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Post by LTK on Oct 21, 2017 19:32:26 GMT 10
Didn't work too, it's still the same messed up order. What I'm doing with the sound bank is I'm pasting the same files from wave bank to the sound bank, and then from the sound bank to the cue list or whatever it's called. The new sound bank is 3kb and the original 5kb, so there must be something wrong..
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Oct 21, 2017 20:28:47 GMT 10
OK LETS TRY SOMETHING NEW THEN.. - clear the wave bank of all files. - Drag and drop the wav. files from your browser one file at a time (or in such a way that they stay ordered correctly) - repack.
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Posts: 41
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Post by LTK on Oct 21, 2017 21:51:51 GMT 10
Didn't work aswell, what bothers me the most is that the order is always messed up the same. 0000001b.wav is playing 0000001a.wav and 00000017.wav is playing 0000001d.wav
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Posts: 41
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Post by LTK on Oct 22, 2017 0:31:13 GMT 10
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Post by rkthelegend on Jun 15, 2018 1:57:22 GMT 10
Thank you both!! I found the problem... I needed to rename all the files using only numeric filenames!! 00000000-00000000 00000001-00000001 ... 00000009-00000009 0000000a-00000010 0000000b-00000011 ... 0000001b-00000027 I promise the order get messed in the resulting file when using alphanumeric names. Even if I import them one by one and even if the order looks ok in the XACT list :/ Everything works perfectly now! I wanted to fix a bug in this room: The sound used when you break the door's lock is the one used when a painting frame hits the floor Thanks again And here's the new "bugless" file: mega.nz/#!ERRmHBZT!OXs8gIYtNfjY_Qc1tWcIhK4iifW2As4b47Qmd8f3tfA I guess we'll include it in the HD project if Cris agrees Hey man i dit it for title.xwb and it works but how about bio4bgm.xwb? The numerical trick is not working within bio4bgm.xwb cause after the 0000009 there is 000000a and after 000000f there is 0000020. Any idea ?
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Post by rkthelegend on Jun 15, 2018 3:28:44 GMT 10
Thank you both!! I found the problem... I needed to rename all the files using only numeric filenames!! 00000000-00000000 00000001-00000001 ... 00000009-00000009 0000000a-00000010 0000000b-00000011 ... 0000001b-00000027 I promise the order get messed in the resulting file when using alphanumeric names. Even if I import them one by one and even if the order looks ok in the XACT list :/ Everything works perfectly now! I wanted to fix a bug in this room: The sound used when you break the door's lock is the one used when a painting frame hits the floor Thanks again And here's the new "bugless" file: mega.nz/#!ERRmHBZT!OXs8gIYtNfjY_Qc1tWcIhK4iifW2As4b47Qmd8f3tfA I guess we'll include it in the HD project if Cris agrees And how about 00000010
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jun 15, 2018 6:34:19 GMT 10
You should read about hexadecimal numerical systems… It's fairly simple… It starts from 0 and goes to 9… After that it goes A, B, C, D, E, F after that it goes 10 to 19… After 19 it goes to 1A, 1B, 1C, 1D, 1E, 1F then 20,21 and so on.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 31, 2018 14:52:34 GMT 10
man this file is the crappiest to work with. I cant remember how I fixed this, but now for some reason I cant repack the bio4bgm.xwb without errors. I can get the game to load, but there are no songs for the rooms. I cant even unpack and repack the file even if I dont change any of the wav files. Can anyone remind me again, what file version of XACT they used (which year , month etc), and which settings (in memory or not)? version of XACT i have include: August 2007 (doesnt work at all - black screen) tried both 'In Memory' & 'Streaming' March 2009 (doesnt work - at all black screen) tried both 'In Memory' & 'Streaming' February 2010 - two different scenarios worked. but with errors: 1 - created with new XSB file. works but files are all in wrong order even though numbering is perfect- tried both 'In Memory' & 'Streaming' 2 - used original xsb file.. game loads, but no sound. tried both 'In Memory' & 'Streaming' 3getu841 @mrgamer any ideas ?
