I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Jul 4, 2018 17:03:41 GMT 10
Hi all. It is time now to release female stage animations UHD version. Video on Youtube1.What is this ?
This mod replaces Leon's animations with Ada's that are included in stage files. I know there may be some modders who think like this. "How did you edit ETM ? There are no tools to edit ETM in UHD." Yes it is true. But I found a way to edit ETM in UHD by using old tool of 2007 version.
2.What animations are replaced ?
(1) Jump Out (2) Ladder animations (3) Doge (4) Some minor animations
You can watch the difference on the video.
Download from mediafire Enjoy it !
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 4, 2018 18:52:05 GMT 10
congratulations.. this is a great mod.. you are a very talented modder!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 4, 2018 19:01:54 GMT 10
one question I have about this. I was able to create events with SAT to create the climb up like we see in the rock climb up in the video, but often the character would freeze or t-pose. I couldn't find the missing animations for these in the stage files that had these events naturally. Can you explain where these animations are stored? You said the ETM but in the example of climbing up the rock there seems to be no ETM files activated.
Cheers!
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I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Jul 4, 2018 20:52:10 GMT 10
one question I have about this. I was able to create events with SAT to create the climb up like we see in the rock climb up in the video, but often the character would freeze or t-pose. I couldn't find the missing animations for these in the stage files that had these events naturally. Can you explain where these animations are stored? You said the ETM but in the example of climbing up the rock there seems to be no ETM files activated. Cheers! Thank you ! That animation (climbing up the rock) is not included in ETM. It is included in r300.udas itself. r300_27.FCV r300_28.SEQ These are FCV and SEQ of climbing up the rock in r300.udas. These FCV and SEQ are not included in the stages where we never do that action. It is natural you see freeze or T-Pose when you mod the stages where those FCV and SEQ are not included. I think we need to find a way to add new FCV and SEQ to rXXX.uds files. Because they never include DMY files like emXX.udas.
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Posts: 641
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Post by weskeralbert on Jul 4, 2018 22:19:46 GMT 10
yes!!!! thanks mate i tested it and its great...thank you again......i just noticed one thing...maybe the pack is missing dodge female animations for el gigante from what i can tell from the files. i dont know if its intended tho xD
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I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Jul 5, 2018 0:40:16 GMT 10
yes!!!! thanks mate i tested it and its great...thank you again......i just noticed one thing...maybe the pack is missing dodge female animations for el gigante from what i can tell from the files. i dont know if its intended tho xD
>>dodge female animations for el gigante Yes I know. But it is Capcom's mistake. They used Leon's dodge animation for Ada. em2b.udas --- Leon (El Gigante in main game) em71.udas --- Ada (El Gigante in Separate Ways) These 2 files include same dodge animations. So I can't do anything. If you doubt what I say, just play Separate Ways and kill El Gigante in chapter 2. You'll see Dodge QTE after you kill El Gigante. Its dodge animation is same as Leon's. There are another 2 animations in the battle with El Gigante. One is "Get on the back of El Gigante" and the other is "Cut the Parasite". We can replace these 2 animations with Ada's. I already did it. It is included in my "main game fix for female".
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Posts: 641
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Post by weskeralbert on Jul 5, 2018 2:33:14 GMT 10
oh ok thanks....and no i don't have any doubts about what you say.
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Ada... Ada Wong :D
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Original Join Date: Aug 21, 2008
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Post by EvilLord on Jul 14, 2018 6:45:37 GMT 10
Nice job but did you have any luck on finding how physics work on characters or still not xD
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I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Jul 16, 2018 0:24:44 GMT 10
Nice job but did you have any luck on finding how physics work on characters or still not xD Thank you ! No I have not. It is the biggest mystery of this game. No one has been succesful in modding physics since the game is born.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jul 16, 2018 0:41:43 GMT 10
Nice job but did you have any luck on finding how physics work on characters or still not xD Thank you ! No I have not. It is the biggest mystery of this game. No one has been succesful in modding physics since the game is born. Ufff i do hope someone finds out HOW to do it it sucks that we cant have physics for those characters :C
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jul 16, 2018 3:53:33 GMT 10
maybe @raz0r can explain how this works. I imagine it is scripts in the game that say: 'character X has Y bone' move it like Z'
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jul 16, 2018 4:05:05 GMT 10
maybe @raz0r can explain how this works. I imagine it is scripts in the game that say: 'character X has Y bone' move it like Z' Oooohhhhh Good idea maybe he can find what files it uses for the physics !!!!!!! @raz0r can ya help us out XD
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Post by JWesker on Jul 16, 2018 5:09:59 GMT 10
I know how physics works, imagine there is a 3d grid that is in the shape of the character model, it is affected by the wind and character movement in real time and then this tells the game which bone should move, each character has his unique physics grid, Leon for example has it for his Jacket, Hair, but you can't add more grids or swap this data to another character, for example if you try to replace Ashley model to Leon, it can have all her skirt and hair bones and weight data and it won't work, because the game is using Leon physics data, something like this happens to Leon with Tactical vest, his hair has no physics but it has all bones and weight data, it seems that capcom forgot to load his physics.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 16, 2018 6:14:18 GMT 10
I know how physics works, imagine there is a 3d grid that is in the shape of the character model, it is affected by the wind and character movement in real time and then this tells the game which bone should move, each character has his unique physics grid, Leon for example has it for his Jacket, Hair, but you can't add more grids or swap this data to another character, for example if you try to replace Ashley model to Leon, it can have all her skirt and hair bones and weight data and it won't work, because the game is using Leon physics data, something like this happens to Leon with Tactical vest, his hair has no physics but it has all bones and weight data, it seems that capcom forgot to load his physics. yes exactly, and these 'unique physics grids' are probably governed by scripts which I would simply assume are call functions to bone groups. If the call function for those bone(s) (even if it the bones are present in the model) is absent then the game simply does not tell the bone(s) to move.
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