|
Post by deciusmagnus on Sept 18, 2018 12:39:31 GMT 10
I wanted modify how ammo gets dropped in Resident Evil 4, and spent quite some time to figure it out. Along the way I added some features that other trainers have, including health freezing and inventory editing. In addition, this trainer also allow modifications to ammo drops. This doesn't change how the game determines when to drop ammo (as opposed to money and health), but when the game does ammo, this trainer can modify how ammo gets dropped. It allows one to replace the entire drop algorithm with a table based drop, which is similar to how the Mercenaries and Assignment Ada determines what ammo to drop. For the main game and Separate ways, there's an option to drop Chicago Typewriter ammo with the same rate as Handcannon Ammo; this does not use drop table but instead uses a complicated algorithm to determine drops.
Upgrade paths are modifiable as well. Things like upgrade costs and upgrade values can be modified as well. Not everything property can be upgraded: most pistols can have their firing rate increased when set to firing speed is set to 0.1, but not shotguns or sniper rifles. Reload speed can't seem to be modified this way at all. Capacity and firepower can generally be upgraded, although some obvious special weapons can't be. I haven't tested all weapons and upgrade modifications.
This is my first trainer and I've tried to ensure that this works as well as possible, but I would like some help to test this for errors. I don't know what is required to allow this trainer to run (except the game of course); let me know if any runtimes are needed.
Password: happyhedonist
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 18, 2018 13:04:14 GMT 10
|
|
|
Post by deciusmagnus on Sept 18, 2018 13:33:05 GMT 10
I hope not either. It was compiled with Cheat Engine 6.8.1. I did a check with that website and some of Cheat Engine's DLLs also trigger some of those warnings, but I trust Cheat Engine and it's webpage even warns about false positives.
|
|
Posts: 213
|
Post by mben67 on Sept 19, 2018 2:42:07 GMT 10
that is why i preffer share cheat tables, is more easy and safe for everybody
|
|
|
Post by deciusmagnus on Oct 3, 2018 14:19:26 GMT 10
Rewrote the thing to be independent from Cheat Engine. Which is what I should have done in the first place.
This latest iteration should mostly be the same as the previous. The least tested thing here is the Upgrade Paths, but the rest of this should work.
|
|
|
Post by deciusmagnus on Oct 9, 2018 9:01:50 GMT 10
Added a no-limits option for the drops: the game will not scale back certain ammo types because of the amount of ammo in your inventory. Added a Wesker drop file for the drops that are in the game's code. Another file contains the drops for Wesker that I came up with. That's the one in the video. Inventory preview now takes attache size into account again.
Moved some options around.
Fixed a trainer-related crash.
|
|
Posts: 641
|
Post by weskeralbert on Oct 9, 2018 19:15:52 GMT 10
using wesker mercenaries drop but with increased magnum probability...i noticed that the game crash in the village part or opening some crates
|
|
|
Post by deciusmagnus on Oct 10, 2018 13:25:37 GMT 10
What version of the trainer are you using? What was the contents of your drop table? Am I understanding that, with this particular drop table, you got a crash when opening boxes? Can you reproduce the crash? Are you using any mods or other trainers?
|
|
Posts: 641
|
Post by weskeralbert on Oct 10, 2018 22:29:25 GMT 10
nevermind..i managed to fix the issue by using a drop table (like krauser, leon etc) and replacing the ammo drops there
|
|
|
Post by deciusmagnus on Oct 11, 2018 14:56:44 GMT 10
I'm getting a crash that occurs after exiting the trainer while the game is still running. I am will trying to figure this out. In the mean time, I've done a couple of playthoughs and with no crashes, as I never exited the trainer while the game was running.
|
|
|
Post by deciusmagnus on Oct 17, 2018 13:35:24 GMT 10
Addressed the game crashings. I've been through a playthrough without crashing; I've thrown several known previous crashes at the trainer and it isn't crashing.
Other enhancements: * Improved no limits option. * Now healing items of similar type can be stacked on each other when the inventory max is set. * Added a formatting mechanism for inventory quantities greater than 999. Normally, only three digits are allowed but this offers an alternate representation. If you have 2856, you will see "x28" for the quantity in the game.
|
|
|
Post by deciusmagnus on Jan 31, 2019 14:55:48 GMT 10
* Added an option to almost always drop something. * Reworked drop table a bit. It now only checks the probability when turning the drop table on. This will make editing easier. * Reworked and refactored a lot of injections. * Addressed some stability issues in the game.
|
|