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Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 9, 2016 7:53:36 GMT 10
This is my attempt to do something special again since I found out many new things while modding Resident Evil 5.I have started recycling some old mods and I also have done some new mods.So this came out while playing around with files! But there are some problems I have to fix like weird sounds RE5 triggers by hitting enemies.Please feel free to give feedback!This is still in beta and I don't want to be flamed by people who don't understand this.I want to thank 神 Albert Wesker™ for testing!So this is W.I.P SPEECH 14 Your future hinges 15 I´ll see you dead 16 seven Minutes 17 new Age 18 you disappoint me 19 poor perfomance indeed 20 Im a god (more epic!) 21 found you 24 the end 25 your struggle is over! 26 you are finished! 27 I´ve expected more of a challenge 32 here Im offering you.... 33 playtime is over! 41 ah there you are! 42 are you trying to make me angry!? 43 is that all you have!? 44 just accept your fate! 45 This isn´t over! 46 NO! this can´t be! 47 tire of waisting time 48 selfrightous fools 49 you are next! 51 he he he he is that all... 52 no point in hide 53 your nearly... 54 hasn´t never.... 58 you can´t hide forever! 59 I can´t loose! 60 I´ve expected more! 63 How you so love your.... 64 You should never have come here! 99 ignorant cretins! HOW TO INSTALL
First make a backup of nativePC_MT
Follow this path:
C:\Program Files (x86)\Steam\SteamApps\common\Resident Evil 5
Drag and Drop my nativePC_MT of ONE main folder over the existing one
Install:
1 - Boss Wesker Patch Prerequisites
Install:
2 - Boss Wesker Patch
Install:
3 - Boss Wesker Midnight Duo
OR
4 - Boss Wesker Coat Duo
This mod was created for Gold Edition only!
I am not responsible for anything what happens while using this mod.
Download
Not so f*cked up link
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Posts: 20
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Post by XMEzy on Oct 9, 2016 19:29:50 GMT 10
How do i use wesker? do i just select chris or?
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Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 9, 2016 20:44:45 GMT 10
How do i use wesker? do i just select chris or? Yeah select Chris to use Wesker. This is the best thing you can do! Or maybe you should use WESKER because this is a WESKER mod. But this will work for Mercenaries only. And I mean come on ... Thinking is always appreciated! Sorry but I had to say this. Use RE5 Gold Edition Trainer and you can select WESKER MIDNIGHT in story mode too.
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Posts: 20
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Post by XMEzy on Oct 9, 2016 20:56:10 GMT 10
I meant select chris in story to use wekser, when i select sheva in story to use jill the mod goes away
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Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 9, 2016 21:51:51 GMT 10
I told you everything you have to do to get it working in story mode and mercenaries. Now please stop asking stuff I already answered.
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Posts: 216
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Post by SirShirley on Oct 10, 2016 3:18:33 GMT 10
I meant select chris in story to use wekser, when i select sheva in story to use jill the mod goes away Mister T is right, use common sense, if you want to play as wesker obviously you play as wesker, if you want to play as jill you need to be jill. You need to model swap from chris to wesker midnight and for sheva you model swap to jill. If you really wanted to you could model swap both chris and sheva to wesker and do duo weskers. But in order to model swap you'll need a few patches plus the new Gold Edition Trainer.
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Posts: 20
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Post by XMEzy on Oct 10, 2016 3:19:30 GMT 10
i didnt know that i needed the gold edition trainer
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Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 10, 2016 3:23:39 GMT 10
I meant select chris in story to use wekser, when i select sheva in story to use jill the mod goes away Mister T is right, use common sense, if you want to play as wesker obviously you play as wesker, if you want to play as jill you need to be jill. You need to model swap from chris to wesker midnight and for sheva you model swap to jill. If you really wanted to you could model swap both chris and sheva to wesker and do duo weskers. But in order to model swap you'll need a few patches plus the new Gold Edition Trainer. Sometimes I don't even know if it is meant seriously or maybe people are just trolling around. However thank you for explaining it again!
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Posts: 216
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Post by SirShirley on Oct 10, 2016 7:40:27 GMT 10
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Enjoy!
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Original Join Date: Nov 21, 2012
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Post by Mister T on Oct 10, 2016 19:20:53 GMT 10
Thank you for posting this. I hope people will stop asking me about such things now. Because I need to know bugs and community wishes or I can't improve this mod.
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Posts: 641
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Post by weskeralbert on Oct 10, 2016 19:46:01 GMT 10
don't know if it's a bug or if it's because the mod hasn't loaded properly but when i tried the mod wesker didn't use the super jump in the assembly part in story mode...the other animations worked. beside that and the sounds bug the mod is pretty solid
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Post by Mister T on Oct 10, 2016 20:41:14 GMT 10
"don't know if it's a bug or if it's because the mod hasn't loaded properly but when i tried the mod wesker didn't use the super jump in the assembly part in story mode"
Yeah he is climbing in story mode but I can't figure out why because superjump is working in mercenaries.
"beside that and the sounds bug the mod is pretty solid"
And do you mean melee sound triggers or the fact that many animations are mute through new sound files now? This happens because every non playable character is different in sound calls. So I would have to swap attack data to boss files and sounds are working again.
You can see this by jumping over a fence with Wesker. I gave this move LIN dash start attack file.
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Posts: 641
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Post by weskeralbert on Oct 10, 2016 20:49:54 GMT 10
i meant the latter. also...the super jump bug didn't happen with the old version if i remember correctly..strange.
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Post by Mister T on Oct 10, 2016 21:01:17 GMT 10
I see I have to work with quotes so people don`t misunderstand me ... Just read my edited post again. There is no point in quoting you now. So I wrote your text with "" and my answer is below.
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Post by Mister T on Oct 10, 2016 22:07:25 GMT 10
i meant the latter. also...the super jump bug didn't happen with the old version if i remember correctly..strange. Old Wesker Mod has the same problem and I think this was alright until Gold Edition arrived us. So maybe Capcom changed something ...
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