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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Feb 18, 2017 16:58:50 GMT 10
Coca Cola First Aid Spray mod V.3 NOW SUPPORTS MERCENARIES MODE!!!
This mod replaces the First Aid Spray models seen in the inventory case, in the 'examine' window, and in the buy menu from the Merchant. This mod does NOT replace any of the models of the First Aid Spray found in boxes throughout the game. That would mean replacing all the models in every single room of the game...Doable, but too much work !
Installation Instructions 1 - please consider backing up your original files in case you want to revert to the regular First Aid Spray.
2 - Place downloaded files in their relative folders, making sure you hit replace each time your asked to replace. Also keep in mind there are some files that will not prompt a replace of the BI04 versions, as the BIO4 versions use LFS extension.
The best way to install all of this to simply replace one file at time (this is quite easy as there are only 8 files). While adding the files if you are asked to replace a file, say 'YES', and if you are NOT asked, this means that there is a file with the same name in that directory already but that it has an LFS extension that needs to be deleted or renamed before this mod will work.
Example: in directory BIO4\SS\item\ we must place files idm005.bin and idm005.tpl. Since idm005.tpl is already in that directory, Windows will ask you to replace the file (press YES). In the case of the idm005.bin file, this file is already there as well, but it is named idm005.bin.lfs. This file must be renamed idm005.bin.lfs.bak or deleted (or moved) to another location so that the idm005.bin you place will be read by the game. This goes for all files that do not get a prompt to replace.
Please note: This mod will not replace first aid spray we see on the ground throughout the game (with the exception of Mercs). It shoudl only replace the models in the case.
Special Note - This mod includes the inventory fix by the master modder 3getu841 . Thank you for your help on this one!
CREDITS Inventroy Fix by 3getu841 Ported to RE4UHD by me (Mr.Curious) with the awesome help of LegalSoul ! Created with tools made by Son of Persia
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
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Original Join Date: Nov 4, 2011
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Post by Scout on Feb 19, 2017 3:52:20 GMT 10
More of a Dr.Pepper man myself, but I will use this for fun
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Posts: 200
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Post by metroidguy on Feb 20, 2017 2:45:53 GMT 10
How did you get it to show on the inventory screen(suitcase)? Didn't it crash if you did so? Or so I've read from PrinceOfPersia's tuts
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Feb 21, 2017 11:32:47 GMT 10
awesome, i like this mod in RE4UHD :-D , very great!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 22, 2017 5:39:16 GMT 10
How did you get it to show on the inventory screen(suitcase)? Didn't it crash if you did so? Or so I've read from PrinceOfPersia's tuts Son of Persia was partially correct in stating that the game could easily crash, but it was the modder LegalSoul who figured out that there was just a limit to the final file size of the ss_pzzl.dat file. I used this info from LegalSoul as a guideline. So it is actually possible to modify these files, however there are extreme file size limitations. I will probably create a short tutorial on how to mod the inventory items soon. During the creation if this mod I created a comprehensive list of all the bin files associated with the inventory items that are distributed in numerous folders.. you can see the list here: residentevilmodding.boards.net/thread/7523/re4uhd-ultimate-item-bin-list
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Posts: 200
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Post by metroidguy on Feb 22, 2017 7:12:15 GMT 10
Nice, thanks for the info. So basically whatever I'm replacing cannot exceed the original file size? Or is there a limit itself?
