Post by spookeydonkey on Sept 20, 2018 12:53:17 GMT 10
Hey guys, my goal is to have a character mesh with a few animations in a single file usable in 3ds max. This is possible right? This is what I've done so far:
Ok, so I got a mesh from one of the RE games, I think I got Claire's mesh from one of the Chronicles games using Dolphin. I also have a few animations I want to save with the mesh, in a format usable in 3ds Max.
So, in Max 2017 I use ActorX importer and choose an animation. Since I'm new and don't know what I'm doing, I choose a single animation and then export as 3ds Character file (.chr). I then open a scene I've been working on and choose Import -> Merge -> "Claire with death animation.chr".
At this point, all I can do is position her and found out she animates once I press play or scrub the timeline. How would I choose which animation plays, if I had for example two or more animations imported before I saved the mesh as .chr? Should I even be saving as .chr and instead be using export.fbx instead?
I'm very new to all of this, but I'm taking it one step at a time, I've been doing some beginner 3ds max tutorials and playing around on my own. I even bought a second monitor for this, since I really wanna learn how to use 3ds max. Hope I don't sound like a kiddo (no offense to youngsters!) I'm actually approaching middle age...just picking up a new hobby to replace a few bad ones I've decided to stop
bonus question: how should I be scaling my characters according to my scenes? Claire Redfield is 169 cm tall. In my scene I have 2 buildings that I built using real world units (as opposed to generic units). What's my next step for scaling?
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