Posts: 257
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Post by Re-Play games on Jan 20, 2019 4:53:59 GMT 10
wooooow, then you're well advanced. I tried using this same script ct there, if I'm not mistaken, infernal passed me along with other programs ... but I did the same step you said, I could not find the coordinates in the game exe, but, thanks for the information
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Post by Biohazard4X on Jan 20, 2019 5:00:53 GMT 10
sorry if it appeared if I was bragging or anything but looking at some infernal stage mods he used specifically the “Korean” Version if the exe as the data is more neatly organized and doing so is easy to edit but finding the coordinates in the exe can be tricky yes but I find it easy as I had to change coordinates in my stage mod. But trying to change the coordinates in the “Europe” the multi Lang 1.1.0 is I’m not mistaken the data is way more complex and the coordinates for X Y Z are scattered all over the place so I’m not sure which version you editing but yeah for “beginners” or amateurs this can be hard to find and edit
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Posts: 257
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Post by Re-Play games on Jan 20, 2019 6:29:46 GMT 10
sorry if it appeared if I was bragging or anything but looking at some infernal stage mods he used specifically the “Korean” Version if the exe as the data is more neatly organized and doing so is easy to edit but finding the coordinates in the exe can be tricky yes but I find it easy as I had to change coordinates in my stage mod. But trying to change the coordinates in the “Europe” the multi Lang 1.10 is I’m not mistaken the data is way more complex and the coordinates for X Y Z are scattered all over the place so I’m not sure which version you editing but yeah for “beginners” or amateurs this can be hard to find and edit the script I have for the coordinates of the player only works on version 1.1.0
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Post by Biohazard4X on Jan 20, 2019 6:58:50 GMT 10
I forgot the decimal but thats what i mean
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jan 20, 2019 10:25:16 GMT 10
sorry if it appeared if I was bragging or anything but looking at some infernal stage mods he used specifically the “Korean” Version if the exe as the data is more neatly organized and doing so is easy to edit but finding the coordinates in the exe can be tricky yes but I find it easy as I had to change coordinates in my stage mod. But trying to change the coordinates in the “Europe” the multi Lang 1.10 is I’m not mistaken the data is way more complex and the coordinates for X Y Z are scattered all over the place so I’m not sure which version you editing but yeah for “beginners” or amateurs this can be hard to find and edit the script I have for the coordinates of the player only works on version 1.1.0 Razors trainer provides coordinates now even in HEX. Theres several options for output formatting. Very handy. Even easier is to simply extract the SAT file and then import the extracted obj in 3dsMax. This gives you a reference of the room. Then simply create points.
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Post by Biohazard4X on Jan 20, 2019 11:17:18 GMT 10
But ain’t his dll for for UHD not 2007?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jan 20, 2019 11:39:20 GMT 10
oh god haha. I totally forgot what section I'm posting in! lol yes, .. SAT is the way to go then.
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Posts: 257
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Post by Re-Play games on Jun 10, 2019 9:43:32 GMT 10
I'm trying to edit the Re4 2007 SAT file, here are the steps:
exporting as .obj
repacking SAT file
input in r402 folder (castle mercenaries)
repacking r402.dat file
don´t work in game :C
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Posts: 257
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Post by Re-Play games on Jun 23, 2019 3:39:16 GMT 10
EFF tool UHD will be useful in Re42007
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jun 23, 2019 13:37:04 GMT 10
EFF tool UHD will be useful in Re42007
Not sure if it will work on all effects as the 2007 version does not use tpl files for textures. It might work for blooms (as seen in your picture) but would probably not work for effects that require textures (like candles). Would like to hear more about your experiments.
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Posts: 257
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Post by Re-Play games on Jun 24, 2019 0:37:55 GMT 10
studying the UHD files this helped me, a simple editing that I'm doing in UHD made me better understand how the effects work in both versions .... I was able to make the tool repack a 2007 file, but unfortunately The file repackaged made the game crash xD
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Posts: 257
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Post by Re-Play games on Jun 24, 2019 7:03:34 GMT 10
EFF tool UHD will be useful in Re42007
Not sure if it will work on all effects as the 2007 version does not use tpl files for textures. It might work for blooms (as seen in your picture) but would probably not work for effects that require textures (like candles). Would like to hear more about your experiments.
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Posts: 257
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Post by Re-Play games on Aug 14, 2019 9:49:20 GMT 10
I was wrong when I said before that the LIT tool worked, the data contained in the text files of each "Group" is not correct ... so in conclusion, LIT TOOL does not work for 2007 version
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Aug 14, 2019 9:58:36 GMT 10
I was wrong when I said before that the LIT tool worked, the data contained in the text files of each "Group" is not correct ... so in conclusion, LIT TOOL does not work for 2007 version yeah there are byte arrays that differ slightly and there are other arrays that are pointless wastes of space. There are Japanese tools for this by Crzosk but they are very plain and dont contain all the parameters that the file has, like fog color and density, room brightness/contrast and also doesnt contain the LIT groups. Its pretty much useless too because there are no coordinates for the lights or anyway to change the light type either. I would suggest either moving to RE4UHD or figuring out what each byte is in HEX.. lots of work.
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