Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 10, 2018 13:11:44 GMT 10
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AVAILABLE 08 April 2019
LINK : POST
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21 June 2018 Update new images
hello I have remapped the zombies, in re5 I have been testing the mesh and which are going well (FIX), for the moment I present the zombies.
======================================09 June 2018 - Female Zombie (adapted mod v.1)Hello People
I've been starting with this project, ending little by little. classic zombies of resident evil for RE5 GFWL and RE5 GE At the moment I made this female Zombie (beta) for the Majini Female. There are mods of re4 about zombies, I'll take some of them and adapt it for re5.
(bugs, has certain missing vertices, I do not know what is due but I'll see what I can do)
Female Zombie Tested on RE5 and RE5 Gold Edition
Screenshots of Female Zombie
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ピアス・ザ・ヘヴンズ!
"Man shouldn't have to live on carbohydrates alone, complex or otherwise" *Spike*
Posts: 6,846
Original Join Date: Dec 10 2009
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Post by ToCool74 on Jun 10, 2018 15:01:25 GMT 10
Going to be keeping a eye out for this one, may even dust off my Resident Evil 5 just to play this mod lol, one of the main reasons I have never been all that interested in RE5 is the fact that I was never a fan of the majini enemies and the brightly lit daytime stages. To be honest I'm definitely more of fan always having zombies in my Resident evil games which is why a zombie conversion mod alongside a nighttime mod (which is out already) would give me enough reason to revisit RE5.
Great work, looking forward to seeing more of this in the future.
By the way would it be possible to remove the weapons? I know this is possible in RE4 but to be honest I know little about RE5 modding.
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 11, 2018 10:57:47 GMT 10
ToCool74 , The zombies are here to stay, I understand your point of view. I will be reporting the progress, now I have been remapping some male-zombies models. On your question, I'm just new to re5 in terms of adapting models, I have not yet reached that step of modding XD, but it should be possible to do so.
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Post by chucklee on Jun 16, 2018 14:08:54 GMT 10
This is not realistic the white zombies in RE5
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 22, 2018 10:04:47 GMT 10
--21 June 2018--
Hello people Update, new images added in post. new zombies for this project.
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Posts: 411
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Post by Cobrastrike on Jun 22, 2018 11:27:49 GMT 10
This mod looks really neat! Do you intend to put zombie "voices" too?
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Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
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Post by JacobMrox on Jun 22, 2018 11:35:30 GMT 10
Textures need a hi-res upgrade, they look really bad in RE5 IMO, but its a great idea, if you'd only remove their weapons from the spawns now (hrad, I know) and replace their voices (easier), it'd be great.
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 23, 2018 13:09:18 GMT 10
This mod looks really neat! Do you intend to put zombie "voices" too? I just learned to modify the models, I must see how possible it is to change the sounds. Textures need a hi-res upgrade, they look really bad in RE5 IMO, but its a great idea, if you'd only remove their weapons from the spawns now (hrad, I know) and replace their voices (easier), it'd be great. Hello, I like the idea, it should be similar in re4, over the sounds, it's weird because I have not found the support of how to change the sounds in re5.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jun 23, 2018 13:15:51 GMT 10
Nice one! it'll fit really nice if you hide/replace with something more fitting like bloody body parts or something that a zombie could carry, about the sounds, they don't use the normal voice files (renamed wav files) (correct me if im wrong please), they use only .spc files, which contains .fwse files by what i know, and so far we can't edit them with the forum tools specifically, MT Framework V1 games use IMA-ADPCM with Capcom's custom structure.
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 23, 2018 13:32:23 GMT 10
Nice one! it'll fit really nice if you hide/replace with something more fitting like bloody body parts or something that a zombie could carry, about the sounds, they don't use the normal voice files (renamed wav files) (correct me if im wrong please), they use only .spc files, which contains .fwse files by what i know, and so far we can't edit them with the forum tools specifically, MT Framework V1 games use IMA-ADPCM with Capcom's custom structure. I see, I did not expect the modding in the sounds (voices) to be very limited, thanks for the information =) .
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Post by jillsnake on Jun 23, 2018 15:24:40 GMT 10
David? Aqui tmb estas?
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 24, 2018 1:07:10 GMT 10
jillsnake, Si, aquí estoy también XD. Saludos.
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
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Post by Scout on Jun 24, 2018 1:41:39 GMT 10
Lookin fantastic
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Jun 24, 2018 5:36:19 GMT 10
Scout , thanks , I hope to have ready at least the mercenary majinis.
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Miss American Dream
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Post by DaniSmash_ on Jun 24, 2018 5:51:36 GMT 10
Cool
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