Don't think that is possible, 3000 is a huge number by game standards so its really not even possible to spawn that amount of enemies at a time, but I know from experience its possible to increase the enemies by a reasonable amount like say a extra 20 to 30 at a time by replacing objects such as barrels, cows, crows etc with enemy values, here is a mod for example,
Post by Mr.Curious on Aug 15, 2017 13:24:51 GMT 10
I believe there are some limitations related to Polys when dealing with enemies but I am not 100% if this is the limiting factor. I know that if we add too many of the sub bosses for example we may encounter a gray screen (The game continues to function but there is a blank gray screen )… But this happens only in particular enemy groups and usually when adding enemies other than granados.
I have been studying enemy groups for a couple of weeks and how they are controlled by the AEV file. In particular, I have been cataloguing all the enemy groups in the mercenaries r400 room. In this particular room there are only about 100 or so enemies that are triggered by about 6 enemy groups. There is one group in this file that contains about 50% of the enemies and the rest are divided up amongst the other groups. It maybe possible that some groups have limitations while other groups do not. I did notice for example that one of the enemy groups does not like to have anything assigned to it other than granados while the main group had no limitations on types of enemies..
In any case, I am VERY interested in any research anyone has done on this and would like to share/collaborate with anyone willing to explore this further.
If there is actually a mod with 10000 enemies I'm sure anyone here would like to see that so feel free to share what you have with us here.
Last Edit: Aug 2, 2019 4:24:27 GMT 10 by Mr.Curious
Taint3d: I'm tired as well, haven't slept in two day's unfortunately.
Jun 2, 2021 22:49:32 GMT 10
glisp: fluffyquack might as well just stop adding trainers to his mod manager. He refuses to update them to work with the latest version of the games. There's no point in having them.
Jun 9, 2021 13:20:42 GMT 10
Jun 10, 2021 23:10:16 GMT 10
smokedark: Link down please fix
Jun 17, 2021 12:01:29 GMT 10
lsfade: How i can i inject the mods
Jun 17, 2021 14:40:53 GMT 10
Jinsitsu: Fluffy Mod Manager or do it manually lol
Jun 18, 2021 14:09:01 GMT 10
hyugo: Hello, there is a way to have ashley in story mod when you have swap with hunk ? And for the garden, the game crash. On Resident Evil 4 HD
Jun 20, 2021 1:12:20 GMT 10
leonsus: Does anyone know where you can get the Naked Carlos Oliveira mod since it was taken off nexusmods?
Jun 20, 2021 3:25:47 GMT 10
raft00: Hey, anyone knows how can I downgrade my Re4 to the version 1.06?
Jun 20, 2021 11:48:23 GMT 10
Jinsitsu: hyugo Probably but idk try asking on the RE4 UHD modding board instead and for the garden it's probably on your end. Try reinstalling the game or verifying your game files.
Jun 20, 2021 17:40:34 GMT 10
Jinsitsu: leonsus well since the mod is Hidden, dunno where you should look so try asking on the RE3 modding board see if someone still have it. raft00 No idea but why you want to downgrade to v1.06?
Jun 20, 2021 17:43:16 GMT 10
raft00: I want to instal a mod, but it need to downgrade to 1.06, unfortunately.
Jun 21, 2021 1:22:59 GMT 10
Jinsitsu: oh right because of the latest update you can't. Well i did a lil digging someone asked the same question on Steam on how to revert back to v1.06 luckily someone answered and shared a file on a google drive, so try searching it on google you'll find it
Jun 21, 2021 2:45:42 GMT 10