Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 28, 2018 5:46:01 GMT 10
Hey guys! as the title says, here's my version of this lady, there are some versions around the forum but i wanted to make this port since a friend requested her, i added some physics and stuffs: *Update 01/01/19*Changelog: * Fixed her materials, added a bunch of specular textures fixes and two CMM Textures for her leather parts of her outfit, now she's closer to her re6 version. * Fixed the hard surfaces on her equip and hair, now she doesn't have those cuts around the faces. * fixed the sheva tribal version, last release only included the folder but not the file lol. She replaces whoever you want, you must keep in mind that using her version for Sheva Fairytale will give you static hair, but as her hair is kinda short you don't need this to enjoy playing as your favourite spy. If you find anything that should be fixed just comment below and should be fixed asap! aaand as an special stuff that i would like to show is how i created her, so i recorded the whole process, and here it is! small note, in order to use the "plain" version you must install the file that replace both, sheva normal and plain version, this is because of an engine bug, the game loads the hair textures from sheva normal and the rest from the plain version, not sure why. Small notes for whoever want to reskin this mod, her hair texture is varied, so far i included 2 possible choices, due the alpha loss when you perform a swap, i had to add 2 possible paths for the game to take the texture, for sheva business it uses the textures pl0100_04hair_BM and pl0100_04hair_MM, while on the other shevas she uses the textures pl0100_32Fhair_BM and pl0100_32Fhair_MM, as for the body she uses the textures em8500_04_BM,em8500_04_CMM and em8500_04_NM for her forearms and hands, while the panths uses the textures em8500_06_BM, em8500_06_CMM and em8500_06_NM, all the other textures should be easy to find [Download]Ada[Mod ShowCase]Credits: Maliwei - Original MT Framework Script. Aman - RE5 Mod Tool. Noesis Autor(s). Sectus - Arc tools. PredatorCZ - MT Framework Import Tools. Raz0r - Gold Edition Trainer. Syndeh - Report of the issues and possible improvements. CaptainColesLaw - Mod Showcase.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 28, 2018 6:04:19 GMT 10
you did an amazing job mate i love it cant wait to see how it works in game ;d
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on Dec 28, 2018 6:38:01 GMT 10
woah she looks pretty nice. Good job with that. <3 And the hair movement is such a nice touch of detail. the only thing you maybe can criticise (but that is a matter of taste) is that her shirt is a bit too shiny compared to RE6? It looks a bit like it's wet or like a lether shirt. Is that because of the material in the game or can we maybe adjust that with the "..._MM.tex"? And i woldn't mind a chinise dress version. Or maybe a RE4 dress version with the RE6 head if that works.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 28, 2018 11:41:59 GMT 10
woah she looks pretty nice. Good job with that. <3 And the hair movement is such a nice touch of detail. the only thing you maybe can criticise (but that is a matter of taste) is that her shirt is a bit too shiny compared to RE6? It looks a bit like it's wet or like a lether shirt. Is that because of the material in the game or can we maybe adjust that with the "..._MM.tex"? And i woldn't mind a chinise dress version. Or maybe a RE4 dress version with the RE6 head if that works. I see what you mean, and indeed she shines a lot more than it should, it can be easily adjusted via _MM.tex, if you watch the process of the making that texture was the only one that i didn't adjusted, decreasing the MM intensity should fix it! i'll do it right away, tnx for the report! about the chinese version, i'll port her as soon as i can, but as the re4 version with re6 head needs personal modifications it may take a while to make, but she sure looks stunning.
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Posts: 1,349
Original Join Date: Dec 1, 2009
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Post by reituolc on Dec 28, 2018 11:55:50 GMT 10
Any chance we could see Piers ported with your method? Ada looks great. I love how much of a difference small details like hair physics make.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on Dec 28, 2018 13:49:47 GMT 10
I see what you mean, and indeed she shines a lot more than it should, it can be easily adjusted via _MM.tex, if you watch the process of the making that texture was the only one that i didn't adjusted, decreasing the MM intensity should fix it! i'll do it right away, tnx for the report! about the chinese version, i'll port her as soon as i can, but as the re4 version with re6 head needs personal modifications it may take a while to make, but she sure looks stunning. yeah i watched the video. It looks like a lot of work :x I fiddlet a bit with the textures and that is my result. but you maybe can get a better result. Maybe it's just the area were i took the screenshot but her chest seems also brighter then her face? And Chinese dress would be a cool addition, but (just speaking for me) i'm happy with this version of Ada now, so don't stress yourself. Same with RE4 Ada with RE6 head, it was just a suggestion, i can imagine it will be even more work to get it right.
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Post by Kirin77 on Dec 28, 2018 19:57:29 GMT 10
Is this with cutscene support? Or just in-game? By the way she looks great, that detail tho, AAAAAAAAAAAAAAAAAAAAAAAAAA
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Dec 29, 2018 0:20:06 GMT 10
I love the physics of hair that you do for your latest mods, it looks awesome. I agree with Syndeh, that her shirt looks too glossy, like a wet effect and needs to be made more matte. At the time, her gloves should be more glossy and have like pants effect to match the leather material.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 29, 2018 1:42:31 GMT 10
Hmm, i could add her a CMM Texture instead of a simple specular, that way the shine will be black and not white, which will make it look like if it was leather, i have to try how it looks tough, but the shirt will be 100% fixed in the next revision, tnx for the reports!
(I tought i would never live to see the day where the bugs on my mods were just from the material haha i have to say that im surprised)
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Deleted
Deleted Member
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Post by Deleted on Dec 29, 2018 4:23:53 GMT 10
Awesome mod! Just tested it and I love it.
Could you make the spy version and also replacable for every costume, just like this one, please?
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on Dec 29, 2018 5:16:42 GMT 10
the question is how RE5 handles the textures and all that stuff. In RE6 her cloves and so look nicely black and crisp while RE5 makes them really gray and blurry. I tried to make the gloves match more RE6 but i'm a noob in texture modding and the result was... not that good.. you said _CMM textures, I saw that Wesker Midnight uses a lot of _CMM textures. Does that mean you could give all the leather parts (holsters, gloves and pants) a simualr effect like Wesker Midnights cloaths?
Because that would be awsome and fit the lether optic perfectly i guess?
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Post by noonbob on Dec 29, 2018 6:26:50 GMT 10
Thank you so much @-IronSoul- ! And yes I'd LOVE to have her Chinese dress
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Post by ZeZeppeli on Jan 2, 2019 3:29:20 GMT 10
THIS IS SO AMAZING!!!! Her Chinese Beauty costume would be lovely ♡
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jan 2, 2019 6:54:08 GMT 10
Hey guys! i made an small update which edits her materials a bit, the leather should be more evident now, even under the sun of course is not the ideal for leather, but she shines a lot more without making her look weird haha, it works a lot better on dark stages, she should looks flawless on night stages and dynamic lighting plus i added a lot of small fixes on her swapped versions, now you guys should be able to use her in any slot.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on Jan 2, 2019 12:06:37 GMT 10
she looks awesome, nice work with the leather parts. I can imagine it isn't easy to recreate how RE6 handles all that stuff. For me i tuned down the red of her shirt a bit because it looks a bit intense (but i also use the ENB true color mod so that boosts all colors) And i made her gloves slighlty darker to match RE6 more. At least it looks to me her colves are a bit darker then her pants :x Thanks for all the work you did put into this mod.
and some useless trivia, i just found out that Excella is the only woman that closes one eye while she is aiming.
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