Posts: 5
|
Post by dragonsword on Oct 10, 2016 1:17:41 GMT 10
Seems when exporting, even when going into mixamo the eye lashes i've defined don't come out with the correct alphas and are a solid color.This is on import with 3dsmax, however I also noticed this when exporting into the auto-rigger.
i.imgur.com/1vaShI9.png
|
|
Keeping calm and go ahead
Posts: 413
|
Post by Arthas Menethil on Oct 12, 2016 10:18:42 GMT 10
Seems when exporting, even when going into mixamo the eye lashes i've defined don't come out with the correct alphas and are a solid color.This is on import with 3dsmax, however I also noticed this when exporting into the auto-rigger.
i.imgur.com/1vaShI9.png
The Alpha in texture is not work in 3Ds max,but they can work in Game as usual
|
|
Posts: 2,101
Original Join Date: Apr 6 2012
|
Post by -IronSoul- on Oct 12, 2016 10:56:31 GMT 10
The Mono channel output have the wrong option set, put it on Alpha instead of RBG Alpha Channel, that should activate the alpha (Btw Sigh of nightingale is right)
|
|