Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 6, 2018 22:51:41 GMT 10
here are a few samples from what i managed to do:
Wow, your models look amazing with the preservation of the original hands. It seems that no one did it for RE6 before. Why do you not release your mods? They look so great.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Sept 6, 2018 22:53:50 GMT 10
uuhm, someone is ready for battle! im surprised by how cool the rig can work between multiple games lol, i always wanted sheva FT into REV1, same with Business Sheva and Helena Have to say that i´m really impressed, cause i know very well how hard and time consuming is to do something like that I believe that you ´ll be even more happier to know that not only the rig, but almost everything else can be "shared" between MT Framework games, even a full model with all his, materials ,bones,physics, IK chains, animations,colisions and other small things. I found two ways to do something like that last year, one was complicated and had issues, since i had to use 3Ds Max and those Maliwei scripts to "fix" the job. And that never gave me the complete results i was looking forward The second one, was VERY hard at the start, but got more and more simple after some practice and research and allowed me to do everything without even touch any 3D software,with far more satisfactory results. I´m really curious to see how far you´ll go with this. here are a few samples from what i managed to do:
can you two just fucking explain HOW YOU ARE DOING THIS stop with all the secrets this is a family friendly forum why is no one sharing this amazing secret but NOW it could of saved us SO MUCH TIME AND STUFF Please share how you are doing this !!!!!!!!
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 7, 2018 2:55:18 GMT 10
uuhm, someone is ready for battle! im surprised by how cool the rig can work between multiple games lol, i always wanted sheva FT into REV1, same with Business Sheva and Helena Have to say that i´m really impressed, cause i know very well how hard and time consuming is to do something like that I believe that you ´ll be even more happier to know that not only the rig, but almost everything else can be "shared" between MT Framework games, even a full model with all his, materials ,bones,physics, IK chains, animations,colisions and other small things. I found two ways to do something like that last year, one was complicated and had issues, since i had to use 3Ds Max and those Maliwei scripts to "fix" the job. And that never gave me the complete results i was looking forward The second one, was VERY hard at the start, but got more and more simple after some practice and research and allowed me to do everything without even touch any 3D software,with far more satisfactory results. I´m really curious to see how far you´ll go with this. here are a few samples from what i managed to do: *Stuff* Nice ports, i assume this is via hexadecimal, right? Or you managed to write a program to do the job like Aman did with his PS3 to PC converted? I compared some models from REV2 and RE6 and they have a lot of stuff in common, i broke my head 3 days studying the bones structure, materials and meshes, but i couldn't figure out how to port a whole character, i only managed to transfer small objects like bullets but 2 or 3 faces were corrupted so i wouldn't call it a port. But you did ported models and they look really good, im impressed.
edit: i managed to port Sheva's Business Rig into REV1, i'll create a pack featuring most of her outfits into rev1, since there are no mods of her for this game (haven't edited her textures yet, that's why her hands look's a bit more dark. still have to add more divisions to her hair and add her glasses transparency.
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Post by noonbob on Sept 7, 2018 7:13:00 GMT 10
uuhm, someone is ready for battle! im surprised by how cool the rig can work between multiple games lol, i always wanted sheva FT into REV1, same with Business Sheva and Helena Have to say that i´m really impressed, cause i know very well how hard and time consuming is to do something like that I believe that you ´ll be even more happier to know that not only the rig, but almost everything else can be "shared" between MT Framework games, even a full model with all his, materials ,bones,physics, IK chains, animations,colisions and other small things. I found two ways to do something like that last year, one was complicated and had issues, since i had to use 3Ds Max and those Maliwei scripts to "fix" the job. And that never gave me the complete results i was looking forward The second one, was VERY hard at the start, but got more and more simple after some practice and research and allowed me to do everything without even touch any 3D software,with far more satisfactory results. I´m really curious to see how far you´ll go with this. here are a few samples from what i managed to do:
They look incredible ! Jill looking out of this world gorgeous.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Sept 7, 2018 21:23:56 GMT 10
Have to say that i´m really impressed, cause i know very well how hard and time consuming is to do something like that I believe that you ´ll be even more happier to know that not only the rig, but almost everything else can be "shared" between MT Framework games, even a full model with all his, materials ,bones,physics, IK chains, animations,colisions and other small things. I found two ways to do something like that last year, one was complicated and had issues, since i had to use 3Ds Max and those Maliwei scripts to "fix" the job. And that never gave me the complete results i was looking forward The second one, was VERY hard at the start, but got more and more simple after some practice and research and allowed me to do everything without even touch any 3D software,with far more satisfactory results. I´m really curious to see how far you´ll go with this. That's pretty insane and amazing! any chance that you'll share your findings and methods on how to do this? I'm sure there's plenty of modders around here who would love to try that out too
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Posts: 230
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Post by biohazardgamer on Sept 7, 2018 23:17:42 GMT 10
uuhm, someone is ready for battle! im surprised by how cool the rig can work between multiple games lol, i always wanted sheva FT into REV1, same with Business Sheva and Helena Have to say that i´m really impressed, cause i know very well how hard and time consuming is to do something like that I believe that you ´ll be even more happier to know that not only the rig, but almost everything else can be "shared" between MT Framework games, even a full model with all his, materials ,bones,physics, IK chains, animations,colisions and other small things. I found two ways to do something like that last year, one was complicated and had issues, since i had to use 3Ds Max and those Maliwei scripts to "fix" the job. And that never gave me the complete results i was looking forward The second one, was VERY hard at the start, but got more and more simple after some practice and research and allowed me to do everything without even touch any 3D software,with far more satisfactory results. I´m really curious to see how far you´ll go with this. here are a few samples from what i managed to do:
CAN YOU PLEASE SEND LINKS FOR THOSE AWSOME MODS?? also is it possible to make them for main campaign with supported cutscenes?
