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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 7, 2017 10:19:19 GMT 10
its hard to say what went wrong unless you describe the steps you took. I'd start by extracting the body model you have in your modded plxx.udas and see what it looks like.
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 7, 2017 11:31:34 GMT 10
simple question. Did you remove the original file with the .lfs extension?
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sed.akoson@gmail.com
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Post by seda on Nov 7, 2017 13:31:39 GMT 10
I am currently converting a 2007 Ada (Separate Ways) mod over to the 2014 UHD version of the game, and I have figured out/completed every step of the conversion process. However, I have encountered a problem. When I try to run the mod, only Ada's head, hands, weapon, and the texture cube (from Step 15) appear. The rest of her body is completely invisible. Would some please help me with this problem? What exactly went wrong? Hione question: are you loading a save of separate ways to test your mod? i am asking because i am not sure that what have you done so if the answer is yes , this time start a new sw and tell me what you see in village (beside the fire)? (some messed up polygons moving around or just moveless (but i really hope that i am wrong)
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sed.akoson@gmail.com
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Post by seda on Nov 7, 2017 14:07:09 GMT 10
I was initially using a previous save of Separate Ways. Now I just tried starting a new game, but the issue is still there. nothing at all?
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 7, 2017 14:47:16 GMT 10
Yes, and the game is running the modded .udas file without the .lfs extension, but Ada's body is still invisible. The problem must have something to do with the mod I converted. Could it be this? I answered your question there to the best of my ability. Let me know how it goes. I thin kits a texture issue becuae the game is obviously still loading the model or it would crash. but.. it could also be that you have exported only 1 polygon thinking you exported the whole thing? I dont know. try simply importing the original body and exporting it back out with the same method in the tutorial and see what happens.
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sed.akoson@gmail.com
Posts: 651
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Post by seda on Nov 7, 2017 15:00:21 GMT 10
somehow i think that probably you have forgot to save the vertex weight, did you?
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 7, 2017 16:04:11 GMT 10
somehow i think that probably you have forgot to save the vertex weight, did you? dont think so . the game would crash if it didn't have weights assigned
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 7, 2017 17:44:37 GMT 10
upload the model for me ill look at it
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Ada... Ada Wong :D
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Post by EvilLord on Nov 7, 2017 22:27:58 GMT 10
what mod are you trying to convert ?
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I started RE:2 Modding.
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Post by 3getu841 on Nov 7, 2017 23:36:25 GMT 10
Hi. I found you on my website.
Looking at the picture of your Ada, it seems you replaced 000.bin with a box (dummy).
In this case you need to replace 000.bin with Ada's main body (except head and hair).
You don't need a dummy when you follow the original bin structure of pl16.udas.
Dummy bin (a box) is used to hide needles bin inside the main body.
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Ada... Ada Wong :D
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Original Join Date: Aug 21, 2008
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Post by EvilLord on Nov 8, 2017 9:22:29 GMT 10
The mod that I'm trying to convert is not permitted to be posted on this site (it's a nudity mod). In fact I had no intention of publishing it on this site anyway. Even though the mod isn't exactly working, I don't want to risk violating community guidelines, so I'll post the mediafire link to 3getu841's modding forums and give you the link to said forums. Here: mod-regirls1-6.bbs.fc2.com/?act=reply&tid=10962321ah well if its 3getu841's mod why not just ask him to convert it to the New game XD
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I started RE:2 Modding.
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Post by 3getu841 on Nov 8, 2017 21:45:13 GMT 10
Hi. I checked the model of Ada. It seems there are some problems in converting this mod to UHD.
1. This model is too high polygon. Its poly count is about 19100 (only body except head). It is certain this mod exceeds 20000 poly count when its head and hair is added. This is one of the the reasons why we gather all parts of the model (including head) into 000.bin. We need to know total poly count of the model.
2. The rigging of this model is complicated for UHD. This model is originally rigged for 2007 version and the same rigging is done by skeleton changer. This is the problem. The rigging of this model interfere with maximum number of vertex bone/weight entries in UHD. This model must be rigged more simple.
I found some issues in imagepack too. 0033.dds includes alpha channel but it is needles and also newly added tga are not bump/specular textures. Anyway this is not a big issue. This model looks good enough with difuse texture only.
In my opinion it is impossible to simply convert this to UHD. This model needs to reduce poly count (I assume at least 10% down) and new simple rigging.
We can't call it "convert". We have to call it "remake".
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I started RE:2 Modding.
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Post by 3getu841 on Nov 9, 2017 19:56:43 GMT 10
Hi.
>>I'll try redoing the conversion by running the original mod pl16a.smd through rig-o-matic instead of the Skeleton Changer. >>I have also decreased the number of polygons down to about 15000.
OK. This will solve all issues regarding her polygons. You can also choose the way to re-rig the model manually on Milkshape.
>>Can you go into more detail and explain exactly what I have to do in this regard?
As I say this is not a big issue. I used your textures in my test and confirmed they work without problems. I just mentioned this because your textures do not follow the rules of UHD textures.
0033.dds---It seems you saved this with DXT5. You need to chose DXT1 instead. 0034.tga---No problems. Use this as it is. 0035.dds---No problems. Use this as it is. 0036.tga---This is useless. Delete this. 0037.dds---No problems. Use this as it is. 0038.tga---This is useless. Delete this.
I will tell you what you need in next reply.
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I started RE:2 Modding.
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Post by 3getu841 on Nov 9, 2017 21:13:34 GMT 10
I sent you a private message because it is too long to write here. Please read it.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 10, 2017 6:37:11 GMT 10
"0033.dds---It seems you saved this with DXT5. You need to chose DXT1 instead."
I am pretty sure we can use DXT5 without problems. All the stages I made for my RE4UHD Mercs mod have DXT5. I'm not sure if it is the same with characters, but I think its OK. In any case, like you said the texdtures arent the main issue though.
Also we can use .dds DXT5 for alpha as wellinstead of .tga (you will notice that none of Albert's texture mods have .tga files). It doesnt really matter though which you use. Albert might be able to explain why he sues .dds instead of .tga.
Cheers Friends
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