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Post by mwesten2 on May 29, 2017 23:36:32 GMT 10
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on May 31, 2017 0:38:03 GMT 10
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Posts: 120
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Post by mwesten2 on Sept 25, 2017 6:04:53 GMT 10
ClassicEvil on ue4? ¯\_(ツ)_/¯ update in a long time LOL
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Posts: 120
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Post by mwesten2 on Sept 28, 2017 3:38:40 GMT 10
Wesker boss movement update.
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Sept 28, 2017 4:32:53 GMT 10
Beautiful <3
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Post by mwesten2 on Sept 28, 2017 4:34:46 GMT 10
His power sprint only goes front, tomorrow gonna try make him turn around. 180 turn killed my brain tho i hated ue4 like never before
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Posts: 120
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Post by mwesten2 on Sept 29, 2017 1:04:09 GMT 10
we dashin'
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Posts: 120
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Post by mwesten2 on Sept 29, 2017 3:36:03 GMT 10
Wesker combos
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Posts: 120
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Post by mwesten2 on Sept 30, 2017 6:01:47 GMT 10
Small update: Added some sort of eye laser. Tweaked melee moves and run speeds. Added gun animation
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Posts: 2,094
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 30, 2017 6:19:58 GMT 10
cool, i have a question, how did you ripped the animations from re5 without getting the legs deformed? i couldnt rip excella's one with the lmt script
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Post by mwesten2 on Sept 30, 2017 6:46:26 GMT 10
cool, i have a question, how did you ripped the animations from re5 without getting the legs deformed? i couldnt rip excella's one with the lmt script You have to set foot IK. ![](https://i.gyazo.com/6f810833c4a26e57aa8eaf9a2c497e92.png) P.S. Those are not toe bones. Those are created ones by the script. You have to select TOE bones wich are last in leg hierarchy
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Posts: 2,094
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 30, 2017 6:59:12 GMT 10
thanks
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Post by mwesten2 on Sept 30, 2017 22:23:45 GMT 10
Added possibility to use gun
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Posts: 120
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Post by mwesten2 on Oct 1, 2017 3:08:02 GMT 10
Well, its done for most part
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Post by mwesten2 on Oct 4, 2017 23:01:50 GMT 10
Dash Replica
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