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Post by profesorakashi on Jul 8, 2016 13:30:42 GMT 10
Hi, I'm trying to make a mercenaries stage in the docks/market area of stage 2.1. I fail to make enemies spawn correctly. I tried the EM files of another stage (Public Assembly) by renaming them in the map I'm testing (the docks) which replaces experimental facility. I renamed the EM files (S400 to S404) to make the files work correctly and changed the enemy coordinates to make them spawn in the docks, but only 11 enemies did properly. What should I do to make spawns work correctly?
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Post by KamiA on Jul 19, 2016 23:23:46 GMT 10
You have to edit sXXX_fsm.sce file That file contains info about trigger areas and links them to fsm\SetEmAreaXs
(Credit : FluffyQuack) Do this hex operation to make the trigger spawn ridiculously big:
01 00 00 00 00 00 FA C4 00 00 FA C3 00 80 3B 45 00 00 00 00 to 01 00 00 00 FF FF FF FF 00 00 FA C3 00 00 00 00 00 00 00 00
01 00 00 00 00 80 3B 45 00 00 FA C3 00 80 3B 45 00 00 00 00 to 01 00 00 00 00 00 00 00 00 00 FA C3 00 00 00 00 00 00 00 00
01 00 00 00 00 80 3B 45 00 00 FA C3 00 80 3B C5 00 00 00 00 to 01 00 00 00 00 00 00 00 00 00 FA C3 FF FF FF FF 00 00 00 00
01 00 00 00 00 00 FA C4 00 00 FA C3 00 80 3B C5 00 00 00 00 to 01 00 00 00 FF FF FF FF 00 00 FA C3 FF FF FF FF 00 00 00 00
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Posts: 17
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Post by profesorakashi on Jul 31, 2016 18:10:04 GMT 10
thanks for the answer, a question, I have been looking how to make killing one majini, leave the item I want, for example magnum bullets
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Post by KamiA on Jul 31, 2016 19:30:43 GMT 10
That is quite difficult to do. You have to manually link item inside sXXX_Item.lot that you want into that specific majini
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Posts: 17
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Post by profesorakashi on Jul 31, 2016 21:40:51 GMT 10
That is quite difficult to do. You have to manually link item inside sXXX_Item.lot that you want into that specific majini and you know how I can do?
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Post by KamiA on Jul 31, 2016 23:33:32 GMT 10
Do you already have magnum ammo in you item file?
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Posts: 17
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Post by profesorakashi on Jul 31, 2016 23:53:09 GMT 10
yes!
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Post by KamiA on Aug 1, 2016 1:16:21 GMT 10
To properly link your item to enemy :1. Change "SetType" to "01" to make it drops from enemy. 2. Edit "SetLotNo" and "SetNo" for example, If the enemy you want is the first enemy inside sXXX_em00.lot then change it to "00 00" and "00 00" If the enemy you want is the 10th enemy inside sXXX_em30.lot then change it to "1e 00" and "09 00" 3. Change "EffType" to "00" (This is the effect on items when they dropped)
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Post by profesorakashi on Aug 1, 2016 17:28:35 GMT 10
Thank you! I'll test it later when i get home
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Posts: 17
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Post by profesorakashi on Aug 1, 2016 20:06:56 GMT 10
I tried to place an spray on the 2nd majini in the file sXXX_em00, but for some odd reason it's not dropped when I kill him. I'm not sure if I did something wrong, so I leave you a screen capture:
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Post by KamiA on Aug 1, 2016 21:58:18 GMT 10
I tried to place an spray on the 2nd majini in the file sXXX_em00, but for some odd reason it's not dropped when I kill him. I'm not sure if I did something wrong, so I leave you a screen capture: Value for 2nd enemy should be "01 00"
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Posts: 17
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Post by profesorakashi on Aug 1, 2016 23:24:10 GMT 10
I tried what you said and it still doesn't work. I tried it with an army majini and it doesn't work either. I don't know what I'm doing wrong.
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Post by KamiA on Aug 1, 2016 23:50:51 GMT 10
Can you upload your soft folder, I'll take a look in there.
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Post by profesorakashi on Aug 2, 2016 0:35:33 GMT 10
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Post by ratiugson on Nov 12, 2016 12:08:20 GMT 10
Guys, The problem is not the spawn, but the enemy behaviours. So, i guess you can't fix it modding sxxx.arc file. I posted the possible fix in a steam topic and i did a tutorial to fix this spawns. Link: steamcommunity.com/app/21690/discussions/0/282992499674519868/I'm just downgrading this game. If someone knows how to change enemy behaviours in current version (maluc's patch). Post here please. Thanks
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