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I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Jul 31, 2018 19:47:08 GMT 10
man this file is the crappiest to work with. I cant remember how I fixed this, but now for some reason I cant repack the bio4bgm.xwb without errors. I can get the game to load, but there are no songs for the rooms. I cant even unpack and repack the file even if I dont change any of the wav files. Can anyone remind me again, what file version of XACT they used (which year , month etc), and which settings (in memory or not)? version of XACT i have include: August 2007 (doesnt work at all - black screen) tried both 'In Memory' & 'Streaming' March 2009 (doesnt work - at all black screen) tried both 'In Memory' & 'Streaming' February 2010 - two different scenarios worked. but with errors: 1 - created with new XSB file. works but files are all in wrong order even though numbering is perfect- tried both 'In Memory' & 'Streaming' 2 - used original xsb file.. game loads, but no sound. tried both 'In Memory' & 'Streaming' 3getu841 @mrgamer any ideas ? I noticed LTK question today. Maybe you have same mistake. His pictures tell us he uses "bio4bgm" as wavebank and soundbank. This is wrong. They both must be "bgm" in Xact. Usually we can use same name from xwb we want to edit. But bio4bgm is the exception. If you want to konw the reason why, open bi4bgm.xwb with hex editor. See the picture below. And one more thing. My Xact is from Microsoft DirectX SDK (June 2010). It does not match with any of yours.
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I started RE:2 Modding.
Posts: 507
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Post by 3getu841 on Jul 31, 2018 20:02:49 GMT 10
One more picture for your help.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Aug 10, 2018 16:45:16 GMT 10
3getu841 I am so grateful to have experienced modders like you who are always here to help. This worked perfectly, and I was even able to replace some sounds. I used the February 2010 version so that didn't matter.. Thanks again for your help friend! PS - Albert told me last week that the repacking of bio4bgm file ruins the loop points but he knows how to restore them using a hex edit.. I will share this info once I speak to him about it. Cheers!
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Post by Deleted on Aug 25, 2018 10:19:52 GMT 10
I do not know why I'm having this problem, but I tried to modify the audios of the "bio4evt" file and it did not work.
Every time I open the game it only gets white screen, but if I put the file "bio4evt" it opens normal, I saw by the hex the real name of it, in case it would be "event" but anyway it still continues to white screen, I do not know where I might be wrong. maybe it's compression of my audios? all the audio files organized in the correct sequence, or can it be the size of the XWB file? tell me a little about your experience if someone modified this file.
edited:
I managed to solve the problem, I just switched to "Streaming" and it worked, actually I had never tested this option, so there is always something new to learn.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Sept 14, 2018 15:59:51 GMT 10
I do not know why I'm having this problem, but I tried to modify the audios of the "bio4evt" file and it did not work. Every time I open the game it only gets white screen, but if I put the file "bio4evt" it opens normal, I saw by the hex the real name of it, in case it would be "event" but anyway it still continues to white screen, I do not know where I might be wrong. maybe it's compression of my audios? all the audio files organized in the correct sequence, or can it be the size of the XWB file? tell me a little about your experience if someone modified this file. edited: I managed to solve the problem, I just switched to "Streaming" and it worked, actually I had never tested this option, so there is always something new to learn. I am having the XACT same problem XD EDIT - I just noticed the .wav file I put in there is was 48000 while all the others are 32000. The game will accept .wav files at 441000 I think too. All working now!
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Posts: 41
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Post by LTK on Sept 14, 2018 18:46:11 GMT 10
Thanks so much, I finally got it to work
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Post by atomoksetin on Nov 21, 2018 18:43:44 GMT 10
If you decide to edit the bio4bgm, bio4evt, bio4midi files, get ready for a non-expectation.
These files even if you just repack them with the original sound will not work. The fact is that the game reads the original header of these files, you can view the headers of these files using HxD.
Just give your Wave Banks the name that matches its title in HxD, and then compile it into Streaming. After compiling, change your xwb to the file you want to replace.
An example of how to correctly name the wave banks for the following files
bio4bgm - bgm bio4evt - event bio4midi - Atmosphere
That is, if you want to change bio4bgm for a priser, call it WaveBanks, just like bgm. And after compiling the file, rename it to bio4bgm. Many believe that we give the name waveBanks based on the name of the snd file, this is not so we proceed from the header of this file, just for the majority of files the headers and names match
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