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Post by mwesten2 on May 29, 2017 23:36:32 GMT 10
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on May 31, 2017 0:38:03 GMT 10
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Posts: 120
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Post by mwesten2 on Sept 25, 2017 6:04:53 GMT 10
ClassicEvil on ue4? ¯\_(ツ)_/¯ update in a long time LOL
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Posts: 120
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Post by mwesten2 on Sept 28, 2017 3:38:40 GMT 10
Wesker boss movement update.
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Sept 28, 2017 4:32:53 GMT 10
Beautiful <3
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Posts: 120
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Post by mwesten2 on Sept 28, 2017 4:34:46 GMT 10
His power sprint only goes front, tomorrow gonna try make him turn around. 180 turn killed my brain tho i hated ue4 like never before
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Posts: 120
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Post by mwesten2 on Sept 29, 2017 1:04:09 GMT 10
we dashin'
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Posts: 120
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Post by mwesten2 on Sept 29, 2017 3:36:03 GMT 10
Wesker combos
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Posts: 120
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Post by mwesten2 on Sept 30, 2017 6:01:47 GMT 10
Small update: Added some sort of eye laser. Tweaked melee moves and run speeds. Added gun animation
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Posts: 2,045
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 30, 2017 6:19:58 GMT 10
cool, i have a question, how did you ripped the animations from re5 without getting the legs deformed? i couldnt rip excella's one with the lmt script
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Post by mwesten2 on Sept 30, 2017 6:46:26 GMT 10
cool, i have a question, how did you ripped the animations from re5 without getting the legs deformed? i couldnt rip excella's one with the lmt script You have to set foot IK.  P.S. Those are not toe bones. Those are created ones by the script. You have to select TOE bones wich are last in leg hierarchy
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Posts: 2,045
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 30, 2017 6:59:12 GMT 10
thanks
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Post by mwesten2 on Sept 30, 2017 22:23:45 GMT 10
Added possibility to use gun
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Posts: 120
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Post by mwesten2 on Oct 1, 2017 3:08:02 GMT 10
Well, its done for most part
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Posts: 120
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Post by mwesten2 on Oct 4, 2017 23:01:50 GMT 10
Dash Replica
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