✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 25, 2018 17:47:10 GMT 10
RE4UHD SAT-EAT Tool Tutorial
A foreword about how I'd like to answer your questions about these tools If you have any questions about a particular tool or process, please ask in the appropriate tool thread instead of posting in the Main thread of the tools release. I will not answer questions about particular tools unless they are asked in the appropriate threads. I am asking this because I want to keep this information organized so it is not scattered all over the place.
For the RE4UHD SAT-EAT Tool Tutorial please visit the online Google Doc HERE
A full directory of all the RE4UHD tutorials can be viewed HERE
Happy Modding!
Mr.Curious 12-2018 (updated 2-2023)
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Posts: 133
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Post by tomazm on Jul 2, 2019 4:50:08 GMT 10
How to change an action? for example, jump down to jump over
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 2, 2019 5:06:54 GMT 10
please read the tutorial.
look at the section EDITING SAT COLLISION TYPES
Happy mOdding
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 11, 2021 13:19:13 GMT 10
Just a quick update here on how to use these tools. I was speaking with Albert today about an issue I was having when editing existing SAT that would often end up broken, even by just adjusting 1 vertice... He explained a simple process that seems to stabilize the SAT when editing:
"In 3dsmax, select all objects, apply an "edit mesh" modifier to all of them, then select all the vertices and press the "break" button"
I have not tested this, but I will always trust the mastery of Albert's wisdom.
Happy Modding!
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