Post by Adngel on Jan 1, 2018 9:08:22 GMT 10
Hi there.
With the time, I had to update the computer and make some changes, one of them was update from 3ds max 2012 to 3ds max 2013. Then, I noticed that some scripts didn´t work as expected, those scripts based in the Maliweii structure, imports the models, but their skinning, are "swaped", "interchanged" or whatever were the word >.<
- For example, the bone that is in the right elbow, when I rotate it, it rotates the right knee,
- and when I modify the right ankle, it moves several parts of the left arm (¿The area related to the upper arm fix bone?).
At the end, I see in the author´s page, that it was maded to work in the 2017 version. ¿?¿? I think the logic step is try the script in the 3ds max version, but I wanted to ask too.
Has anyone experienced that problem of interchanged skinning? ¿is there any hint or another clue about how to solve it?
I´m testing now with RE6 arcs (the Chris Asia exactly) but this happens me also with RE: Rev and RE 5 models too.
With the time, I had to update the computer and make some changes, one of them was update from 3ds max 2012 to 3ds max 2013. Then, I noticed that some scripts didn´t work as expected, those scripts based in the Maliweii structure, imports the models, but their skinning, are "swaped", "interchanged" or whatever were the word >.<
- For example, the bone that is in the right elbow, when I rotate it, it rotates the right knee,
- and when I modify the right ankle, it moves several parts of the left arm (¿The area related to the upper arm fix bone?).
{Then I tried some things...}At first I though that was due to the new 3ds max version that, I heard it made meaningful changes in the bones system that generates conflicts with some modding tools. Well, I manage to go on with my issues using the MarioKart´s script for the models with the rigging and the Sectus´s script to get the missing UVs that the other fails to get. All fine there.
However, few days ago I took another of these scripts that take the LTM format, it looks to be based in the Maliweii, so they get the animations but also brings me the same problem with the rigging trouble.
So, I decided to look for in my old harddrive, and somehow recover a 3ds max 2010 that I had got there. (Ok, the installation was not preciselly common, but 3ds max 2010 worked. full stop. XD) But unfortunately, that LTM script doesn´t work there. º_º (But the Sectus script does, and it don´t generate the rigging swaps there, the models are skinned properly).
Then, I looked for the 2012 version, but I got troubles obtaining it, today I could install a 2011 version. But again, the LTM script is not working there.
However, few days ago I took another of these scripts that take the LTM format, it looks to be based in the Maliweii, so they get the animations but also brings me the same problem with the rigging trouble.
So, I decided to look for in my old harddrive, and somehow recover a 3ds max 2010 that I had got there. (Ok, the installation was not preciselly common, but 3ds max 2010 worked. full stop. XD) But unfortunately, that LTM script doesn´t work there. º_º (But the Sectus script does, and it don´t generate the rigging swaps there, the models are skinned properly).
Then, I looked for the 2012 version, but I got troubles obtaining it, today I could install a 2011 version. But again, the LTM script is not working there.
At the end, I see in the author´s page, that it was maded to work in the 2017 version. ¿?¿? I think the logic step is try the script in the 3ds max version, but I wanted to ask too.
Has anyone experienced that problem of interchanged skinning? ¿is there any hint or another clue about how to solve it?
I´m testing now with RE6 arcs (the Chris Asia exactly) but this happens me also with RE: Rev and RE 5 models too.