RE7 Gold Edition Cheat Table
Jan 15, 2019 13:26:27 GMT 10
Mister T, sebastianyyz, and 4 more like this
Post by BladeZero on Jan 15, 2019 13:26:27 GMT 10
First, pretty much none of this work is mine. That credit goes to Mister T, mgr.inz.player and others who were kind enough to share their findings with us in the first few months of this game's publishing. You can find Mister T's original table here.
For those of you who have missed some of the feats from that cheat table who haven't been able to make use of it since the Gold Edition update, namely the item swapper, I have found the pointers to make it work again. I have also updated the inventory list so that items from the last two expansion packs are displayed with actual names rather than their file tags. If I have missed any, let me know and I'll fix them.
Items from Not A Hero are tagged with NAH before the item name. The ones from End of Zoe are simply labeled with 'Joe.'
In addition to restoring the item swapper, I fixed and/or found the following:
MaxHealth: Maximum health. Set the highest threshold the player character can have throughout the game. Only lasts until restart of game/level. Default value is 1000.
CurHealth: Current health player character is at, default is 1000. Value can be set higher but will not stay at that above value unless maximum health is raised.
Nightmare Scrap: Really, I think we all know by now what this is for...
Walk Speed: The player character's default walk movement when using the walking shoes. I found this value so that I wouldn't have to put the shoes in my active inventory. Raise the value to whatever you wish, but take note that you will never walk faster than you can run. Not signifcantly, anyway.
Firepower: Value affected by the Firepower bonus items in Jack's Birthday Party, or the Assault/Attack coin, but their effects work literally *anywhere* in the game. Set this to whatever positive value you like, but keep in mind that decimal values were intended, and enough whole integers will be pretty OP.
Defense: This is the value that affects the damage inflicted on a player by enemies, regardless of guarding. Unlike the others, positive values will actually make you take *more* damage. Set this to a negative value to make your character more durable. For the defense boost you get in Jack's Birthday Party, use -0.6000000238
MovSpeed: Movement speed value affected by the Speed Up bonuses in Jack's Birthday Party, but like Firepower, it works throughout any part of the game. Unlike Walk Speed, this
value will affect how fast you can both walk and run. Meant to be affected in decimal increments, but whole integers work just fine, so tinker with it as you will.
Defense Scroll: This value determines how much damage you block when guarding. I searched for this so I don't have to put the defense scrolls in my active inventory. If you'd like that advantage too, set this value to 0.25
Hope you guys enjoy, and again, if Mister T or others take issue with this upload I will remove it.
UPDATE: As of about 9:30 PM PST on 1/27/2019, Capcom rolled out another update to this game and its demo. It appears to have removed the Denuvo software. If your trainers/tables have been affected, you may roll back your version using the guide here until those trainers/tables have been updated.
UPDATE: Adjusted pointers of table functions for compatibility with the latest update that was pushed out alongside the release of RE:Village. Also fixed the Infinite Ammo entries in the Item Swapper, which was causing the script to refer to the bonus in Jack's Birthday Party by default, potentially resulting in crashes outside of this game mode. Both Infinite Ammo items have been fixed, and this crash should no longer occur. Thanks to 19gojira54 for informing me of this.
UPDATE: Adjusted pointers of table functions for compatibility with the latest update that was pushed out alongside the release of RE:Village. Also fixed the Infinite Ammo entries in the Item Swapper, which was causing the script to refer to the bonus in Jack's Birthday Party by default, potentially resulting in crashes outside of this game mode. Both Infinite Ammo items have been fixed, and this crash should no longer occur. Thanks to 19gojira54 for informing me of this.