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Post by RhonMBLSxModding on Oct 9, 2017 5:06:56 GMT 10
so as the title's says..i really dont know why i always having a black face in cutscene models. any idea how? here's some screenshot. (sometime's my modded face's are too damn bright) (but my most issue is this.) i've try editing the texture's in .txt file.but still the same issue.any help?
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Deleted
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Post by Deleted on Oct 9, 2017 10:26:20 GMT 10
I also had this error, I could only solve it, adding the eyes on the face and leaving the head in the place of the eyes and leaving the file of the head with all the lods in in "0" and it worked
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Post by RhonMBLSxModding on Oct 9, 2017 15:52:41 GMT 10
hmm.. i dont think this is a rigging related anymore.my recent mod (edge) doesn't have this problem except the face are so bright in some area's.i think its in .txt after converting .tex file but how exactly? Darknessvaltier i guess you can help me out here.i've using your mod (naruko) so i guess your the only? sorry for bothering you.
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Deleted
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Post by Deleted on Oct 9, 2017 19:35:14 GMT 10
Well when I did the Kitana MKX mod for Sheva, her face turned black, so I changed lod, Darkness said she always uses LodName of Lingua, in my case it did not work, so I put the eyes together with thehead, so: where were the eyes I put the head and where was the head I put all the lod in "0" This was the mod I had the problem with.
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Deleted
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Post by Deleted on Oct 9, 2017 19:44:22 GMT 10
On the brightness in the body this is easy to solve, however the body of the sheva receives a lot of light because his body is Dark, I use this metadata here, you have to open the texture text file like this here: TEX Texversion=RE5 Textype=827611204 Width=512 Height=512 Mips=10 Byte1=1 Byte2=0 Byte3=0 Float1=1.000000 Float2=1.000000 Float3=1.000000 Uint1=2228336 Uint2=0 Uint3=0
and edit these numbers here: Float1 = 1.000000 Float2 = 1.000000 Float3 = 1.000000
I leave everything in "0.700000" this will also depend on the model: Float1 = 0.700000 Float2 = 0.700000 Float3 = 0.700000
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Post by RhonMBLSxModding on Oct 10, 2017 0:54:29 GMT 10
Darkness said she always uses LodName of Lingua yes im also use's the tounge for cutscene rigging since any part of the face make's my game crash. also i did try re editing the .txt file,it change something but still change's to black in some scenaries. makes me confuse.im wondering what the hell did i miss.
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Sad, my PC comming die!
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Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Oct 10, 2017 7:22:46 GMT 10
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Post by RhonMBLSxModding on Oct 10, 2017 17:27:09 GMT 10
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Post by Cobrastrike on Oct 11, 2017 4:27:00 GMT 10
On the brightness in the body this is easy to solve, however the body of the sheva receives a lot of light because his body is Dark, I use this metadata here, you have to open the texture text file like this here: TEX Texversion=RE5 Textype=827611204 Width=512 Height=512 Mips=10 Byte1=1 Byte2=0 Byte3=0 Float1=1.000000 Float2=1.000000 Float3=1.000000 Uint1=2228336 Uint2=0 Uint3=0 and edit these numbers here: Float1 = 1.000000 Float2 = 1.000000 Float3 = 1.000000 I leave everything in "0.700000" this will also depend on the model: Float1 = 0.700000 Float2 = 0.700000 Float3 = 0.700000 Man, are you going to release your Kitana reskin? It's just amazing!
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Deleted
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Post by Deleted on Oct 11, 2017 16:30:40 GMT 10
maybe
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