Don't ask me if I care because I always do
Posts: 401
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Post by Shiroyashi Nagateru on Jun 12, 2016 7:47:45 GMT 10
So.. I've been researching to mod Helena EX3 by myself for 4 (whole) days. I only learned that everyone is doing the same, to replace it with her USA/Asia one. Also, I got it modified with a new model, working in-game, but messed up a lot. I'm really sure if the cause of my problem is when I tried to export it. My only question is, Which Mesh(s)/LODgroup(s) do I have to include when exporting ? Honestly, I kept every arch tips in my mind, to select the following groups before exporting. (Don't forget to included LODGroup 1, 2, 252, and your new model) but still doesn't help anything. But now since he's not active anymore, I may want to seek a new help.
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Jun 25, 2016 0:17:53 GMT 10
Is it because of script or mesh name ?Some mesh always have bug when I try exporting it.I have tried swaping mod too but the texture disappear.What happened in your research?
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Don't ask me if I care because I always do
Posts: 401
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Post by Shiroyashi Nagateru on Jun 28, 2016 20:24:28 GMT 10
Is it because of script or mesh name ?Some mesh always have bug when I try exporting it.I have tried swaping mod too but the texture disappear.What happened in your research? Sorry for the late reply. I gave up on swapping Helena USA over EX3, so I took a chance to do the Asia. Somehow it works but now, I need to know how to edit the MRL, to separate the gloves. Other than that, My head is spinning like hell again about the textures, not that the shining bug. I just need to create a new texture slot or like I said above, separate the gloves from the body. Besides, if I use Asia's MRL for the EX3, its textures disappear completely. I'm frustrated and maybe I'll just go take a break from modding.
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Jun 28, 2016 21:27:16 GMT 10
Is it because of script or mesh name ?Some mesh always have bug when I try exporting it.I have tried swaping mod too but the texture disappear.What happened in your research? Sorry for the late reply. I gave up on swapping Helena USA over EX3, so I took a chance to do the Asia. Somehow it works but now, I need to know how to edit the MRL, to separate the gloves. Other than that, My head is spinning like hell again about the textures, not that the shining bug. I just need to create a new texture slot or like I said above, separate the gloves from the body. Besides, if I use Asia's MRL for the EX3, its textures disappear completely. I'm frustrated and maybe I'll just go take a break from modding. I think the mrl isn't the only one decision of game chiocing texture,and the main decision should be mesh name.I have tried swaping a mod for ADA to SherryAsia by changing a mesh name number,the texture looks like no bug but the weight has.
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Don't ask me if I care because I always do
Posts: 401
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Post by Shiroyashi Nagateru on Jun 29, 2016 10:52:56 GMT 10
Sorry for the late reply. I gave up on swapping Helena USA over EX3, so I took a chance to do the Asia. Somehow it works but now, I need to know how to edit the MRL, to separate the gloves. Other than that, My head is spinning like hell again about the textures, not that the shining bug. I just need to create a new texture slot or like I said above, separate the gloves from the body. Besides, if I use Asia's MRL for the EX3, its textures disappear completely. I'm frustrated and maybe I'll just go take a break from modding. I think the mrl isn't the only one decision of game chiocing texture,and the main decision should be mesh name.I have tried swaping a mod for ADA to SherryAsia by changing a mesh name number,the texture looks like no bug but the weight has. The only matter is on the MatID, each have their own texture/weights. (If you want to avoid editing the MRL) We can replace any Mesh and any LOD, but if you use any of the LOD2 mesh, there will be no blood effect. Fact is, I'm still stuck in this texture problem, lol... God help me.
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Jun 29, 2016 12:10:08 GMT 10
I think the mrl isn't the only one decision of game chiocing texture,and the main decision should be mesh name.I have tried swaping a mod for ADA to SherryAsia by changing a mesh name number,the texture looks like no bug but the weight has. The only matter is on the MatID, each have their own texture/weights. (If you want to avoid editing the MRL) We can replace any Mesh and any LOD, but if you use any of the LOD2 mesh, there will be no blood effect. Fact is, I'm still stuck in this texture problem, lol... God help me. That's helpful to my working, good luck
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