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Post by noonbob on Oct 8, 2018 16:42:53 GMT 10
Sherry looks fine.
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Post by Cobrastrike on Oct 9, 2018 4:34:50 GMT 10
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Post by Deleted on Oct 9, 2018 4:38:29 GMT 10
arch , i made 2 pictures with your Summer Leon mod, i also used him as a test for a new method i'm working on, it makes it take less time to port a RE6 model to XPS. Here it is, sorry for not using the head texture
{Custom Spoiler}
{Custom Spoiler}
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Post by bleedredstars on Oct 9, 2018 6:41:42 GMT 10
That Sherry looks epic! Will the old color variants work with this new model?
And like I said I've ran Helena through campaign a couple times now, both playing as her and having her as the AI, and everything was perfect. No model glitches at all as far as I could tell.
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Post by HisBoyfriend on Oct 9, 2018 11:17:26 GMT 10
Lastly, been trying to port this for the past few days. I was having a bit of trouble before because in the original model, the neck was attached to the body instead of the head. Since most of the necks in RE6 are included in the head.arc instead of the bodies, I didnt have anything to copy the weights from, so I had to rig that part manually. Next part: fixing everything else, the hair. {Looks like someone might make it to the beach after all} credits to daemon for the model Wow, awesome job! Please do some update for Piers too
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Post by arch on Oct 9, 2018 14:07:57 GMT 10
Cobrastrike ah so you meant like closed pumps or something similar. That style might look a bit weird in combination with swimsuits, but I'll keep a look out for shoe models that look similar. No need to apologize dude! With the way I ported Jill, the shoes can be easily changed/modded anyways. bleedredstars I didnt edit the UV this time and kept the body and bikini separate, so original Kokoro bikini recolors/textures will now work off the bat. Edit. Thats good news for Helena too, maybe I can patch the cutscene heads too so there isnt a neck seam. @henryque999 damn those renders look great !! Did you notice any bad rigging when converting to xps? like certain vertices moving on bones that shouldnt have those weights? I can try and clean up some issues if it would help the xps rig!
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Post by Cobrastrike on Oct 9, 2018 15:40:20 GMT 10
Thank you very much, arch. I was referring to Jill with her gear (cap, harness, etc), you know? Well, i thank you again. Very beautiful mods and you're very gentle, sir. Keep it up!
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Post by Deleted on Oct 9, 2018 19:51:09 GMT 10
arch Not at all! The rig is perfect I'll try and finish what i'm working on (hopefully today) and then i'll test it with other re6 models of yours :3
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Post by arch on Oct 11, 2018 5:28:47 GMT 10
updates(?) Sherry EX costumes are AWFUL to use as bases, I have to completely redo the shoulder/armpit/upper arm areas because the original weights are pretty borked. Sherry's animations also do not help at all, her taunt especially makes this areas look terrible. This is my first time using Sherry's EX, so Im trying out different distributions of weights. Its very tedious Preview of Josh's costume, face rig, optionals. Will replace a Chris EX slot. As a pair, I wanted him and Jill to have a similar theme, so they both brought their gears to the beach. To-do: Edit hand textures {Josh Summer Escape} Regarding Jill, I might be taking down the OP file. I was able to get a hold of maliwei's body model from his Jill REmaster mod, and his models are more optimized for the game compared the one I used (too high poly?) so I'll continue Jill using that instead (this is the last body switch I swear!). The body is smaller in shape too. Less trouble for me and maybe other modders too. Altho now I have to edit the textures again. a bit sick of Helena tho, so maybe next week! {Preview of mali's Jill body in-game and comparison of the models. Its quite troublesome to edit something this high poly (and this is just the bottom!)}
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Posts: 161
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Post by arch on Oct 13, 2018 11:40:52 GMT 10
Edited hand textures for Josh. Not great, but it should be good enough.. editing textures is tough {Josh hands} Tried to render some merc portraits for him too, using xnalara, adngel's model and this tutorial again. Man, I remember the last time I tried this was with Chris-Jill mod {Josh merc ports! A or B} After Josh and (redoing) Jill, I think I have enough for a release thread for now. I guess the first batch would be Leon, Helena, Ada, with Jill and Josh. Next batch would be Piers, Sherry, probably Jake, along with (maybe) another pair of RE characters too. Maybe I'll do a poll, or feel free to suggest whoever!!
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Post by bleedredstars on Oct 13, 2018 13:05:17 GMT 10
You're a modding god, Arch. Can't wait for the release threads.
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Post by Adngel on Oct 13, 2018 22:05:39 GMT 10
I love what you have done with Josh! I didn't expect him. XD (I vote for B)
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Post by ohchris on Oct 14, 2018 5:24:50 GMT 10
OOOOh boi i think B is great !! Can't wait to play Josh and Life Saviour Piers !! <33
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Oct 14, 2018 7:36:04 GMT 10
Edited hand textures for Josh. Not great, but it should be good enough.. editing textures is tough {Josh hands} Tried to render some merc portraits for him too, using xnalara, adngel's model and this tutorial again. Man, I remember the last time I tried this was with Chris-Jill mod {Josh merc ports! A or B} After Josh and (redoing) Jill, I think I have enough for a release thread for now. I guess the first batch would be Leon, Helena, Ada, with Jill and Josh. Next batch would be Piers, Sherry, probably Jake, along with (maybe) another pair of RE characters too. Maybe I'll do a poll, or feel free to suggest whoever!! OH MY GOSH HES SO HOT I vote B <3
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Oct 14, 2018 7:47:25 GMT 10
I confess honestly that sometimes I think some accessories in your mods are too much or not quite appropriate, but Josh looks awesome. Love it how he looks!
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