Posts: 252
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Post by skuld on May 1, 2018 2:13:09 GMT 10
i already planned to Remake RE6 Ada Wong (Include EX1 Outfit) but i got some problem I already try save the textures in DXT5, DXT3, and DXT1 1 Bit alpha. But i always get white strip texture/no alpha texture Screenshot
About the weird texture that covered entire blouse, it's the DM Texture, i try to add it, but looks like it failed
It was a mistake for use Jessica FBC as base for Ada, the hair mesh ID didn't accept Ada Hair (not appeared in-game)
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 1, 2018 3:29:21 GMT 10
Hmmm her NM texture can be damaged aswell, i reccomend you to re-do the texture replacement, plus, you don't need to worry about special materials, you should get a really good result with just her BM-MM-NM mix, the render will do the rest, if you need the leather-like material you can increase the brightness on her specular map, good luck!
Edit: i forgot to mention, you have 2 id's for the hair, one that uses the hair texture but not the alpha channel and one that uses both, texture and alpha channel, try using the id from a mesh that you are 100% sure that has alpha on it.
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