Posts: 641
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Post by weskeralbert on Oct 11, 2016 1:13:45 GMT 10
oh..i never noticed the jump problem with the old wesker mod....probably because i didn't test it enough....i remember i used it in desperate escape and worked well there the first time. can't say the same for story mode cause i only did a few level.
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 11, 2016 4:44:05 GMT 10
I found a way to fix Superjump which is not done at public assembly and I played a little bit. So there is no way to complete it since animation 1 til 3 of climbing are always repeating. Maybe we can trigger animation 40 for climbing with a trainer.
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 11, 2016 22:27:12 GMT 10
Update
Fixed superjump bug
Increased Finisher Front Melee Strength
Removed Password
Minor Patch Fixes
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Posts: 216
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Post by SirShirley on Oct 13, 2016 12:42:18 GMT 10
ok first things first, sometimes wesker climbs certain ladders and areas by hand instead of super jump, it was the same with older wesker boss mod so I think thats normal. And for the sounds if you're refering to when you hit the "call partner" button and half way through wesker's line it kinda cuts off its because you didn't install the mod right. I know the one folder says wesker prerequisites (install first) or something along those lines but if you do install it first it glitches and rearranges the voice length so it gets cut off but if you install the wesker you want first (eg. if you wanted wesker with his coat you'd download the wesker coat folder) and then the prerequisites it should use wesker coat's lines correctly or which ever wesker you decide to use.
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 14, 2016 6:30:16 GMT 10
ok first things first, sometimes wesker climbs certain ladders and areas by hand instead of super jump, it was the same with older wesker boss mod so I think thats normal. And for the sounds if you're refering to when you hit the "call partner" button and half way through wesker's line it kinda cuts off its because you didn't install the mod right. This bug is probably fixed now since I made normal ladder animations external and superjump is internal. Each Wesker arc file contains the right file so that call partner can't cut off. You have to restart session after first load or set freeze to 0.5 in Gold Edition Trainer.
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Posts: 216
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Post by SirShirley on Oct 15, 2016 3:00:52 GMT 10
ok first things first, sometimes wesker climbs certain ladders and areas by hand instead of super jump, it was the same with older wesker boss mod so I think thats normal. And for the sounds if you're refering to when you hit the "call partner" button and half way through wesker's line it kinda cuts off its because you didn't install the mod right. This bug is probably fixed now since I made normal ladder animations external and superjump is internal. Each Wesker arc file contains the right file so that call partner can't cut off. You have to restart session after first load or set freeze to 0.5 in Gold Edition Trainer. I honestly forgot that I'm still using your old version of wesker boss pack (mainly cause I don't see what was wrong with it)
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 15, 2016 3:11:54 GMT 10
This bug is probably fixed now since I made normal ladder animations external and superjump is internal. Each Wesker arc file contains the right file so that call partner can't cut off. You have to restart session after first load or set freeze to 0.5 in Gold Edition Trainer. I honestly forgot that I'm still using your old version of wesker boss pack (mainly cause I don't see what was wrong with it) Well! Then maybe you should stop to comment mods you actually don't use at their current state.
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Posts: 216
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Post by SirShirley on Oct 15, 2016 3:35:53 GMT 10
I honestly forgot that I'm still using your old version of wesker boss pack (mainly cause I don't see what was wrong with it) Well! Then maybe you should stop to comment mods you actually don't use at their current state. But if I did that that would mean I'd be smart in which I am not
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Nov 22, 2016 2:18:54 GMT 10
Does anybody have problems with this mod?
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Posts: 1
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Post by maxim on Dec 25, 2016 7:35:03 GMT 10
how to harnessed super attacks Wesker ?
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Dec 26, 2016 5:31:06 GMT 10
how to harnessed super attacks Wesker ? Resident Evil 5 Gold Edition trainer's melee section? Do you guys ever listen ...
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Post by shifty on Apr 9, 2017 1:28:33 GMT 10
I must start by saying this mod is truly a work of art.
Quick question however, not sure if it is a bug or not but I cannot get Wesker to successfully do the Dash Knee melee when using the actual dash, however the move can be performed standing still etc Am I doing something wrong or is it bugged?
EDIT : After further playing I realized it only disables the actual dash attack when using the Gold Trainer's infinite dash, anyway to fix this?
Also Im pretty sure the Auto-Dodges don't work for GE but I had to ask if it was possible to get them to or not.
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Post by Raynie on May 20, 2017 22:58:53 GMT 10
Hello everyone, I had downloaded both of the Wesker boss origin mod (step by step) and the trainer. Everything is working perfectly except for the option (weapon on the chest) I tried so hard but failed, any suggestions how to fix that? Thanks a lot.
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Post by cct1 on Jun 29, 2018 1:57:36 GMT 10
uh this is avaible in pirate too or no and me not want to play wesker with the cape how to remove it
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Jun 29, 2018 4:31:27 GMT 10
uh this is avaible in pirate too or no and me not want to play wesker with the cape how to remove it This mod will report any pirated version to Capcom by itself. So enjoy!
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