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Post by koenji on Aug 27, 2018 2:07:08 GMT 10
Subject question. I find it interesting that people do replacement mods for the vanilla RE6 characters and don't really mod the L4D characters. Are there file structures different from an ordinary character?
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Currently out of business.
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Post by zakizakizaki on Aug 28, 2018 23:36:21 GMT 10
Subject question. I find it interesting that people do replacement mods for the vanilla RE6 characters and don't really mod the L4D characters. Are there file structures different from an ordinary character? Well, L4D2 characters appear only in no mercy mod. For me - I don't see any reason to mod them just to play for no mercy. They're good the way they are Modding L4D2 Characters is the same as default RE6, but, I think, nobody gonna replace them just to play with new chars in no mercy.
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Post by Cobrastrike on Aug 29, 2018 11:17:13 GMT 10
Actually, there's a mod for Rochelle, swapping her with Zoe. It's in Deviantart. The problem? It's not ported to RE.
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Post by skuld on Aug 29, 2018 12:21:26 GMT 10
Subject question. I find it interesting that people do replacement mods for the vanilla RE6 characters and don't really mod the L4D characters. Are there file structures different from an ordinary character? Most of L4D character have different body proportion (Especially Zoey) So it's gonna take long time to Rig Zoey's Upperbody, Elbow & Knee And since there no eyeball mesh in every L4D1&2 Character (yeah they used a program named QC_eyes.exe for adding eyeball + Eye animations). So, we need create eyeball mesh by ourself last one thing L4D Character body will become really weird if they do T-pose (Ex: Zoey's Armpits) But, i'll port them if i had time
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Deleted
Deleted Member
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Post by Deleted on Aug 30, 2018 10:27:03 GMT 10
Subject question. I find it interesting that people do replacement mods for the vanilla RE6 characters and don't really mod the L4D characters. Are there file structures different from an ordinary character? Most of L4D character have different body proportion (Especially Zoey) So it's gonna take long time to Rig Zoey's Upperbody, Elbow & Knee And since there no eyeball mesh in every L4D1&2 Character (yeah they used a program named QC_eyes.exe for adding eyeball + Eye animations). So, we need create eyeball mesh by ourself last one thing L4D Character body will become really weird if they do T-pose (Ex: Zoey's Armpits) But, i'll port them if i had time This is where i appear , I made a T-Posed Zoey for XPS, modifying her a bit to.. lets say, how she'd probably look on RE6, And i did experience that armpit problem, but since its RE6 we're talking about, i did 2 fix bones for both arms and rigged her armpits a little, just like RE6 models themselves, I've made some other modifications like Zoey's ponytail to Sheva's (Skinned to fit her hair color) and stuff, here you go. Original EyesAnd tbh,she's looking fine, and i dont see any problems with the armpits due to my modifications. I've also managed to get her eye texture by a method i did on GMod.
[Click the image to go to the page]
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Post by Cobrastrike on Aug 30, 2018 12:54:53 GMT 10
That was your Zoey i was talking about. Would be nice to have her.
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