on the ball, up to par and completely bad ass
Posts: 94
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Post by revcarl on Apr 17, 2016 5:19:52 GMT 10
I have been trying to swap a mod from the Ada normal costume (uPl06AdaA.arc.txt) to the Ada EX3 costume (uPl06AdaOmake02.arc) and having some trouble. I then started wondering if this is even possible since the EX costumes don't use the uPltex arcs like the normal ones do. Is this correct and if so is it then impossible to do this?
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on the ball, up to par and completely bad ass
Posts: 94
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Post by revcarl on Apr 21, 2016 2:41:31 GMT 10
I have tried everything I could think of, If there is anyone who just knows that this isn't possible, at least as far as doing it by renaming the mrl and mod files, since the EX costumes don't use the upltex arcs could you let me know. I am pretty sure I have grown more than one tumor in my brain at this point. {Click for lots of candy and ponies (completelly incorrect info) and a new puppy!. And on a side note, RUN!! RUN as fast as you can from this game.} I have been told that the EX costumes don't use the upltex arcs but I see very little tex files in the EX costume 3 (pl06Ada0make02.arc) compared to Ada's normal costume arc and the upltex together, also if I take out the 3 upltex arcs from the original mod ("Christmas Ada" in normal ada costume) and try to load it in game it looks very weird (glossy and wrong colors). So I am thinking that they are needed, and were possibly modified, for the mod to work correctly, which leaves with the problem of how do I get the needed textures from the upltex arcs to load with my Extra costume 3, when the Extra costumes don't use those arcs by default? Also it could help me figure this out myself if I had more knowledge about which textures are not loading. Anyone with even the littlest bit of knowledge they could share is welcome. I really want to figure this out, it has been almost a week.
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