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Original Join Date: Oct 28, 2009
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Post by Syndeh on Feb 1, 2017 14:28:48 GMT 10
I also did read a few times now that it supposedly was intended to be first person. But without a source and only from people that love and try to justify the first person thing. I just don't see where this argument matters. In the end it wasn't first person and people loved RE1 the way it was. And not because it was (maybe) intended to be.
I'm suprised when i see how people love the first person and in the same sentens say they hate RE4/5/6 because they are action shooters. Now you have a first person shooter so what is the big difference? Sure you have a mansion with some (boring) puzzles but it still feels like a shooter. They also could have made it third person and a lot more people would have been happy about. It dosn't makes the story any better.. but at least the gameplay would have been more enjoyable (at least for me).
What ever they had planed for 7, it's hard to belive that it started as this. I still think the kitchen Demo was just a VR demo to see how things work. And Sony saw a opportunity to promote PSVR and payed them to make it a RE game.
Will see how they go on from her on. The least they can do is giving an option for the camera so people can choose how they want to play. I won't buy/support RE7 (leave alone the scam they do with the DLC) and if they make RE2 and the games in the future first person only... then they can keep them.
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Simps for Lepotitsa
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Post by Akeinu on Feb 1, 2017 15:21:20 GMT 10
Third person view wouldn`t made this game any better. even with all mods from this side combined and converted to Resident Evil 7, i would not touch or view this bad game ever again. Nothing that is not a total conversion mod could make this mess interesting for me.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Feb 1, 2017 16:38:41 GMT 10
I also did read a few times now that it supposedly was intended to be first person. But without a source and only from people that love and try to justify the first person thing. There's really old footage of it, I can't remember beyond there's a snippet of promotional material and footage of the build again when it got brought up - but there's footage of the very original first game in what we now know as the Cerberus Hallway with the giant spiders in a first person perspective. The next build had the third person (back with Jill having the white outfit with half a pant-leg that they brought back with Jessica in REV), spiders still remained until it was eventually changed to the Cerberus. People also seem to forget that Barry was also originally a cyborg that was to end up holding the collapsing building, and that S.T.A.R.S. wasn't a police unit but rather a security team. I'm too lazy to go and look for the footage or screens because they're really shit quality, and it's also mentioned in The True Story Behind Biohazard book that was a pre-order bonus with the Sega Saturn version and some of the guidebooks for the first game, and a passing reference in the remake guidebooks going from the top of my head. Quite frankly speaking I prefer the third person perspective as it makes it stand out from all of the first person games around, and with the added factor that I can actually play it without getting motion sick. If anyone was to play the "But the series was supposed to be first person!!!!" card - ultimately the series ended up being third person for multiple reasons. That was what we got for the retail, so going to first person and the copious amount of VR stuff over the packaging & marketing of 7 in general makes it rather clear as to the reasoning of 7 going first person. To make use of VR functionality. Could've solved the problem by setting it third person, but enabling camera functions to do it for first as well. I mean, not like we haven't been able to fuck around with the camera in the PC versions since 4, oh no, most certainly not. Let alone people surely haven't been modifying the camera in the Outbreak games, Code Veronica and so-on. Like even Dead Aim wasn't even fully first person off the top of my head but changed when you went to aim. Of course, third person requires more assets and all that but it seems to be quite a waste to have gone to a certain effort with asset details to not actually utilize them fully either but that's a whole other story there.
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From my experience, yes.
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Post by sharontubul on Feb 1, 2017 17:45:34 GMT 10
I'm pretty sure that if the RE game we got was any different it might not have been as successful or known.
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sed.akoson@gmail.com
Posts: 651
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Post by seda on Feb 1, 2017 20:53:41 GMT 10
there is just one interesting thing about re7 for me i think it can be cool to have bakers inside the RE4 instead of villagers! and let see how much they are really tough guys VS someone like leon! edit: i don't have the re7 so if it's possible for you guys, please one of you make a mod like that for re4 or maybe even a total conversion i mean models , sounds and musics i found jack's model in a website but the object was collapsed
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Deleted
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Post by Deleted on Feb 1, 2017 22:58:05 GMT 10
Call me Old Skool but third person (isometric or not) lets you admire the effort the designers put into the environment. And hey, even the original pixelated PS1 games had a stunning amount of detail (Thanks to pre-rendered backdrops), of course.
