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Posts: 586
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Post by zakizakizaki on Aug 2, 2018 23:46:17 GMT 10
Hey there. I just wanna ask if anyone can explain to me how Jill's hair physics work. It moves diffrent than Sheva's (It was enough to skin to 1 bone for Sheva's mods, but it doesnt works with Jill). I mod Juliet over Jill boss, swapped to battlesuit, but her hair physics look like potato. Ponytails works like it skinned on one bone (In 3ds max I skinned ponytails on 4 bones), left front hair part moves more to the face, and right front part doesnt moves at all. Any help? Here's video with showcase of potato hair (it's not that smooth as original Jill's physics)
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Currently out of business.
Posts: 586
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Post by zakizakizaki on Aug 4, 2018 0:14:52 GMT 10
Bump. I noticed that right front part actually moves in cutscenes (both bones) and same with the left front part. But ingame those bones unused-disabled. Still, can anyone tell me how ponytail works? xd
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on Aug 4, 2018 5:23:44 GMT 10
i can't explain how the hair physics work. But the problem could be that the hair physics from Boss Jill are kinda broken in general. It was always like this, ever since the GfWl version. (No idea about the PS3/Xbox 360 version) If i remember correctly, Willsonso patched the file for his playble boss Jill variations and disabled the physics so it won't glitch when you play with her boss model.
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