NEGAARMAX it took months to figure out, it was strange at first. For ev, tools not gonna help much, you have to do hex editing more (or just hex-edit everything, even .wem file himself).
What and where to hex edit differs per file.
E.g. main concept:
You want to change audio in ".pck.3.x64.en" (3.6MB) from "...\streaming\sectionroot\sound\wwise"
You must hex edit ".bnk.2.x64.en" (124KB), ".pck.3.x64.en" (1KB) "..\sectionroot\sound\wwise"
After modded ".pck.3.x64.en" (3.6MB) from "...\streaming\sectionroot\sound\wwise".
New header data goes to:
".pck.3.x64.en" (1KB) in "..\sectionroot\sound\wwise"
Audio files data chunks goes to:
".bnk.2.x64.en" (124KB) "..\sectionroot\sound\wwise"
If your modified file audio data was in ".bnk.2.x64.en" (124KB) "..\sectionroot\sound\wwise" (is checked by game), you must edit and replace with new (from modded .wem).
Exactly where, and how much data.. you just need to find yourself by checking unmodded files with hex editor. If you want to do project (like translation), is gonna be a lot of time figuring out file by file.