One aspect of resident evil 4 and beyond I was never a fan of is how enemies drop ammo and health, not only making the game easier but questionable lore-wise (why does a crow drop a flash grenade). The color coded Halo around said items also took away from the game, I felt.
I wanted to know if it was possible to prevent enemies from dropping items when they died? Or at very least, remove the Halo around them.
yes some of this is possible - please see my
ITA HEX modding tutorial. It might take some experiments and some work but im sure it could be done
Also more about editing the ITA forma conversation I had with Infernal:
"It is also possible to customize the dropping out of different items which depend on which character's id loads into the stage"
00 00 00 00
02 10 00 00 00 00 17 00 02 00 00 01
(
02 10) - gold id
(03 10 Leon ammo to the rifle 15pcs)
(03 10 Arrows Krauser 20 pcs)
(03 10 Wesker grenade 01 pcs)
(03 10 Ada tmp ammo 100 pcs.)
(03 10 Hunk grenade 01 pcs)
(04 10 Leon ammo to the rifle 10pcs)
(04 10 Arrows Krauser 10 pcs)
(04 10 Wesker Magnum ammo 5 pcs.)
(04 10 Ada sniper ammo10 pcs.)
(04 10 Hunk tmp ammo 50 pcs.)
(05 10 Leon pistol ammo 20pcs)
(05 10 Krauser flash grenade 01 pcs )
(05 10 Wesker pistol ammo 20pcs)
(05 10 Ada pistol ammo 20pcs)
(05 10 Hunk tmp ammo 25pcs)
----------------------
I have not really experimented with these values but you might try deleting them.
Another thing you might do is ask @raz0r to make a feature in his
trainer to disable enemy drops
also see
THIS thread on another site that discusses enemy drops
Happy modding!