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Post by Kazserah on Aug 21, 2018 7:58:02 GMT 10
Just like the REmake enemy randomizer that just came out... one for RE4 UHD would be AMAZING.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Aug 21, 2018 9:06:01 GMT 10
Just like the REmake enemy randomizer that just came out... one for RE4 UHD would be AMAZING. I don't think what you ask has been developed yet. I know Razor's new trainer has a randomize feature In the inventory tab for items and weapons that are in our possession. I don't think it would be that hard to do if @raz0r wanted to make this . A script would have to intercept th ITA file while it is loaded and rewrite the item ID j to memory. This would only work though if a master ITM file was being used as presently only required ITM models are loaded into memory. I have a master ITM if Raz0r needs it.
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Deleted
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Post by Deleted on Aug 21, 2018 20:32:41 GMT 10
Just like the REmake enemy randomizer that just came out... one for RE4 UHD would be AMAZING. I don't think what you ask has been developed yet. I know Razor's new trainer has a randomize feature In the inventory tab for items and weapons that are in our possession. I don't think it would be that hard to do if @raz0r wanted to make this . A script would have to intercept th ITA file while it is loaded and rewrite the item ID j to memory. This would only work though if a master ITM file was being used as presently only required ITM models are loaded into memory. I have a master ITM if Raz0r needs it. He's asking about an ENEMY randomizer xD. Which, as you know, won't be that random, since you can only spawn some enemies in rooms and sometimes you just can't replace some event enemies. BHD is different in that regard.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 22, 2018 3:44:07 GMT 10
I don't think what you ask has been developed yet. I know Razor's new trainer has a randomize feature In the inventory tab for items and weapons that are in our possession. I don't think it would be that hard to do if @raz0r wanted to make this . A script would have to intercept th ITA file while it is loaded and rewrite the item ID j to memory. This would only work though if a master ITM file was being used as presently only required ITM models are loaded into memory. I have a master ITM if Raz0r needs it. He's asking about an ENEMY randomizer xD. Which, as you know, won't be that random, since you can only spawn some enemies in rooms and sometimes you just can't replace some event enemies. BHD is different in that regard. OMG lol. I must have been very tire when I read this. Yes, enemies have limitations
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Posts: 304
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Post by Kazserah on Aug 26, 2018 9:43:34 GMT 10
I see. That's unfortunate
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Posts: 304
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Post by Kazserah on Aug 26, 2018 9:45:33 GMT 10
He's asking about an ENEMY randomizer xD. Which, as you know, won't be that random, since you can only spawn some enemies in rooms and sometimes you just can't replace some event enemies. BHD is different in that regard. OMG lol. I must have been very tire when I read this. Yes, enemies have limitations How about having a partner(Luis) in the main game? I saw a mod like that for the original RE4 port.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 26, 2018 11:29:13 GMT 10
"How about having a partner(Luis) in the main game? I saw a mod like that for the original RE4 port."Kazserah im pretty sure that mod would work in RE4UHD as well as the emleonxx.esl files are the same. If you happen to try that out let us know your results =) Also, there is an Ashely to Luis function in Raz0r's trainer which replaces Ashley with Luis. This combined with the 'Ashely always present' feature in the trainer might make that work without having to replace any files.. again, let us know if that works!
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