Post by Mr.Curious on Jun 18, 2018 18:13:32 GMT 10
ok..So figured out how to extract weapons and items using the 3ds Max script by Codeman, (using settings below) but I need more help with the textures...
one problem I am having is that the textures are not mapped correctly to the model. Is there a way to preserve the material mappings (UVW mappings)? there seems to be some .txt files with texture info:
So what I am wondering now is... how do i get these to texture mappings to be applied when i'm importing? It looks like this has been asked before by others, but IM not sure what the solution is because when I drag & drop the DDS files onto the layers they are still mapped incorrectly.
Last Edit: Jun 20, 2018 1:15:03 GMT 10 by Mr.Curious
you don't have to wait for the script to import the textures, you can simply drag and drop the texture over the mesh, or use a basic tutorial from youtube to get a texture import via material editor.
Thanks for your help man. Like I said in the original post, drag and drop yields nothing. The texture mappings are simply not present. I'm pretty knowledgable of how to use material editor In 3ds Max so this confuses me.
Could you show me what your uvw mappings look like with UVW modifier looks like ? Or maybe you could make a shirt video of the process you are doing ? I simply can't understand why this is t working.
If you can't make a video I could make one to show you what I'm doing.
Last Edit: Jun 20, 2018 1:31:05 GMT 10 by Mr.Curious
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