Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Jan 30, 2019 11:24:12 GMT 10
Here's nice progress! Just managed to import an entire .obj without any kind of bugs. It's Tommy Vercetti from GTAVC. I also figured out where the bone indexes are and the texture mapping, so better quality imports are coming soon! Original mesh:
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Posts: 25
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Post by brayansummers on Jan 30, 2019 11:38:00 GMT 10
Here's nice progress! Just managed to import an entire .obj without any kind of bugs. It's Tommy Vercetti from GTAVC. I also figured out where the bone indexes are and the texture mapping, so better quality imports are coming soon! Original mesh: Nice work, i am excited to see where this goes! so many possibilities. i can't wait for someone to put darkside chronicles version over that trashy classic one xD
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Posts: 109
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Post by theflyingmuffin on Jan 30, 2019 13:14:30 GMT 10
Amazing! Good luck with this
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Post by meatsafemurderer on Jan 30, 2019 14:05:50 GMT 10
Very nice work sir! This is all moving along quite a lot faster than I expected after the dead zone of RE7!
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Post by ikyriousi on Jan 30, 2019 18:17:09 GMT 10
Does this mean we're one step closer to actually recreating Claire's classic outfit properly?
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Post by ai19 on Jan 31, 2019 10:14:45 GMT 10
This is pretty cool. I'd be keen to make Claire in Jill's RE3 outfit (or a modern interpretation of it) and even a classic version of her costume.
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Post by cheb on Feb 1, 2019 22:42:08 GMT 10
You might wanna take a look at this maxscript for info on the file structure.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 2, 2019 5:15:56 GMT 10
You're making amazing progress! Nice job Zealot Tormunds!
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Post by Natsu × Ken on Feb 2, 2019 17:09:07 GMT 10
Nice progress. Can you help me to test one thing?
Or any information how exactly open meshes from game with your UNS Model Editor.
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"Welcome to the family, son!"
Posts: 622
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Post by C.O.G.S on Feb 3, 2019 17:27:51 GMT 10
You can see it a bit better here. Oh my... That's the most horrifying thing I've seen in this game so far. Keep up the great work.
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Feb 4, 2019 2:29:24 GMT 10
Nice progress. Can you help me to test one thing? Or any information how exactly open meshes from game with your UNS Model Editor. I'm using a custom build to reverse the endianess, my tool was made for another game so I had to adapt most of the code to this new format. Probably not long until I release it though!
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Feb 4, 2019 2:30:27 GMT 10
You might wanna take a look at this maxscript for info on the file structure. Oh, that's great! It'll be useful
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Posts: 216
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Post by SirShirley on Feb 4, 2019 3:14:21 GMT 10
Quick question, what tool do you use to unpack RE2's .pak files? xP
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THE " WHOA, DNT SHOOT '' GIRL !!!!
Posts: 245
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Post by ClaireRedfield19 on Feb 6, 2019 20:23:25 GMT 10
hi.i wud like to knw if its possible to import other guns models to this game.for example AS VAL to replace the MQ 11(thats wat its called i think).let me knw
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Posts: 4,359
Original Join Date: Jul 24 2007
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Post by tomas25 on Feb 6, 2019 21:33:07 GMT 10
Really hoping this all comes to fruition. I'd love to see model importing become a thing for the RE Engine.
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