Posts: 411
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Post by Cobrastrike on Jun 2, 2018 10:06:58 GMT 10
So guys, as you may know, i'm starting to make reskins to RE6, but i'm already doing well with textures, so it's time to go a little further: 3d modeling. I got the 3ds 2014, the scripts and tried, and failed miserably. So i really need your help. Magicians like IronSoul, Zakizaki, Johnny Valentine, among others, may have experienced this issue i'm about to post. So, yesterday i asked Zakizaki if i could use his Kokoro mod to make a reskin/modification. Textures are pretty fine, i got almost all i wanted, but her hair and face... In 3ds, all is clean, sharp, looking fine, but when i export it... So, i'm asking you: how can i fix this effing mess? I tried more than 20, and nothing. What i need: fit the neck to the body, as there's a gap, and change Deborah's hair. I was trying with Ada's. Well, here it's my file. No one needs to look it if you don't, but i'd be very greatful for some tips. Thanks guys. www.mediafire.com/file/866x09jn71ob309/deb.max
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Posts: 96
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Post by EVERGREEN on Jun 2, 2018 12:13:18 GMT 10
If you just want to do a reskin, you'd be better off just editing the textures and NOT touching the model at all. Just import it to preview it or whatever (and even then there's swizzling on normal maps to keep in mind, 3ds won't display normal maps correctly out of the box).
Plus, as far as I know, the scripts works better with 3ds 2012. They don't work at all when I use 2016 so I have both 2016 and 2012. I do edit textures but never models although I can tell that this is a rigging issue and UVs seems fucked up. I assume you edited the meshes in some way and I can't help with that, I'm unfamiliar with that for the moment. But there's my two cents.
I can only help with texture editing. You might wanna learn what is normal map swizzling and texture compression. What did you wanted to edit exactly? Why edit the mesh itself if you just wanted to do a reskin? I might do a little tut on tex compression and swizzling with the MT Framework if needed and have the time to do it.
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Posts: 411
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Post by Cobrastrike on Jun 2, 2018 14:58:11 GMT 10
Perhaps i didn't express myself well. What i'm having trouble is the 3d part. I need Deborah's head to fit Kokoro's body. There's a gap and i can't fix it. What is "normal map swizzling"? Can you explain it to me? The more i learn the better. Also, thanks for answering me!
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Posts: 96
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Post by EVERGREEN on Jun 3, 2018 4:19:33 GMT 10
Hm this is something I can't help you much with unfortunately, I never did it myself for RE6. I think it's a rigging issue, the head probably lost its vertex weighting when you tried to swap hair. You need to re-weight them, no easy task! Hm I think I'll do a tutorial on the very specific swizzling of MT Framework then. Basically it's optimization trick, I don't wanna confuse you even more ahah. You can read more on it here: wiki.polycount.com/wiki/ChannelPacking#Swizzle
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Posts: 411
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Post by Cobrastrike on Jun 3, 2018 6:18:47 GMT 10
Thank you, Evergreen. You helped me a lot. I'll try what you said and see what results i get. Also, if you can make a tutorial, it would be good for many people, so, if you have time and will to make one, it'll be very welcome.
Thanks again!
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Posts: 96
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Post by EVERGREEN on Jun 3, 2018 6:53:55 GMT 10
Glad my limited knowledge on this subject helped you . I'll do a tutorial on swizzling as soon as I finished working on my current mod (an Claire RE2 replacement for RE5). Will probably post it in the RE5 section though. But as soon as you don't edit normal maps, you don't need to worry about it. EDIT: Cobrastrike I've made that tutorial. You can find it in the RE6 tutorial section It's long but covers everything you need to know as far as textures are concerned.
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