ex:
file size 20mb -> so limit 20mb? -or- file size 20mb-> but limit 25mb
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 22, 2017 15:37:08 GMT 10
Nice, thanks for the info. So basically whatever I'm replacing cannot exceed the original file size? Or is there a limit itself? ex: file size 20mb -> so limit 20mb? -or- file size 20mb-> but limit 25mb The original size of the pzzle.dat.lfs is only 235kb, but when you use the .dat tools to open the the archive the file size changes to 1333kb, just under the limit which is 1339kb. The size limitation refers to the final repacked SS_pzzl.DAT file, not any of the files within as far as I know. Since we cannot recompress the DAT file with a LFS extension we are stuck with this limitation. So just to be clear here… The limiatation is on the final ss_pzzl.dat file which is 1339kb One way to work around this filesize restrixtion is to reduce the polygons of some (or all) of the models that are in the case. I chose to simply reduce one of the higher poly count models, the PRL 412 In my Ultimate Item Bin file list that I created there are some files that I have added an Asterix next to. These are the files inside th SS_pzzl.dat file with the largest poly counts. For testing purposes I simply made a dummy (empty) bin file for the PRL 412, and did all my testing with that model not taking up any polygons. But in the end I had to come up with a better solution, which was to reduce the poly count of certain weapons, but only on one side of the weapon model, the side which is facing down on the model that is in the case. ( it seems that my idea had already been thought of by the great modder LegalSoul)... what can I say great minds think alike Since these polygons aren't quite visible anyways it doesn't make much difference. I also chose to modify a weapon that is half sunken in the case and also not comminly used (PRL 412) I think what I may do at some point is edit all the weapons in the case to have the lowest poly count possible without compromising the integrity of the models' look & feel and then upload that minimal ss_pzzl.dat file as a working template for others to use. The idea of this would be to create as much space as possible for any new models that would be introduced into the final Ss_pzzl.dat file. Ultimately the best solution would be to find a way to repack LFS files, but as it stands now you cannot repack this kind of file unless it is the same size or lower.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 23, 2017 19:29:27 GMT 10
fIXED Coca Cola First Aid Spray mod V1 TO SUPPORT MERCENARIES MODE =)
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Posts: 200
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Post by metroidguy on Feb 24, 2017 4:29:41 GMT 10
Nice, thanks for the info. So basically whatever I'm replacing cannot exceed the original file size? Or is there a limit itself? ex: file size 20mb -> so limit 20mb? -or- file size 20mb-> but limit 25mb The original size of the pzzle.dat.lfs is only 235kb, but when you use the .dat tools to open the the archive the file size changes to 1333kb, just under the limit which is 1339kb. The size limitation refers to the final repacked SS_pzzl.DAT file, not any of the files within as far as I know. Since we cannot recompress the DAT file with a LFS extension we are stuck with this limitation. So just to be clear here… The limiatation is on the final ss_pzzl.dat file which is 1339kb One way to work around this filesize restrixtion is to reduce the polygons of some (or all) of the models that are in the case. I chose to simply reduce one of the higher poly count models, the PRL 412 In my Ultimate Item Bin file list that I created there are some files that I have added an Asterix next to. These are the files inside th SS_pzzl.dat file with the largest poly counts. For testing purposes I simply made a dummy (empty) bin file for the PRL 412, and did all my testing with that model not taking up any polygons. But in the end I had to come up with a better solution, which was to reduce the poly count of certain weapons, but only on one side of the weapon model, the side which is facing down on the model that is in the case. ( it seems that my idea had already been thought of by the great modder LegalSoul)... what can I say great minds think alike Since these polygons aren't quite visible anyways it doesn't make much difference. I also chose to modify a weapon that is half sunken in the case and also not comminly used (PRL 412) I think what I may do at some point is edit all the weapons in the case to have the lowest poly count possible without compromising the integrity of the models' look & feel and then upload that minimal ss_pzzl.dat file as a working template for others to use. The idea of this would be to create as much space as possible for any new models that would be introduced into the final Ss_pzzl.dat file. Ultimately the best solution would be to find a way to repack LFS files, but as it stands now you cannot repack this kind of file unless it is the same size or lower. Damn that sucks 1339kb as a limit itself isn't much to be worked with let alone, have only 6kb free for something else lmao
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 24, 2017 4:32:40 GMT 10
yes, terrible I know.This port is about as bad as it gets.. this is why its important to reduce the polycount for all the other models in the case. Have you had any luck modding the case items yet?
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Posts: 200
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Post by metroidguy on Mar 1, 2017 9:03:02 GMT 10
yes, terrible I know.This port is about as bad as it gets.. this is why its important to reduce the polycount for all the other models in the case. Have you had any luck modding the case items yet? Nah I haven't even tried. This damn port has way too many limitations. I'd rather mod the old port.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Oct 15, 2017 21:21:40 GMT 10
UPDATE Coca Cola First Aid Spray mod - RE4UHD v3 RELEASED!
This mod now includes the Inventory Fix created by the master modder 3getu841 The download file has been updated in the original post!
HAPPY MODDING!!!
Mr.Curious 2017
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