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Posts: 72
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Post by sukhoi30 on Sept 8, 2018 1:11:05 GMT 10
uuhm, someone is ready for battle! im surprised by how cool the rig can work between multiple games lol, i always wanted sheva FT into REV1, same with Business Sheva and Helena Have to say that i´m really impressed, cause i know very well how hard and time consuming is to do something like that I believe that you ´ll be even more happier to know that not only the rig, but almost everything else can be "shared" between MT Framework games, even a full model with all his, materials ,bones,physics, IK chains, animations,colisions and other small things. I found two ways to do something like that last year, one was complicated and had issues, since i had to use 3Ds Max and those Maliwei scripts to "fix" the job. And that never gave me the complete results i was looking forward The second one, was VERY hard at the start, but got more and more simple after some practice and research and allowed me to do everything without even touch any 3D software,with far more satisfactory results. I´m really curious to see how far you´ll go with this. here are a few samples from what i managed to do:
can you send me the link especially the jill one??
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Post by noonbob on Sept 8, 2018 6:57:19 GMT 10
Sheva Business looks immaculate in that lighting. Hands looks super realistic and everything.
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Posts: 161
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Post by arch on Sept 8, 2018 10:39:21 GMT 10
holy cow, if we can cross port game models bones and physics, (assuming the 3ds script works fine on the edited ones) other modders can do neat stuff like having nicer hair physics for RE6 using Claire Pony tail as base, coat physics for the ladies using Claire Jacket, Ada dress physics for REV2, etc..
Good luck! hope you get a breakthrough on the new method!
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Posts: 409
Original Join Date: Oct 25, 2009
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Post by Martins on Sept 12, 2018 16:09:48 GMT 10
I would like to share some info,or even write a guide, but would be so much stuff to explain that i wouldn´t even know where to start, i´m sure most of you undestand that´s not something like just simply swap files between folders or change bytes inside ian hex editor. I´ll try to figure out a more simple way to explain at least the basics about how to do it, create some samples and things like that.But that could take some time.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Sept 12, 2018 19:09:14 GMT 10
I would like to share some info,or even write a guide, but would be so much stuff to explain that i wouldn´t even know where to start, i´m sure most of you undestand that´s not something like just simply swap files between folders or change bytes inside ian hex editor. I´ll try to figure out a more simple way to explain at least the basics about how to do it, create some samples and things like that.But that could take some time. take your time dude, the amazing quality the end result gives is totally worth it. I'm sure people are willing to wait for it, I know I am.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 16, 2018 2:41:03 GMT 10
Golden Lady ready for the work
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 16, 2018 5:38:05 GMT 10
Stunning port quality. Keep it up! This game has always had little interest for modding, but I'm glad that she got a little love and you continue to support her.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 22, 2018 20:05:18 GMT 10
i know there isn't much interest on my progress for this game since most of people just want mods for re5/6, but this game can teach us so much, specially because it's a mixture between re6 and re5, i think i found a way to make the meshes exported back always visible, what does this mean? custom hands on re6/rev2, multiple hair layers on re6/rev1 without limits. of course this is pure speculation, but i'll try to investigate more about this. i have another character ported, straight from the original game, im surprised to see the REHD models working so good on REV1 engine, the only manually adjusted stuff besides the textures are his hands, but is a fair price for a cool outfit like this.
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Sept 23, 2018 0:27:35 GMT 10
Chris Looks Amazing in that Screen! Looks like even belongs to the game.
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