Post by psychedelist on Aug 13, 2018 21:49:32 GMT 10
I'm looking for ways to improve the game's difficulty, as after thousands of hours playing it, No Hope is too easy.
So far i figured out how to change enemies health, make their head resist critical shots and head stomps, make some zombie attacks and movement faster (works only for some attacks and doesn't work for Javo at all), change zombie behaviors (lazy, jumping, acid etc). But there're many other things i'd love being able to do. I checked arc files for an enemy and a character, they didn't seem to be too helpful, or the configs were too well hidden or complicated at first glance. Here's a list of what i wish to be able to change:
1. Enemy attack values
- Change amount of damage done by different enemy attacks, (especially interested in their firearms).
2. Character melee attack values
- Change damage done by specific character attacks, especially "finishers" (for example, Chris' finishers done from back or via a headshot are a lot more devastating than those of most other characters, and i want to nerf it), as well as enemy specific attacks (for example, bloodshot jump counter is OP as hell).
3. Enemy properties
- Make standard enemies (zombies and javo) resist close range explosions when they have enough health (not explode to pieces instantly, similarly to bloodshots and other larger enemies)
- Make Javo create mutations from receiving melee damage, not just gunfire (they don't do it ever, except in some rare cases from falling over, which can be easily avoided too)
- Changing enemy reaction to slides. Slides are the single most broken thing in the game because of their absurd stun potential. I want normal enemies to be only light-stunned by slides, but not enter heavy stun if already light-stunned. Strelats shouldn't react to slides at all.
4. Enemy AI
- Replace standard Javo attack with the fast hit version (Aim+Attack in Agent Hunt mode). Alternatively, any way to turn the enemies into the DLC player-controlled faster versions (fast movements, faster attack versions)?
- Remove "telegraphing" for zombie jumps, dog jumps, bloodshot jumps (at least for bloodshots it should be possible, as it's this way in the console versions, and reportedly in the 1.0.0 PC version). Just let them attack straight, like Agent Hunters can.
- Make enemies not care if player is already taking damage, and let them attack either way (the cooldown time is relatively small on No Hope but still exists, i want to make it zero)
I'm guessing 3 and 4 are a lot harder than the first two, and may be impossible at all. But if anyone knows anything at all about any of these (where configs may be stored, etc), please share, I'd greatly appreciate any tips.
So far i figured out how to change enemies health, make their head resist critical shots and head stomps, make some zombie attacks and movement faster (works only for some attacks and doesn't work for Javo at all), change zombie behaviors (lazy, jumping, acid etc). But there're many other things i'd love being able to do. I checked arc files for an enemy and a character, they didn't seem to be too helpful, or the configs were too well hidden or complicated at first glance. Here's a list of what i wish to be able to change:
1. Enemy attack values
- Change amount of damage done by different enemy attacks, (especially interested in their firearms).
2. Character melee attack values
- Change damage done by specific character attacks, especially "finishers" (for example, Chris' finishers done from back or via a headshot are a lot more devastating than those of most other characters, and i want to nerf it), as well as enemy specific attacks (for example, bloodshot jump counter is OP as hell).
3. Enemy properties
- Make standard enemies (zombies and javo) resist close range explosions when they have enough health (not explode to pieces instantly, similarly to bloodshots and other larger enemies)
- Make Javo create mutations from receiving melee damage, not just gunfire (they don't do it ever, except in some rare cases from falling over, which can be easily avoided too)
- Changing enemy reaction to slides. Slides are the single most broken thing in the game because of their absurd stun potential. I want normal enemies to be only light-stunned by slides, but not enter heavy stun if already light-stunned. Strelats shouldn't react to slides at all.
4. Enemy AI
- Replace standard Javo attack with the fast hit version (Aim+Attack in Agent Hunt mode). Alternatively, any way to turn the enemies into the DLC player-controlled faster versions (fast movements, faster attack versions)?
- Remove "telegraphing" for zombie jumps, dog jumps, bloodshot jumps (at least for bloodshots it should be possible, as it's this way in the console versions, and reportedly in the 1.0.0 PC version). Just let them attack straight, like Agent Hunters can.
- Make enemies not care if player is already taking damage, and let them attack either way (the cooldown time is relatively small on No Hope but still exists, i want to make it zero)
- Make enemies ignore player camera (they check if they're in player's view and don't attack if they're out of view, this feature doesn't work for client player anyway, so the change would be merely making host and client equal)
- Stop javo from doing strafing after every attack, let them attack repeatedly instead.
I'm guessing 3 and 4 are a lot harder than the first two, and may be impossible at all. But if anyone knows anything at all about any of these (where configs may be stored, etc), please share, I'd greatly appreciate any tips.