The downside to the First Person thing is that it feels like they skimped on details. Or perhaps that's just a symptom of the fact the house itself is boring.
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Sleeping
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Post by SAMI on Feb 1, 2017 23:39:33 GMT 10
Third person view wouldn`t made this game any better. even with all mods from this side combined and converted to Resident Evil 7, i would not touch or view this bad game ever again. Nothing that is not a total conversion mod could make this mess interesting for me. It wouldn't make it better, true. But some of them like me, would give it a try just for the sake that its 3rd person amd RE game. Many people specifically hate FPS cams like me.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Feb 1, 2017 23:49:25 GMT 10
Call me Old Skool but third person (isometric or not) lets you admire the effort the designers put into the environment. And hey, even the original pixelated PS1 games had a stunning amount of detail (Thanks to pre-rendered backdrops), of course. The downside to the First Person thing is that it feels like they skimped on details. Or perhaps that's just a symptom of the fact the house itself is boring. This is, in all honesty the only reason I tend to take forever to finish the older games. I'm forever looking at all the little details in the pre-rendered backgrounds. Sure, I enjoy some of the 3D environments but it's still not quite the same. Given the fact I've been rendering newer areas out to make pre-rendered backgrounds to basically demake things for a personal mod (or two) of mine for the classic games certainly says a great deal about the fact that I really miss the old pre-rendered backgrounds. I didn't really like the fact that it's clear with the pathways opened up after the repetitive shadow puzzles are clearly just funnels into loading up the next area block. With something first person, I'd have expected more unique animation cycles, especially for idle ones instead of the usual glancing around, blinking and breathing motions among other things. The muddy textures are awful, especially with the very clear pop-in going on too which is very distracting.
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Sleeping
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Post by SAMI on Feb 1, 2017 23:56:48 GMT 10
Call me Old Skool but third person (isometric or not) lets you admire the effort the designers put into the environment. And hey, even the original pixelated PS1 games had a stunning amount of detail (Thanks to pre-rendered backdrops), of course. The downside to the First Person thing is that it feels like they skimped on details. Or perhaps that's just a symptom of the fact the households itself is boring. Hell, all they had to do was add Ethan's animations and head. Everything else could have been same. Well, I would rather play at sratic camera. And by the way, when was root of RE games actually that scary? Original RE games were of hilarious voice acting that doesnt make sense, with the story thats not actually serious but intense. And all other dumb shits.
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Deleted
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Post by Deleted on Feb 2, 2017 1:56:30 GMT 10
The core RE games were spooky, not scary. I think there's a big difference. Scary games throw nasties at you and make you poop your underwear, like Outlast. They're usually ineffective.
Spooky games, like classic RE, rely on atmosphere and dread instead. You nkow, the constant fear that there's something ominous behind that corner, or hearing the moan of a zombie and not knowing WHERE it is. Or the pitter patter of dogs/hunters and not knowing if there's enough room to dodge. You get the idea.
Basically I think RE7's fault here is that it was advertised as a spooky game but is actually a scary game.
These terms are meaningless stand-ins, by the way. How effective you find them is irrelevant to the point being made.
