I thank you very much Mr.Curious for your valuable help.
I almost completed most of these things and these are valuable lessons but I still have some things that I would like to learn. For example, how do I control the location of the element accurately: such as lift it off the ground or hang it with a tree .... The problem is that I do not know how to deal with XYZ numbers in the tool, I do not know on any fairer number until I lift the element off the ground or make it rotate left or right I don't know how much of the increase to raise or lower the component nor which of the XYZ characters is responsible for these things. I have the same problem with the objects especially the doors. I added a door to one of the rooms at the beginning of the game and tried a lot to make the door install in place, but I did not succeed in that and the reason is because I do not know how to deal with the numbers in XYZ found in Japanese tools. If you know, please let me know and give me an example of how to modify the XYZ numbers and I would like to thank you
to place items accurately in this game we need to reference the room models to get an idea of where things are. In order to do this we must export the SAT file and load it into 3ds Max and then use this as a reference. Most of my tutorials are for RE4UHD, so I am not going to spend much time teaching the old version of this game.
You can still use the RE4UHD tools for this even though you are using the old version of the game.. remember you are only using this a sa refference. THe exported RE4UHD SAT file will be the same as the old version.
I have made tutorials in the RE4UHD 2018 tools section that show how to export the SAT to OBJ file and import into 3ds Max. Once you have this working reference of the room you simply need to input the coordinates into the bio_ita_edit tool, taking into consideration that the floating point values in the Crzosk tools are 1000 times bigger so you need to adjust these values accordingly.
Otherwise you will have to ask some other users here how they are doing things as I am much too busy to start writing tutorials for the old version of the game.
Last Edit: Aug 12, 2019 7:10:42 GMT 10 by Mr.Curious
Sincerely, I thank you my dear friend for the time you gave me and I will do what you told me and I am awaiting your lessons for the old version eagerly and I will continue to follow each new progress.
But I hope to tick my name for each new tutorial you offer for the old version to follow
Post by Mr.Curious on Aug 12, 2019 18:20:22 GMT 10
thank you but I think you misunderstood what I said. I am not going to be making tutorials for re4 2007. I already wrote a 150 page manual for the new RE4UHD toolset. I hope that people see the merit of this and realize that the newer version of the game has much more possibilities with the new tools and all of the thorough documentation I have provided for their use.