Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Jul 18, 2018 20:14:02 GMT 10
First Question: I have found a script for importing Resident Evil 5 animations into Autodesk 3ds Max 2017. Does anyone here have the knowledge to add animation export, so that we can have our own custom animations ingame? Second Question: Does anybody remember where Grenade throw and aim animations are stored? Yes, you are smelling new Wesker stuff ... Thanks for any help in advance!
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Post by KamiA on Jul 18, 2018 23:23:44 GMT 10
The grenade animation is pl00wp06.lmt.
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Posts: 143
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Post by URHEIM on Nov 8, 2021 17:02:37 GMT 10
The grenade animation is pl00wp06.lmt. PlWp06 is for grenades And also for Hand to Hand.
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Posts: 143
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Post by URHEIM on Nov 15, 2021 2:11:01 GMT 10
Hi, Mister T
I wanna ask. How can I change sound of Wesker´s Dash? You´ve released your Boss pack and fixed those Dash sounds, I tried to make another Boss pack over Wesker S.T.A.R.S. (upl03WeskerCos2). The problem is the Dashing sound is not correct. I tried to copy and paste the spc file from upl03WeskerCos1, but It seems those costumes are separated even for sounds. 45 in Hex is for Dodge sound. I tried to edit in Hex for Wesker S.T.A.R.S. and change the sound to 45, but It is different sound. It is the dodge sound, but not from Wesker Boss.
I added new things to expanse Wesker Boss pack, new voicelines and so on.
Where is the Boss dodge sound located to I could trasfer it to playable Wesker S.T.A.R.S.?
Thanks for reading.
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