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Post by KamiA on Jan 24, 2019 22:50:14 GMT 10
Ok, I'll be taking a break to enjoy RE2. If anyone has problem with online co-op crashes at the 2-1 bridge, try out this fix and report back so I can update the mod: See you later!
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https://youtu.be/x8NjAFVlNHE
Posts: 32
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Post by Albert Wesker on Mar 3, 2019 18:04:26 GMT 10
Friend do all 6 chapters, a good mod you have an interest to play )
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Post by direnton on Mar 8, 2019 16:52:11 GMT 10
This mod is beyond AMAZING. Thank you so much for what you do.
This is how RE5 should've been played. Your mod redeemed it from an action-survival game back to what it should've been as an action-horror-survival game. I enjoyed several elements of this mod that I would love to see you implement again in later chapters (if there are going to be more).
Pacing of Game Building of Suspense for Terror Finding keys, using short alternate route, or simply thinking outsidethe lock to progress Resource Management
The original RE5 had a pretty boring chapter 1-1 pacing through empty houses until the big fight. In the early chapters, it wasted areas where it could've done something with it. NT used those empty spaces for creative fun stuff to happen pacing the game better by adding a saferoom to restock ammo then ramps up again with the big fight in the townsquare with bunch of chainsaws and executioners.
The maze house where we faced the chainsaw Reynard for the first time created that claustrophobic in-the-dark terror of being chased with a chainsaw from corridor to corridor. Excellent building of suspense for terror!!! Same in the cave mine.
RE isn't just about shooting things. It is also about solving puzzles and finding clues which is nonexistent in RE5. I like the puzzles you improvised like pushing object to block hordes of Majini or accessing turrets, finding short alternate route to escape burning garage, or improvising to progress - no key! no problem! just blow up the lock.
The regular interval of encountering unique minibosses Reynard chainsaw and Allyson also made the game pacing better. I thought Reynard encounter were well implemented into the gameplay. We shot him up bunch of time. He comes back each time more beat up and headless. We saw the awesome conclusion of Reynard. I haven't finished 2-2 yet so don't know what's going to happen with Allyson but she really fun to fight.
I've tried playing NT without any of my fully-upgraded weapons just to see how far I can go relying on what you've made available for players and it is near impossible even at normal difficulty setting. That's fine, since it is unlikely that players will play your mod without any of their fully-upgraded weapons. Given how RE5 gameplay is discontinuous from one chapter to the next, resource management is not given a chance to be an element. But having saferoom with weapons and ammo would kinda add that element if one tries to play continuously without adding or removing stuff from inventory at the end of the chapter. (Why did you placed so many empty M92F for? I was confused on that). It is even harder to make resource management an element since we have less than 18 inventory slots prioritizing between weapons, ammos, healing items, throwing items, and protective gears. It becomes rather annoying kept having to swap a red herb for the flashbang so your partner can combine it with a green herb.
This could be mediated by increasing the stack limit of ammos, healing items, and throwing items. I noticed you were able to have miniboss drop a stack of 100 handgun ammo or pickup a stack of 10 mines or sometime the partner combined 3 aid sprays into one stack. But after I split them I wasn't able to stack them beyond the standard limit allowed by the game. Can you see if you can modify to allow the players to stack twice or three times the game limit of those items?
On top of those, LMAO humor like the sofa script "Don't wanna know what this is used for". Or assist jump Sheva off the minecliff.
In my opinion, I only care about the quality of the gameplay not so much of the cutscence because this is a gameplay mod not a re-telling of the RE5 story (unless you're really ambitious about it). Let's be honest. The Resident Evil lore has always been incoherently f@ck3d up from the start. People enjoy this series for the gameplay not so much the story-telling. Night Terror brought epicness to RE5.
Thanks for keeping this game alive!
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https://youtu.be/x8NjAFVlNHE
Posts: 32
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Post by Albert Wesker on Mar 16, 2019 1:55:55 GMT 10
This mod is more interesting than Nightmare if all the chapters were made and not 2-3 this mod will be worth its weight in gold
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Post by residentevilman1995 on Mar 21, 2019 9:46:08 GMT 10
Congratulations i installed now the mod is wonderful:) i hope you will continue to go on, you are great:)
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Deleted Member
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Post by Deleted on Mar 21, 2019 13:07:44 GMT 10
Can I just say I love this mod? The video alone sold me on it. I especially love the additional bosses, and how you used the original concept for the Chainsaw Majini wielding the Executioner's axe. It looks amazing all around. Generally the game is pretty easy even on professional. I come from playing Mercenaries a lot, especially on 3DS, so it's not hard to deal with bosses overall. Campaign overall was lacking once I learned spawn triggers and points, so thanks for breathing new life into the game. It looks a lot more challenging, and not in an artificial difficulty way either. That's what I especially like about this mod. You basically threw in new spawns, which actually forces you to adapt to the situation thrown at you. Thank you so much again.
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Post by MuhammadJA on Mar 30, 2019 23:05:17 GMT 10
Great!
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Post by HisBoyfriend on Apr 17, 2019 3:25:53 GMT 10
I hope you will keep updating this mod, its awesome! Like whole new game, new enemies, new sounds, new dialogues, lighting and bosses, and more, atmosphere is great!
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Post by redfield2012 on May 3, 2019 1:58:47 GMT 10
I noticed you have been using classic camera view from Lost in Nightmares I wonder if that possible to change into classic camera the whole game that will become much harder to play
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We're Partners to the end.
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Post by Pvimto on May 5, 2019 7:13:21 GMT 10
Hey KamiA just wondering if your planning on a chapter update soon Loving the mod so much played it through it a big sum of times now but just wondering when the next chapter will be
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Post by KamiA on May 7, 2019 2:39:24 GMT 10
Hey KamiA just wondering if your planning on a chapter update soon Loving the mod so much played it through it a big sum of times now but just wondering when the next chapter will be Fastest would be August, I'm so busy with final year stuffs
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Mixed Media Artist, Gamer and Modder, Pianist and Military enthusiast
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Post by Shadow_Hunter on May 9, 2019 3:07:10 GMT 10
cant wait to play the Marshlands mission of yours <3 !
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Post by Deleted on May 9, 2019 17:57:36 GMT 10
What Shadow_Hunter said. Man, I can't wait to come up with new tactics to use in the game.
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Fight with intelligence not negligence.
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Post by Cixon on May 11, 2019 17:50:30 GMT 10
Hey everyone, I know everyone is patenting waiting for Kamia to add more chapters to Night Terror which is why I have made THIS. It's a MEGA link to a story mode mod that combines Kamia's latest Night Terror and Kamia's Nightmare story mod which you all can check out here: Nightmare Story ThreadThe Nightmare Story mod is pretty fun and adds a new element of difficulty and combined with Night Terror makes it even that more entertaining! This works with Multiplayer as well! P.S: I wish you luck on finals Kamia! Thank you for having patience and motivation for this project, it's my favorite one yet, can't wait to see what challenges we'll face in Marshlands and so on.
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https://youtu.be/x8NjAFVlNHE
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Post by Albert Wesker on May 15, 2019 0:41:25 GMT 10
Hey KamiA just wondering if your planning on a chapter update soon Loving the mod so much played it through it a big sum of times now but just wondering when the next chapter will be Fastest would be August, I'm so busy with final year stuffs Bro,your mod is unique idea is very interesting,I think that this should initially be re5 and not something that made capcom,waiting for the continuation ) and thank you for your efforts
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