Posts: 10
|
Post by spookeydonkey on Sept 28, 2018 13:30:22 GMT 10
Hi guys, I have a weird issue. I'm using 3ds Max 2017, and importing using MT Framework.mzp. I think this works better than the regular MT Framework.ms for 2017, correct? I can import some enemy meshes (only been trying with zombie meshes) however I can't seem to import any meshes (only bones) of player characters. (Haven't tried Wesker Barry etc) I am using ARCtool to extract the .mod and assorted textures. Another quick related q: which bone is the master and which should I be using when I move the model? I can't remember the exact names but I believe the top hierarchy bone is "bone 255" after importing a .mod, and then there's another top level one right under it. I've uploaded a zombie with named bones and textures (probably not textured correctly) if anyone would be so good as to look at it. Wasn't sure of the format so I included a few (.max, .fbx, .chr), here's the file(s): s000.tinyupload.com/index.php?file_id=02408852256937463511p.s. And while I'm at it, I was trying to get the 1996 zombie model but I can't seem to find it in the enemies.rar that is provided. They all seem to be the new zombies. Which file holds it, anyone know? Even better would be a method to extract the models on my own (either from the psx release or the PC, sega saturn is probably impossible)
|
|
|
Post by gangie on Jan 2, 2020 5:06:58 GMT 10
this is the hardest re game to rip most other com out easly but this one is just weird i can't even view the .mod so fucking weird
|
|