i already planned to Remake RE6 Ada Wong (Include EX1 Outfit) but i got some problem I already try save the textures in DXT5, DXT3, and DXT1 1 Bit alpha. But i always get white strip texture/no alpha texture
About the weird texture that covered entire blouse, it's the DM Texture, i try to add it, but looks like it failed
It was a mistake for use Jessica FBC as base for Ada, the hair mesh ID didn't accept Ada Hair (not appeared in-game)
Hmmm her NM texture can be damaged aswell, i reccomend you to re-do the texture replacement, plus, you don't need to worry about special materials, you should get a really good result with just her BM-MM-NM mix, the render will do the rest, if you need the leather-like material you can increase the brightness on her specular map, good luck!
Edit: i forgot to mention, you have 2 id's for the hair, one that uses the hair texture but not the alpha channel and one that uses both, texture and alpha channel, try using the id from a mesh that you are 100% sure that has alpha on it.
Last Edit: May 1, 2018 3:31:29 GMT 10 by -IronSoul-
Taint3d: I'm tired as well, haven't slept in two day's unfortunately.
Jun 2, 2021 22:49:32 GMT 10
glisp: fluffyquack might as well just stop adding trainers to his mod manager. He refuses to update them to work with the latest version of the games. There's no point in having them.
Jun 9, 2021 13:20:42 GMT 10
Jun 10, 2021 23:10:16 GMT 10