 character, esp sherry birkin
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Post by froggo43 on Apr 8, 2019 13:55:09 GMT 10
Wow! You really did it this time, I've really been wanting these models! thanks a lot.
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