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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jun 8, 2018 15:27:34 GMT 10
Greetings. I am looking to port some older models I found that I think Codeman posted. These models contain similar textures in the same model pack but are slightly different which I assume is for different mappings. I'd like some input on what people think these variations are used for when mapped to the model, like if they are use for specular, bump, opacity etc? Here is an example of these repeated (but slightly different) textures: Cheers!
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Original Join Date: Oct 7 2013
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Post by JoJo on Jun 8, 2018 17:08:08 GMT 10
All the ones that say CMM means its a texture that is for the lighting also known as specular. The ones that say BM means its the main texture also know as the diffuse. The ones that are all pink and called NM are also known as Bump map. Which gives the textures the illusion of having bumps and such.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 8, 2018 17:29:57 GMT 10
All the ones that say CMM means its a texture that is for the lighting also known as specular. The ones that say BM means its the main texture also know as the diffuse. The ones that are all pink and called NM are also known as Bump map. Which gives the textures the illusion of having bumps and such. Hey thanks for your response. So do you know if the texture mappings in RE4UHD are different than the 2007 version? Also curious.. If I were to try and map one of these CMM how do I map that? I know this: map_bump is for bump map_d is for opacity map_Kd is for diffuse map_Ks (not sure what this one is used for) Maybe this is the entry I need to use for mapping the he CMM (specular)? Cheers and thanks again!
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Deleted
Deleted Member
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Post by Deleted on Jun 9, 2018 6:48:21 GMT 10
by what I know "KS" refers to specifies the specular reflectivity
-Kd - material diffuse -Ks - material specular
i use this valor in Ks 0.6180 0.8760 0.1430
This does not change much in the game, I think it does not change anything, I do not know if it works, but I add anyway.
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