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Post by dreamboum on Oct 23, 2017 17:14:03 GMT 10
Is there a way that the bodies of the enemies do not disappear? like at the beginning of the game Example on this picture
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Post by Mr.Curious on Oct 23, 2017 20:20:13 GMT 10
this came up as a suggestion for the new trainer that is coming out. I think there is a way, however it would certainly add up the poly count over time in large areas with lots of enemies. The result would be that your character might go invisible in some large open areas.
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Post by dreamboum on Oct 24, 2017 4:54:26 GMT 10
this came up as a suggestion for the new trainer that is coming out. I think there is a way, however it would certainly add up the poly count over time in large areas with lots of enemies. The result would be that your character might go invisible in some large open areas. That's right, I saw your polygon problem. residentevilmodding.boards.net/thread/8253/reduce-polys-4-models Normally for the story mode, this should work, there are many fewer enemies that appear. on the other hand, in mode, mercenaries, this is likely to be a problem because of the large number of enemies.
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Post by Frostwolf on Oct 24, 2017 5:54:29 GMT 10
this came up as a suggestion for the new trainer that is coming out. I think there is a way, however it would certainly add up the poly count over time in large areas with lots of enemies. The result would be that your character might go invisible in some large open areas. That's right, I saw your polygon problem. residentevilmodding.boards.net/thread/8253/reduce-polys-4-models Normally for the story mode, this should work, there are many fewer enemies that appear. on the other hand, in mode, mercenaries, this is likely to be a problem because of the large number of enemies. Actually, for story mode there are highest number of enemies, compared to sepeare ways and assignment ada.
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Post by Mr.Curious on Oct 24, 2017 9:42:06 GMT 10
Normally for the story mode, this should work, there are many fewer enemies that appear. on the other hand, in mode, mercenaries, this is likely to be a problem because of the large number of enemies. Actually the opposite has been true for some reason. These models I was working on seem to work fine in abundance in Mercs, but don't do so good in certain rooms like the Farm area in the Village Section. That being said there are numerous factors to consider, like the poly count of the player model I am using is pushing 18000. Using some default players made it better , while using others like Ashley and Ada did not. It also depends on which room you are in. It's all a mystery to me. This game is really old and has limitations and I always appreciate any efforts people make to push those boundaries. I was simply stating my experience. I'd like to see this happen and see what it looks like. I think the only person to know how to do this is Infernal who has disappeared again (he was gone for months, briefly returned to the internet,but is again gone).
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Post by weskeralbert on Oct 24, 2017 19:11:53 GMT 10
funnily enough......the old port had many many limitations.....but limited poly count was not one of them
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Post by EvilLord on Oct 25, 2017 2:03:04 GMT 10
there is no such thing as a disappearing models xD old port of the PC had the mod mr dreamboum wanted
so just need someone to check what that mod does and how it does it and BAM we gonna have non disappearing dead enemies :3
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Post by bloodyhunter on Oct 25, 2017 8:41:16 GMT 10
I have no idea how things work, but maybe it is possible to find some kind of compromise/workaround to make such mod work for the UHD version.
Perhaps someone could find a way to make bodies disappear only after a certain amount of time? It would basically be a delayed decay process (I think it's the technique Capcom used on most ennemies in Revelations 2 btw).
Limiting the amount of bodies that stay on the ground could also be a lead to not exceed the polygon limitation. Only a few bodies could remain on screen, for example the last ennemies that were killed could stay on screen while the oldest would get "erased" by the new ones and decay as they normally should.
These are just thoughts though. As I said, I have no idea if it's even possible with this version of RE4.
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Post by dreamboum on Sept 30, 2019 2:50:46 GMT 10
Mr. Curious I'm asking you the question today are you able to prevent the corpses from disappearing as in this video?
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Post by Mr.Curious on Sept 30, 2019 6:34:21 GMT 10
yes. Use Razors trainer there's an option. You can also use his DLL to fix the poly issues.
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Post by dreamboum on May 19, 2023 4:15:02 GMT 10
yes. Use Razors trainer there's an option. You can also use his DLL to fix the poly issues. There is no way to use another method without using the Raz0r trainer?
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Post by Mr.Curious on May 19, 2023 4:33:52 GMT 10
There are in fact two other ways: 1 - Use the feature in RE4Tweaks DLL. Simply check the box and you're good to go, or: 2- Edit your bio4.exe 80 FA 01 75 0D 38 87 AC 4F 00 00 75
Change To:
81 BF AC 4F 00 00 1C 01 00 00 90 74Happy Modding!
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Post by dreamboum on May 19, 2023 5:52:20 GMT 10
Thanks, but in truth, it's not a real disappearing corpse stopper like in the RE2 remake. When there is a cinematic or an area load, the corpses disappear, but hey, it's better than nothing for this old timeless game.
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Post by Mr.Curious on May 19, 2023 6:00:41 GMT 10
you're welcome.
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Post by dreamboum on Oct 25, 2023 21:02:13 GMT 10
There are in fact two other ways: 1 - Use the feature in RE4Tweaks DLL. Simply check the box and you're good to go, or: 2- Edit your bio4.exe 80 FA 01 75 0D 38 87 AC 4F 00 00 75
Change To:
81 BF AC 4F 00 00 1C 01 00 00 90 74Happy Modding! I wanted to ask you if it isn't possible to set a value that lets you leave corpses for 1 minute instead of leaving them permanent, because I know that if you leave too many corpses, other enemies don't appear due to the 2005 RE4 engine?
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