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Sleeping
Posts: 454
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Post by SAMI on Feb 2, 2017 5:48:09 GMT 10
The core RE games were spooky, not scary. I think there's a big difference. Scary games throw nasties at you and make you poop your underwear, like Outlast. They're usually ineffective. Spooky games, like classic RE, rely on atmosphere and dread instead. You nkow, the constant fear that there's something ominous behind that corner, or hearing the moan of a zombie and not knowing WHERE it is. Or the pitter patter of dogs/hunters and not knowing if there's enough room to dodge. You get the idea. Basically I think RE7's fault here is that it was advertised as a spooky game but is actually a scary game. These terms are meaningless stand-ins, by the way. How effective you find them is irrelevant to the point being made. Their silly voice actings were also one of the main features of RE. I mean comin, people arent dramatic in Real life. RE was combination of intense, threatening and funny atmospheres. Rebecca: It's me, Rebecca (Talkin to Chris) (Closes up to Chris) Chris: (Waving hands at her) Are you Rebecca? Facepalm.... they were very practical. People dont have tine to talk dramatically when they are in danger. RE was like that. Until ofcourse new RE games. But hey, RE7: Ethan: What I'm gonna do with a fuckin knife? (Starts breaking boxes and coppects items and ammos). So yeah, some of the shits are still there. But its not much compared to RE1. But its resident evil. RESIDENT EVII: BIOHAZARD Survivor 3. Should be its real name.
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sed.akoson@gmail.com
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Post by seda on Feb 2, 2017 14:19:31 GMT 10
i think it's better for them to ignore making another numeric RE for a while and instead of wasting money for another one they should remake RE3 - Code Veronica and Dino crisis 1,2 {Spoiler}{Custom Spoiler} --------- someone forward this file to me: and i thought maybe it can be interesting for some of you to know and he also said somehow RE7's sales didn't makes them that much happy as they expect (at least not yet) ------------------------------------------ net sales decreased to 53,507 million yen in its consolidated business results for the first nine months of the fiscal year ending March 31, 2017 (down 6.2% from the same period in the previous year). Operating income was 5,119 million yen (down 51.7% from the same period in the previous year), and ordinary income was 4,147 million yen (down 61.0% from the same period in the previous year). Net income attributable to owners of the parent decreased to 2,762 million yen (down 60.6% from the same period in the previous year). During the nine-month period, in addition to a firm start for Dead Rising 4, titles such as Monster Hunter Generations and re-releases of popular titles from the Resident Evil franchise reported solid sales overseas. However, despite synergy with home video games driving Monster Hunter Kyoryu Sensen to be a smash hit in the Amusement Equipments business, sales and income were comparatively lower due to the release of a hit title in the same period of the previous fiscal year. As a result, consolidated net sales were 53,507 million yen and operating income was 5,119 million yen. Further, a strong yen in the first half caused the Company to recognize a foreign exchange loss of 716 million yen, resulting in an ordinary income of 4,147 million yen and a net income attributable to owners of the parent of 2,762 million yen. With regards to the forecast for the consolidated results for the current fiscal year ending March 31, 2017, the Company plans an aggressive sales campaign for its major titles in the Digital Contents business, including the titles RESIDENT EVIL 7 biohazard and Monster Hunter XX (Double Cross); as such the forecast remains the same as what was projected at the financial results announcement on May 9, 2016. Representative: Haruhiro Tsujimoto, President and COO (Code No. 9697 First Section of Tokyo Stock Exchange) Contact: Public Relations and Investor Relations Section (Address) 3-1-3, Uchihiranomachi, Chuo-ku, Osaka, 540-0037, Japan (Tel)+81-6-6920-3623 (Fax) +81-6-6920-5108 www.mediafire.com/file/rc6libep1ekgkh9/(GAAP+-+Unaudited).pdf
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Post by letmelive on Feb 2, 2017 17:11:19 GMT 10
idk if this counts as spoilers but {Custom Spoiler} Ethans name shows up in a RE5 Lost in Nightmares file
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Post by Deleted on Feb 2, 2017 21:54:12 GMT 10
Ethan is a really common name, mind you.
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Local Graphic Designer
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Post by Johnny Valentine on Feb 3, 2017 10:05:31 GMT 10
idk if this counts as spoilers but {Custom Spoiler} Ethans name shows up in a RE5 Lost in Nightmares file I hope everyone is dead and this is all a dream XD
{Custom Spoiler} just like the movies to put an end to all this mess for good
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