Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Oct 16, 2018 2:14:31 GMT 10
but here you'll have to choose, either leaving half of her hair frozen or a less giggly equipment. i can make both versions but it's up to you. This is ... a hard choice.
It may be possible to find a balance between the movement of hair and equipment? Although, perhaps, I don't care much about the equipment movement.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Oct 16, 2018 3:45:12 GMT 10
if i could, i would've mixed her BSAA skelleton with her Battlesuit one, but as i said on earlier posts, the .chn files and the skelleton structure ar linked in a way that nobody has found out yet, i don't even know which bones are which, capcom used a strange way to store coordinates, positions, bones ID, etc. even the X coords are stored into a different way that the Y and Z, some are floats, some are doubles, some are simple bytes, xD so for now it's either the movement on the equipment or the movement on the hair
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Oct 16, 2018 4:11:48 GMT 10
if i could, i would've mixed her BSAA skelleton with her Battlesuit one, but as i said on earlier posts, the .chn files and the skelleton structure ar linked in a way that nobody has found out yet, i don't even know which bones are which, capcom used a strange way to store coordinates, positions, bones ID, etc. even the X coords are stored into a different way that the Y and Z, some are floats, some are doubles, some are simple bytes, xD so for now it's either the movement on the equipment or the movement on the hair id rather have hair physics move better XD fuck that CAP let it burn :DDDD thanks for doing it anyway xD
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Oct 16, 2018 4:21:00 GMT 10
if i could, i would've mixed her BSAA skelleton with her Battlesuit one, but as i said on earlier posts, the .chn files and the skelleton structure ar linked in a way that nobody has found out yet, i don't even know which bones are which, capcom used a strange way to store coordinates, positions, bones ID, etc. even the X coords are stored into a different way that the Y and Z, some are floats, some are doubles, some are simple bytes, xD so for now it's either the movement on the equipment or the movement on the hair Alright, let's stop on the hair movement. I think many will prefer this.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Oct 16, 2018 8:39:34 GMT 10
I just updated the first post, tnx for the reports, and tips everyone! hope you like her!
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Posts: 69
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Post by AndyU96 on Nov 7, 2018 8:55:23 GMT 10
So all you did is, you removed the cap, and used hair textures from Battle Suit and recolored those textures to match the brown hair color of BSAA? Is that all you did regarding the head?
I once found this capless model of Jill BSAA, but part of her hair was missing, it was a black void, like her head was partially missing. Then I found a BattleSuit Brown hair model, I compared the hair textures of that and the BSAA Capless model's hair textures, I saw a few parts missing, I copied and pasted them, recolored them to match the brown etc. But for some reason, your model's hair looks better. I'm trying to figure out what you did different. Thank you btw, nice thing you did right there
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Mar 10, 2019 6:56:32 GMT 10
So all you did is, you removed the cap, and used hair textures from Battle Suit and recolored those textures to match the brown hair color of BSAA? Is that all you did regarding the head? I once found this capless model of Jill BSAA, but part of her hair was missing, it was a black void, like her head was partially missing. Then I found a BattleSuit Brown hair model, I compared the hair textures of that and the BSAA Capless model's hair textures, I saw a few parts missing, I copied and pasted them, recolored them to match the brown etc. But for some reason, your model's hair looks better. I'm trying to figure out what you did different. Thank you btw, nice thing you did right there Oh my, im so sorry for not seeing this before! I'll bump this thread answering your question, i used the cutscene hair .mod file since it have the backface culling from the cutscene (which is missing in her playable model) then i rigged this hair with the ingame movement to prevent weird movement and clipping through her head, then i trimmed her cap and hair from the bsaa playable model, then i trimmed completely the battlesuit jill body, this was mad to allow me to use the bones from her, and finally i merged the hair to the trimmed bsaa body, and then the product of that was merged to the trimmed battlesuit model, and as an optional fix to keep everything from bugging while other jill is loaded in the same game i hex edited the texture directories and gave her an unique texture path, that's how i created her
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Post by Gorgoroth6 on Nov 17, 2022 17:00:30 GMT 10
The mod doesn't work. Is it updated to the latest version of the game?
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Post by Gorgoroth6 on Nov 26, 2022 14:54:32 GMT 10
I want to install this mod but it doesn't work, can anyone help?
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