Posts: 13
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Post by themitu97 on Jul 8, 2018 20:49:24 GMT 10
Hello fellow modders! Recently I started making my own models for Remake HD, thanks to your awesome tutorials and other stuff. After many attempts I finally got something close to being playable (not counting small rigging corrections), but I'm still facing one crucial problem, that I cannot solve, no matter what I do. The problem is, that some portions of hair on my rigged character wont move, no matter what. It is weighted correctly, and it's moving in 3ds max normally. I can only see that issue in game. Here are some screenshots, for better understanding: 1. Here's normal standing animation, hair looks as it supposed to:  2. Here you can see the problem:  Here's a screenshot from 3ds max. Hair works just fine, no matter which bone I move:  As I am only a beginner, so I'm propably making some stupid mistake, but I don't know what's the problem. Anyone have any ideas what could be wrong with my rig ? I really appreciate any help. Also if that helps: I'm using 3ds max 2010. EDIT: I figured it out by myself, if someone has the same issue, change Bone Affect Limit to 1. I was using 4, as I was following tutorial for Revelations 1, I guess it's not the same in case of REHD.
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Posts: 2,044
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 11, 2018 6:24:01 GMT 10
There are a few reasons for this mesh to look like this, try this:
Change the mesh ID for another base mesh.
Change the bone affect from 20 to 4.
Remove the zero weight from the hair mesh with the limit weight set on 0.1, that should leave the corresponding bones only affecting the deformation.
i hope it works!
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Posts: 13
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Post by themitu97 on Jul 11, 2018 8:09:31 GMT 10
Yeah I figured it out, it was bone affect. After setting it to 1 problem dissapeared. But thanks anyway !
By the way, I don't want to set up another topic, so I ask a quick question. How do I get original Jill hands to appear on model? Because they dissapear after exporting model, but yet I saw many model mods with original hands.
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