Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Mar 5, 2014 3:39:55 GMT 10
hello again my friend .. loved to inform you about small problem in the tool, it loads the following lods: -lod 1 -lod 2 -lod 3 -lod 254 -lod 255
and the problem is lod 254 should be lod 252, this problem causes hiding original parts do not work correct, i fixed it by opening the tool in text editor and replace all 254 with 252 ..
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Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Mar 7, 2014 0:47:22 GMT 10
hey there, fluffy!! a dear friend of mine tested your script and guess what! it brings the ac head with skin while the old script never brought us ac head with skins!! that can be the perfect script to include full ac head modding support just if offered your kindness to fix this bug: hope you can work on it
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 7, 2014 2:12:20 GMT 10
select the mode in Edit envelope GO to the rigging options and do the Remove zeros it should work :_
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 7, 2014 4:02:44 GMT 10
hello again my friend .. loved to inform you about small problem in the tool, it loads the following lods: -lod 1 -lod 2 -lod 3 -lod 254 -lod 255 and the problem is lod 254 should be lod 252, this problem causes hiding original parts do not work correct, i fixed it by opening the tool in text editor and replace all 254 with 252 .. You replaced every instance of 254 with 252? I looked through the code, and I think there's instances of 254 which is not related to LOD, unless I'm misunderstanding the code.
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Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Mar 7, 2014 9:00:57 GMT 10
You replaced every instance of 254 with 252? I looked through the code, and I think there's instances of 254 which is not related to LOD, unless I'm misunderstanding the code. i am certain of that trust me i have been modding since so long .. if you tried modding yourself and tried the method of hiding the lods rather than lod 1, you will find in the result there is a bug when moving the camera far, which caused by parts of lod 252 still there as you did not manage to hide them by not showing the correct lod name .. and i kindly ask you to check the other bug cause removing zero weight as EvilLord mentioned did not work for me ...
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Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Mar 7, 2014 9:03:41 GMT 10
select the mode in Edit envelope GO to the rigging options and do the Remove zeros it should work :_ in my pre testing i tried moving zero weights "0.0" and even the value "0.1" and did not work my friend,i know this work with the body and the usual parts, but did u try it yourself for the ac head skin?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 7, 2014 9:12:55 GMT 10
i am certain of that trust me i have been modding since so long .. if you tried modding yourself and tried the method of hiding the lods rather than lod 1, you will find in the result there is a bug when moving the camera far, which caused by parts of lod 252 still there as you did not manage to hide them by not showing the correct lod name .. and i kindly ask you to check the other bug cause removing zero weight as EvilLord mentioned did not work for me ... I don't think I can help with that problem. I don't know the inner workings of the script, and I'm not familiar enough with max script to even understand what the error is about.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 7, 2014 16:13:45 GMT 10
select the mode in Edit envelope GO to the rigging options and do the Remove zeros it should work :_ in my pre testing i tried moving zero weights "0.0" and even the value "0.1" and did not work my friend,i know this work with the body and the usual parts, but did u try it yourself for the ac head skin? oh sorry Ac heads wont export if they are costume made xD i tried many times so yeah for some reason the tool wont support it =\ same as gun mods
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Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Mar 7, 2014 16:49:57 GMT 10
@ Fluffy, no problem sir thank you very much for sharing it any way it still made really made big difference to me regarding easier normals fix and brining ac head skin @ EvilLord, any ways we still can take benefit from the ac head skin it saved me some steps and thanks for your concern to help dear
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Apr 28, 2014 2:33:23 GMT 10
Here is a fix for the script to replace LodGroup_254 To LodGroup_252 Here
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Jill Valentine
Posts: 173
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Post by Ajhankk on May 2, 2014 10:10:06 GMT 10
i get this when i import deborah model.. how to fix it..?
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Post by raykingnihong on May 4, 2014 20:20:19 GMT 10
Very good tool, but can join the action file, and map options, so it's perfect, thank you for sharing
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Posts: 2
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Post by raykingnihong on May 4, 2014 20:20:58 GMT 10
Very good tool, but can join the action file, and map options, so it's perfect, thank you for sharing
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That's spot-on!
Posts: 616
Original Join Date: Jun 2, 2012
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Post by Alistair on Jun 9, 2014 9:27:29 GMT 10
How exactly do I open this and what software should I use? This is a script for Autodesk 3DS Max, a 3d modelling program. Beware that this script only works with the 2011 and 2012 versions of 3DS Max (correct me if I'm wrong, please)
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Posts: 7
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Post by gears86 on Sept 6, 2014 12:17:52 GMT 10
I'm using 3DS Max 2010 and I can easily import models and export too yet when I try to export, I get error messages such as "runtime error: exceeded the vertex countskin:skin" and "no execute function for undefined" Basically I've been trying to import this model: www.models-resource.com/other_systems/lollipopchainsaw/model/7683/ to replace Helena. Which explains why I have requested for this because I can't seem to do it myself. As you can also see, I try to place all of Juliet's models over Helena's models and erase Helena's so that only Juliet will appear but then I get these errors. The countskin:skin error happens if I change Julet's model from "default" into one of the mesh names that Helena has, then go into export. The other happens if I click on Juliet and then hit export.
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