Posts: 31
|
Post by augmentedjustice on Apr 15, 2018 13:42:14 GMT 10
I've noticed Ada's bowgun, the semi auto rifle and the bolt action rifle's reload animations are 30fps, and it is quite jarring playing the game at 60 and then watching my character reload guns at 30fps.
I like all 3 of these weapons but it has kept me from using them actually as it bugs me and I know this might come off as a nitpick.
but is it possible for someone to please to fix them?
Thanks
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Apr 15, 2018 16:23:17 GMT 10
hmm i never noticed this. Can you possibly make a video of this to demonstrate what this looks like?
(capture at 60 fps if possible)
Cheers
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Apr 15, 2018 16:57:35 GMT 10
I don't think these issues can be fixed by modders. Would love to be proven wrong though.
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Apr 15, 2018 17:42:09 GMT 10
oh after doing a bit of research it seems this issue has been around for a while..
Maybe with Son of Persia's new FCV tool he is working on someone will be able to add the missing frames !
|
|
Resident Button Modder
Posts: 4,537
Original Join Date: Nov 1, 2009
|
Post by DarkSamus on Apr 15, 2018 17:56:07 GMT 10
oh after doing a bit of research it seems this issue has been around for a while.. Maybe with Son of Persia's new FCV tool he is working on someone will be able to add the missing frames ! This issue has been around since UHD first released.
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Apr 15, 2018 20:05:03 GMT 10
Here's some info straight from a Capcom representative:
"The animation doesn't exist beyond 30fps short of recreating the entire sequence. Unfortunately redoing the reload animation is not feasible and not within the scope or budget constraints that we have to work with for the particular port project"
|
|
Posts: 31
|
Post by augmentedjustice on Apr 20, 2018 17:59:27 GMT 10
Here's some info straight from a Capcom representative: "The animation doesn't exist beyond 30fps short of recreating the entire sequence. Unfortunately redoing the reload animation is not feasible and not within the scope or budget constraints that we have to work with for the particular port project"That's a real shame. But it is what it is I guess.
|
|
Posts: 321
|
Post by albert on Apr 21, 2018 1:02:47 GMT 10
Here's some info straight from a Capcom representative: "The animation doesn't exist beyond 30fps short of recreating the entire sequence. Unfortunately redoing the reload animation is not feasible and not within the scope or budget constraints that we have to work with for the particular port project"If this is the case, a potential animation tool would be the solution. The same way a texture or model can be redone... could an animation be re-created aswell with some work and patience? It would be great if we could fix some other small animation bugs like the shotgun broken animation when Leon stays still and he turns his head to the right and left when an enemy approaches him. His left hand gets misaligned and both shotguns float when this happens. (try playing The Mercenaries to see what I'm talking about) Anyway, my suggestion is and it will always be: Play it at 30 fps. Not only these animations have a problem. All the effects based on animated textures (fire, blood, etc) run at 30fps, too. Some other things are double-speed. This game shouldn't be ported to 60fps if they didn't know how to do it properly IMO
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Apr 21, 2018 6:50:33 GMT 10
From what I read it wasn't about not being able to do it, but they just didn't have the budget for it. Perhaps with some new FCV tools as e can get this worked out.
|
|