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Post by gmal on Aug 12, 2019 6:08:27 GMT 10
I thank you very much Mr.Curious for your valuable help.
I almost completed most of these things and these are valuable lessons but I still have some things that I would like to learn. For example, how do I control the location of the element accurately: such as lift it off the ground or hang it with a tree .... The problem is that I do not know how to deal with XYZ numbers in the tool, I do not know on any fairer number until I lift the element off the ground or make it rotate left or right I don't know how much of the increase to raise or lower the component nor which of the XYZ characters is responsible for these things. I have the same problem with the objects especially the doors. I added a door to one of the rooms at the beginning of the game and tried a lot to make the door install in place, but I did not succeed in that and the reason is because I do not know how to deal with the numbers in XYZ found in Japanese tools. If you know, please let me know and give me an example of how to modify the XYZ numbers and I would like to thank you
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 12, 2019 7:05:46 GMT 10
to place items accurately in this game we need to reference the room models to get an idea of where things are. In order to do this we must export the SAT file and load it into 3ds Max and then use this as a reference. Most of my tutorials are for RE4UHD, so I am not going to spend much time teaching the old version of this game.
You can still use the RE4UHD tools for this even though you are using the old version of the game.. remember you are only using this a sa refference. THe exported RE4UHD SAT file will be the same as the old version.
I have made tutorials in the RE4UHD 2018 tools section that show how to export the SAT to OBJ file and import into 3ds Max. Once you have this working reference of the room you simply need to input the coordinates into the bio_ita_edit tool, taking into consideration that the floating point values in the Crzosk tools are 1000 times bigger so you need to adjust these values accordingly.
Otherwise you will have to ask some other users here how they are doing things as I am much too busy to start writing tutorials for the old version of the game.
Cheers
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Post by gmal on Aug 12, 2019 9:40:14 GMT 10
Sincerely, I thank you my dear friend for the time you gave me and I will do what you told me and I am awaiting your lessons for the old version eagerly and I will continue to follow each new progress.
But I hope to tick my name for each new tutorial you offer for the old version to follow
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 12, 2019 18:20:22 GMT 10
thank you but I think you misunderstood what I said. I am not going to be making tutorials for re4 2007. I already wrote a 150 page manual for the new RE4UHD toolset. I hope that people see the merit of this and realize that the newer version of the game has much more possibilities with the new tools and all of the thorough documentation I have provided for their use.
Happy Modding and good luck.
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Posts: 218
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Post by mben67 on Jan 6, 2020 14:37:11 GMT 10
nice info, i am new on this, where are locate those .ITA files in the resident evil 4 UHD folder? regards
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jan 6, 2020 15:54:55 GMT 10
nice info, i am new on this, where are locate those .ITA files in the resident evil 4 UHD folder? regards In the UDAS files. Happy MOdding!
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Post by Matseth on Aug 9, 2020 15:25:09 GMT 10
ohhhhh sorry dude hahaha i didnt read the ask your questions here in the tools post, sorry for having bother you man
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You made it prolonged your lfe but not to escape to your inevitable death isn't
Posts: 57
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Post by DANIEL FERREIRA on Jun 15, 2021 6:13:29 GMT 10
Hello Mr.Curious i m new here but i know some modifications for re4UHD like editing sounds with XACT TOOL and editing enemies HP etc... i just know ont thing for ITA file: do you have a list for enemy for edit the parameter ETS ID for i just attaching an item for some enemy? or just not exist? cheers
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jun 15, 2021 16:46:42 GMT 10
do you have a list for enemy for edit the parameter ETS ID for i just attaching an item for some enemy? or just not exist? cheers The ETS ID offset in the ITA file is simply one of two things: the ID of the enemy in the corresponding .esl file OR the ID of the breakable container the object is in (box, barrell, vase etc) Please see my tutorial here on the ETS and ITA files (same rules apply to HEX as they do with the tools) Happy Modding!
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You made it prolonged your lfe but not to escape to your inevitable death isn't
Posts: 57
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Post by DANIEL FERREIRA on Jul 2, 2021 12:38:58 GMT 10
Mr.Curious can you help me for a simple thing how i configure for an item not appear and i just kill an enemy and the item spawn in another map location like the secrets of rising of evil? for example i just kill the merchant and the item spawn for example in the map r100 the enemy and item is in same area but i just get an item and only appear if the enemy was killed like the setting in .ita file appearance i just set to 01 but the item appear in enemy body and i just want the item appear in another location of map?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 2, 2021 18:22:20 GMT 10
I am not sure what you are asking exactly.. If you are asking how to spawn an item from an enemy so that it appears after killing the enemy, but that it appears somewhere far from the location of the body of the enemy, then I don't think this is possible. I could be wrong, but I don't think there are examples of this in the game.
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You made it prolonged your lfe but not to escape to your inevitable death isn't
Posts: 57
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Post by DANIEL FERREIRA on Jul 3, 2021 0:40:10 GMT 10
I am not sure what you are asking exactly.. If you are asking how to spawn an item from an enemy so that it appears after killing the enemy, but that it appears somewhere far from the location of the body of the enemy, then I don't think this is possible. I could be wrong, but I don't think there are examples of this in the game. yes Mr.Curious i just get the spawn of the item when a enemy is killed like rising mod but in another location
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 3, 2021 2:58:06 GMT 10
I am not sure what you are asking exactly.. If you are asking how to spawn an item from an enemy so that it appears after killing the enemy, but that it appears somewhere far from the location of the body of the enemy, then I don't think this is possible. I could be wrong, but I don't think there are examples of this in the game. yes Mr.Curious i just get the spawn of the item when a enemy is killed like rising mod but in another location Again, I could be wrong, but I am fairly sure you are asking for something that does not happen in the game. I don't recall any examples of this type of drop. The game simply does not have instructions for what you are asking for.
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You made it prolonged your lfe but not to escape to your inevitable death isn't
Posts: 57
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Post by DANIEL FERREIRA on Jul 3, 2021 3:33:17 GMT 10
yes Mr.Curious i just get the spawn of the item when a enemy is killed like rising mod but in another location Again, I could be wrong, but I am fairly sure you are asking for something that does not happen in the game. I don't recall any examples of this type of drop. The game simply does not have instructions for what you are asking for. ok Mr.Curious sorry for insistence you know the mod rising of evil from Luis webber? i just did it editing the ITA file and spawn an item in one location i see spawning thanks for the attention and really sorry for the unconvenient anything i can ask you for help cheers
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Jul 3, 2021 5:50:23 GMT 10
"you know the mod rising of evil from Luis webber"? I have heard of it but havent seen it.
"sorry for the unconvenient anything i can ask you for help" No problem
Happy Modding!
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